123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Reflection;
- using log4net;
- using OpenMetaverse;
- namespace OpenSim.Framework.Console
- {
- public class ConsoleUtil
- {
- // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public const int LocalIdNotFound = 0;
- /// <summary>
- /// Used by modules to display stock co-ordinate help, though possibly this should be under some general section
- /// rather than in each help summary.
- /// </summary>
- public const string CoordHelp
- = @"Each component of the coord is comma separated. There must be no spaces between the commas.
- If you don't care about the z component you can simply omit it.
- If you don't care about the x or y components then you can leave them blank (though a comma is still required)
- If you want to specify the maximum value of a component then you can use ~ instead of a number
- If you want to specify the minimum value of a component then you can use -~ instead of a number
- e.g.
- show object pos 20,20,20 to 40,40,40
- delete object pos 20,20 to 40,40
- show object pos ,20,20 to ,40,40
- delete object pos ,,30 to ,,~
- show object pos ,,-~ to ,,30";
- public const string MinRawConsoleVectorValue = "-~";
- public const string MaxRawConsoleVectorValue = "~";
- public const string VectorSeparator = ",";
- public static char[] VectorSeparatorChars = VectorSeparator.ToCharArray();
- /// <summary>
- /// Check if the given file path exists.
- /// </summary>
- /// <remarks>If not, warning is printed to the given console.</remarks>
- /// <returns>true if the file does not exist, false otherwise.</returns>
- /// <param name='console'></param>
- /// <param name='path'></param>
- public static bool CheckFileDoesNotExist(ICommandConsole console, string path)
- {
- if (File.Exists(path))
- {
- console.Output("File {0} already exists. Please move or remove it.", path);
- return false;
- }
- return true;
- }
- /// <summary>
- /// Try to parse a console UUID from the console.
- /// </summary>
- /// <remarks>
- /// Will complain to the console if parsing fails.
- /// </remarks>
- /// <returns></returns>
- /// <param name='console'>If null then no complaint is printed.</param>
- /// <param name='rawUuid'></param>
- /// <param name='uuid'></param>
- public static bool TryParseConsoleUuid(ICommandConsole console, string rawUuid, out UUID uuid)
- {
- if (!UUID.TryParse(rawUuid, out uuid))
- {
- if (console != null)
- console.Output("ERROR: {0} is not a valid uuid", rawUuid);
- return false;
- }
- return true;
- }
- public static bool TryParseConsoleLocalId(ICommandConsole console, string rawLocalId, out uint localId)
- {
- if (!uint.TryParse(rawLocalId, out localId))
- {
- if (console != null)
- console.Output("ERROR: {0} is not a valid local id", localId);
- return false;
- }
- if (localId == 0)
- {
- if (console != null)
- console.Output("ERROR: {0} is not a valid local id - it must be greater than 0", localId);
- return false;
- }
- return true;
- }
- /// <summary>
- /// Tries to parse the input as either a UUID or a local ID.
- /// </summary>
- /// <returns>true if parsing succeeded, false otherwise.</returns>
- /// <param name='console'></param>
- /// <param name='rawId'></param>
- /// <param name='uuid'></param>
- /// <param name='localId'>
- /// Will be set to ConsoleUtil.LocalIdNotFound if parsing result was a UUID or no parse succeeded.
- /// </param>
- public static bool TryParseConsoleId(ICommandConsole console, string rawId, out UUID uuid, out uint localId)
- {
- if (TryParseConsoleUuid(null, rawId, out uuid))
- {
- localId = LocalIdNotFound;
- return true;
- }
- if (TryParseConsoleLocalId(null, rawId, out localId))
- {
- return true;
- }
- if (console != null)
- console.Output("ERROR: {0} is not a valid UUID or local id", rawId);
- return false;
- }
- /// <summary>
- /// Convert a console input to a bool, automatically complaining if a console is given.
- /// </summary>
- /// <param name='console'>Can be null if no console is available.</param>
- /// <param name='rawConsoleVector'>/param>
- /// <param name='vector'></param>
- /// <returns></returns>
- public static bool TryParseConsoleBool(ICommandConsole console, string rawConsoleString, out bool b)
- {
- if (!bool.TryParse(rawConsoleString, out b))
- {
- if (console != null)
- console.Output("ERROR: {0} is not a true or false value", rawConsoleString);
- return false;
- }
- return true;
- }
- /// <summary>
- /// Convert a console input to an int, automatically complaining if a console is given.
- /// </summary>
- /// <param name='console'>Can be null if no console is available.</param>
- /// <param name='rawConsoleInt'>/param>
- /// <param name='i'></param>
- /// <returns></returns>
- public static bool TryParseConsoleInt(ICommandConsole console, string rawConsoleInt, out int i)
- {
- if (!int.TryParse(rawConsoleInt, out i))
- {
- if (console != null)
- console.Output("ERROR: {0} is not a valid integer", rawConsoleInt);
- return false;
- }
- return true;
- }
- /// <summary>
- /// Convert a console input to a float, automatically complaining if a console is given.
- /// </summary>
- /// <param name='console'>Can be null if no console is available.</param>
- /// <param name='rawConsoleInput'>/param>
- /// <param name='i'></param>
- /// <returns></returns>
- public static bool TryParseConsoleFloat(ICommandConsole console, string rawConsoleInput, out float i)
- {
- if (!float.TryParse(rawConsoleInput, out i))
- {
- if (console != null)
- console.Output("ERROR: {0} is not a valid float", rawConsoleInput);
- return false;
- }
- return true;
- }
- /// <summary>
- /// Convert a console input to a double, automatically complaining if a console is given.
- /// </summary>
- /// <param name='console'>Can be null if no console is available.</param>
- /// <param name='rawConsoleInput'>/param>
- /// <param name='i'></param>
- /// <returns></returns>
- public static bool TryParseConsoleDouble(ICommandConsole console, string rawConsoleInput, out double i)
- {
- if (!double.TryParse(rawConsoleInput, out i))
- {
- if (console != null)
- console.Output("ERROR: {0} is not a valid double", rawConsoleInput);
- return false;
- }
- return true;
- }
- /// <summary>
- /// Convert a console integer to a natural int, automatically complaining if a console is given.
- /// </summary>
- /// <param name='console'>Can be null if no console is available.</param>
- /// <param name='rawConsoleInt'>/param>
- /// <param name='i'></param>
- /// <returns></returns>
- public static bool TryParseConsoleNaturalInt(ICommandConsole console, string rawConsoleInt, out int i)
- {
- if (TryParseConsoleInt(console, rawConsoleInt, out i))
- {
- if (i < 0)
- {
- if (console != null)
- console.Output("ERROR: {0} is not a positive integer", rawConsoleInt);
- return false;
- }
- return true;
- }
- return false;
- }
- /// <summary>
- /// Convert a minimum vector input from the console to an OpenMetaverse.Vector3
- /// </summary>
- /// <param name='rawConsoleVector'>/param>
- /// <param name='vector'></param>
- /// <returns></returns>
- public static bool TryParseConsoleMinVector(string rawConsoleVector, out Vector3 vector)
- {
- return TryParseConsoleVector(rawConsoleVector, c => float.MinValue.ToString(), out vector);
- }
- /// <summary>
- /// Convert a maximum vector input from the console to an OpenMetaverse.Vector3
- /// </summary>
- /// <param name='rawConsoleVector'>/param>
- /// <param name='vector'></param>
- /// <returns></returns>
- public static bool TryParseConsoleMaxVector(string rawConsoleVector, out Vector3 vector)
- {
- return TryParseConsoleVector(rawConsoleVector, c => float.MaxValue.ToString(), out vector);
- }
- /// <summary>
- /// Convert a vector input from the console to an OpenMetaverse.Vector3
- /// </summary>
- /// <param name='rawConsoleVector'>
- /// A string in the form <x>,<y>,<z> where there is no space between values.
- /// Any component can be missing (e.g. ,,40). blankComponentFunc is invoked to replace the blank with a suitable value
- /// Also, if the blank component is at the end, then the comma can be missed off entirely (e.g. 40,30 or 40)
- /// The strings "~" and "-~" are valid in components. The first substitutes float.MaxValue whilst the second is float.MinValue
- /// Other than that, component values must be numeric.
- /// </param>
- /// <param name='blankComponentFunc'>
- /// Behaviour if component is blank. If null then conversion fails on a blank component.
- /// </param>
- /// <param name='vector'></param>
- /// <returns></returns>
- public static bool TryParseConsoleVector(
- string rawConsoleVector, Func<string, string> blankComponentFunc, out Vector3 vector)
- {
- return Vector3.TryParse(CookVector(rawConsoleVector, 3, blankComponentFunc), out vector);
- }
- /// <summary>
- /// Convert a vector input from the console to an OpenMetaverse.Vector2
- /// </summary>
- /// <param name='rawConsoleVector'>
- /// A string in the form <x>,<y> where there is no space between values.
- /// Any component can be missing (e.g. ,40). blankComponentFunc is invoked to replace the blank with a suitable value
- /// Also, if the blank component is at the end, then the comma can be missed off entirely (e.g. 40)
- /// The strings "~" and "-~" are valid in components. The first substitutes float.MaxValue whilst the second is float.MinValue
- /// Other than that, component values must be numeric.
- /// </param>
- /// <param name='blankComponentFunc'>
- /// Behaviour if component is blank. If null then conversion fails on a blank component.
- /// </param>
- /// <param name='vector'></param>
- /// <returns></returns>
- public static bool TryParseConsole2DVector(
- string rawConsoleVector, Func<string, string> blankComponentFunc, out Vector2 vector)
- {
- // We don't use Vector2.TryParse() for now because for some reason it expects an input with 3 components
- // rather than 2.
- string cookedVector = CookVector(rawConsoleVector, 2, blankComponentFunc);
- if (cookedVector == null)
- {
- vector = Vector2.Zero;
- return false;
- }
- else
- {
- string[] cookedComponents = cookedVector.Split(VectorSeparatorChars);
- vector = new Vector2(float.Parse(cookedComponents[0]), float.Parse(cookedComponents[1]));
- return true;
- }
- //return Vector2.TryParse(CookVector(rawConsoleVector, 2, blankComponentFunc), out vector);
- }
- /// <summary>
- /// Convert a raw console vector into a vector that can be be parsed by the relevant OpenMetaverse.TryParse()
- /// </summary>
- /// <param name='rawConsoleVector'></param>
- /// <param name='dimensions'></param>
- /// <param name='blankComponentFunc'></param>
- /// <returns>null if conversion was not possible</returns>
- private static string CookVector(
- string rawConsoleVector, int dimensions, Func<string, string> blankComponentFunc)
- {
- List<string> components = rawConsoleVector.Split(VectorSeparatorChars).ToList();
- if (components.Count < 1 || components.Count > dimensions)
- return null;
- if (components.Count < dimensions)
- {
- if (blankComponentFunc == null)
- return null;
- else
- for (int i = components.Count; i < dimensions; i++)
- components.Add("");
- }
- List<string> cookedComponents
- = components.ConvertAll<string>(
- c =>
- {
- if (c == "")
- return blankComponentFunc.Invoke(c);
- else if (c == MaxRawConsoleVectorValue)
- return float.MaxValue.ToString();
- else if (c == MinRawConsoleVectorValue)
- return float.MinValue.ToString();
- else
- return c;
- });
- return string.Join(VectorSeparator, cookedComponents.ToArray());
- }
- }
- }
|