NullFriendsData.cs 5.3 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections;
  29. using System.Collections.Generic;
  30. using System.Reflection;
  31. using System.Threading;
  32. using log4net;
  33. using OpenMetaverse;
  34. using OpenSim.Framework;
  35. using OpenSim.Data;
  36. namespace OpenSim.Data.Null
  37. {
  38. public class NullFriendsData : IFriendsData
  39. {
  40. // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  41. private static List<FriendsData> m_Data = new List<FriendsData>();
  42. public NullFriendsData(string connectionString, string realm)
  43. {
  44. }
  45. /// <summary>
  46. /// Clear all friends data
  47. /// </summary>
  48. /// <remarks>
  49. /// This is required by unit tests to clear the static data between test runs.
  50. /// </remarks>
  51. public static void Clear()
  52. {
  53. lock (m_Data)
  54. m_Data.Clear();
  55. }
  56. public FriendsData[] GetFriends(UUID principalID)
  57. {
  58. return GetFriends(principalID.ToString());
  59. }
  60. /// <summary>
  61. /// Tries to implement the Get [] semantics, but it cuts corners.
  62. /// Specifically, it gets all friendships even if they weren't accepted yet.
  63. /// </summary>
  64. /// <param name="fields"></param>
  65. /// <param name="values"></param>
  66. /// <returns></returns>
  67. public FriendsData[] GetFriends(string userID)
  68. {
  69. lock (m_Data)
  70. {
  71. List<FriendsData> lst = m_Data.FindAll(fdata =>
  72. {
  73. return fdata.PrincipalID == userID.ToString();
  74. });
  75. if (lst != null)
  76. {
  77. lst.ForEach(f =>
  78. {
  79. FriendsData f2 = m_Data.Find(candidateF2 => f.Friend == candidateF2.PrincipalID);
  80. if (f2 != null)
  81. f.Data["TheirFlags"] = f2.Data["Flags"];
  82. // m_log.DebugFormat(
  83. // "[NULL FRIENDS DATA]: Got {0} {1} {2} for {3}",
  84. // f.Friend, f.Data["Flags"], f2 != null ? f.Data["TheirFlags"] : "not found!", f.PrincipalID);
  85. });
  86. // m_log.DebugFormat("[NULL FRIENDS DATA]: Got {0} friends for {1}", lst.Count, userID);
  87. return lst.ToArray();
  88. }
  89. }
  90. return new FriendsData[0];
  91. }
  92. public bool Store(FriendsData data)
  93. {
  94. if (data == null)
  95. return false;
  96. // m_log.DebugFormat(
  97. // "[NULL FRIENDS DATA]: Storing {0} {1} {2}", data.PrincipalID, data.Friend, data.Data["Flags"]);
  98. lock (m_Data)
  99. m_Data.Add(data);
  100. return true;
  101. }
  102. public bool Delete(UUID principalID, string friend)
  103. {
  104. return Delete(principalID.ToString(), friend);
  105. }
  106. public bool Delete(string userID, string friendID)
  107. {
  108. lock (m_Data)
  109. {
  110. List<FriendsData> lst = m_Data.FindAll(delegate(FriendsData fdata) { return fdata.PrincipalID == userID.ToString(); });
  111. if (lst != null)
  112. {
  113. FriendsData friend = lst.Find(delegate(FriendsData fdata) { return fdata.Friend == friendID; });
  114. if (friendID != null)
  115. {
  116. // m_log.DebugFormat(
  117. // "[NULL FRIENDS DATA]: Deleting friend {0} {1} for {2}",
  118. // friend.Friend, friend.Data["Flags"], friend.PrincipalID);
  119. m_Data.Remove(friend);
  120. return true;
  121. }
  122. }
  123. }
  124. return false;
  125. }
  126. }
  127. }