Culture.cs 2.6 KB

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  1. /* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Globalization; using System.Threading; namespace OpenSim.Framework { public class Culture { private static readonly CultureInfo m_cultureInfo = new CultureInfo("en-US", false); public static NumberFormatInfo NumberFormatInfo { get { return m_cultureInfo.NumberFormat; } } public static IFormatProvider FormatProvider { get { return m_cultureInfo; } } /// <summary> /// Set Culture to en-US to make string processing of numbers simpler. /// </summary> public static void SetCurrentCulture() { Thread.CurrentThread.CurrentCulture = m_cultureInfo; } public static void SetDefaultCurrentCulture() { CultureInfo.DefaultThreadCurrentCulture = m_cultureInfo; } public static CultureInfo GetDefaultCurrentCulture() { return CultureInfo.DefaultThreadCurrentCulture; } } }