LLSDStreamHandler.cs 3.3 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections;
  28. using System.IO;
  29. using System.Text;
  30. using OpenSim.Framework.Servers;
  31. using OpenSim.Framework.Servers.HttpServer;
  32. namespace OpenSim.Framework.Capabilities
  33. {
  34. public class LLSDStreamhandler<TRequest, TResponse> : BaseStreamHandler
  35. where TRequest : new()
  36. {
  37. private LLSDMethod<TRequest, TResponse> m_method;
  38. public LLSDStreamhandler(string httpMethod, string path, LLSDMethod<TRequest, TResponse> method)
  39. : this(httpMethod, path, method, null, null) {}
  40. public LLSDStreamhandler(
  41. string httpMethod, string path, LLSDMethod<TRequest, TResponse> method, string name, string description)
  42. : base(httpMethod, path, name, description)
  43. {
  44. m_method = method;
  45. }
  46. protected override byte[] ProcessRequest(string path, Stream request,
  47. IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
  48. {
  49. //Encoding encoding = Util.UTF8;
  50. //StreamReader streamReader = new StreamReader(request, false);
  51. //string requestBody = streamReader.ReadToEnd();
  52. //streamReader.Close();
  53. // OpenMetaverse.StructuredData.OSDMap hash = (OpenMetaverse.StructuredData.OSDMap)
  54. // OpenMetaverse.StructuredData.LLSDParser.DeserializeXml(new XmlTextReader(request));
  55. Hashtable hash = (Hashtable) LLSD.LLSDDeserialize(request);
  56. if(hash == null)
  57. return new byte[0];
  58. TRequest llsdRequest = new TRequest();
  59. LLSDHelpers.DeserialiseOSDMap(hash, llsdRequest);
  60. TResponse response = m_method(llsdRequest);
  61. return Util.UTF8NoBomEncoding.GetBytes(LLSDHelpers.SerialiseLLSDReply(response));
  62. }
  63. }
  64. }