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IXInventoryData.cs 5.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using OpenMetaverse;
  30. using OpenSim.Framework;
  31. namespace OpenSim.Data
  32. {
  33. public class XInventoryFolder
  34. {
  35. public string folderName;
  36. public int type;
  37. public int version;
  38. public UUID folderID;
  39. public UUID agentID;
  40. public UUID parentFolderID;
  41. public XInventoryFolder Clone()
  42. {
  43. return (XInventoryFolder)MemberwiseClone();
  44. }
  45. }
  46. public class XInventoryItem
  47. {
  48. public UUID assetID;
  49. public int assetType;
  50. public string inventoryName;
  51. public string inventoryDescription;
  52. public int inventoryNextPermissions;
  53. public int inventoryCurrentPermissions;
  54. public int invType;
  55. public string creatorID;
  56. public int inventoryBasePermissions;
  57. public int inventoryEveryOnePermissions;
  58. public int salePrice;
  59. public int saleType;
  60. public int creationDate;
  61. public UUID groupID;
  62. public int groupOwned;
  63. public int flags;
  64. public UUID inventoryID;
  65. public UUID avatarID;
  66. public UUID parentFolderID;
  67. public int inventoryGroupPermissions;
  68. public XInventoryItem Clone()
  69. {
  70. return (XInventoryItem)MemberwiseClone();
  71. }
  72. }
  73. public interface IXInventoryData
  74. {
  75. XInventoryFolder[] GetFolders(string[] fields, string[] vals);
  76. XInventoryItem[] GetItems(string[] fields, string[] vals);
  77. bool StoreFolder(XInventoryFolder folder);
  78. bool StoreItem(XInventoryItem item);
  79. /// <summary>
  80. /// Delete folders where field == val
  81. /// </summary>
  82. /// <param name="field"></param>
  83. /// <param name="val"></param>
  84. /// <returns>true if the delete was successful, false if it was not</returns>
  85. bool DeleteFolders(string field, string val);
  86. /// <summary>
  87. /// Delete folders where field1 == val1, field2 == val2...
  88. /// </summary>
  89. /// <param name="fields"></param>
  90. /// <param name="vals"></param>
  91. /// <returns>true if the delete was successful, false if it was not</returns>
  92. bool DeleteFolders(string[] fields, string[] vals);
  93. /// <summary>
  94. /// Delete items where field == val
  95. /// </summary>
  96. /// <param name="field"></param>
  97. /// <param name="val"></param>
  98. /// <returns>true if the delete was successful, false if it was not</returns>
  99. bool DeleteItems(string field, string val);
  100. /// <summary>
  101. /// Delete items where field1 == val1, field2 == val2...
  102. /// </summary>
  103. /// <param name="fields"></param>
  104. /// <param name="vals"></param>
  105. /// <returns>true if the delete was successful, false if it was not</returns>
  106. bool DeleteItems(string[] fields, string[] vals);
  107. /// <summary>
  108. /// Move an item to another folder.
  109. /// </summary>
  110. /// <returns>/returns>
  111. /// <param name='id'>UUID of the item</param>
  112. /// <param name='newParent'>UUID of the new parent folder.</param>
  113. bool MoveItem(string id, string newParentFolderID);
  114. /// <summary>
  115. /// Move a folder to another folder.
  116. /// </summary>
  117. /// <returns>/returns>
  118. /// <param name='id'>UUID of the item</param>
  119. /// <param name='newParent'>UUID of the new parent folder.</param>
  120. bool MoveFolder(string id, string newParentFolderID);
  121. XInventoryItem[] GetActiveGestures(UUID principalID);
  122. int GetAssetPermissions(UUID principalID, UUID assetID);
  123. }
  124. }