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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework;
- using OpenSim.Region.Framework.Interfaces;
- namespace OpenSim.Data.Null
- {
- public class NullEstateStore : IEstateDataStore
- {
- // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- // private string m_connectionString;
- // private Dictionary<uint, EstateSettings> m_knownEstates = new Dictionary<uint, EstateSettings>();
- private EstateSettings m_estate = null;
- private EstateSettings GetEstate()
- {
- if (m_estate == null)
- {
- // This fools the initialization caller into thinking an estate was fetched (a check in OpenSimBase).
- // The estate info is pretty empty so don't try banning anyone.
- m_estate = new EstateSettings();
- m_estate.EstateID = 1;
- m_estate.OnSave += StoreEstateSettings;
- }
- return m_estate;
- }
- protected virtual Assembly Assembly
- {
- get { return GetType().Assembly; }
- }
- public NullEstateStore()
- {
- }
- public NullEstateStore(string connectionString)
- {
- Initialise(connectionString);
- }
- public void Initialise(string connectionString)
- {
- // m_connectionString = connectionString;
- }
- private string[] FieldList
- {
- get { return new string[0]; }
- }
- public EstateSettings LoadEstateSettings(UUID regionID, bool create)
- {
- return GetEstate();
- }
- public void StoreEstateSettings(EstateSettings es)
- {
- m_estate = es;
- return;
- }
- public EstateSettings LoadEstateSettings(int estateID)
- {
- return GetEstate();
- }
- public EstateSettings CreateNewEstate(int estateID)
- {
- return new EstateSettings();
- }
- public List<EstateSettings> LoadEstateSettingsAll()
- {
- List<EstateSettings> allEstateSettings = new List<EstateSettings>();
- allEstateSettings.Add(GetEstate());
- return allEstateSettings;
- }
- public List<int> GetEstatesAll()
- {
- List<int> result = new List<int>();
- result.Add((int)GetEstate().EstateID);
- return result;
- }
- public List<int> GetEstates(string search)
- {
- List<int> result = new List<int>();
- return result;
- }
- public bool LinkRegion(UUID regionID, int estateID)
- {
- return false;
- }
- public List<UUID> GetRegions(int estateID)
- {
- List<UUID> result = new List<UUID>();
- return result;
- }
- public bool DeleteEstate(int estateID)
- {
- return false;
- }
- #region IEstateDataStore Members
- public List<int> GetEstatesByOwner(UUID ownerID)
- {
- return new List<int>();
- }
- #endregion
- }
- }
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