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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- using Mono.Addins;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Client;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- namespace OpenSim.OfflineIM
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "OfflineIMConnectorModule")]
- public class OfflineIMRegionModule : ISharedRegionModule, IOfflineIMService
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private bool m_Enabled = false;
- private List<Scene> m_SceneList = new List<Scene>();
- IMessageTransferModule m_TransferModule = null;
- private bool m_ForwardOfflineGroupMessages = true;
- private IOfflineIMService m_OfflineIMService;
- public void Initialise(IConfigSource config)
- {
- IConfig cnf = config.Configs["Messaging"];
- if (cnf == null)
- return;
- if (cnf != null && cnf.GetString("OfflineMessageModule", string.Empty) != Name)
- return;
- m_Enabled = true;
- string serviceLocation = cnf.GetString("OfflineMessageURL", string.Empty);
- if (serviceLocation == string.Empty)
- m_OfflineIMService = new OfflineIMService(config);
- else
- m_OfflineIMService = new OfflineIMServiceRemoteConnector(config);
- m_ForwardOfflineGroupMessages = cnf.GetBoolean("ForwardOfflineGroupMessages", m_ForwardOfflineGroupMessages);
- m_log.DebugFormat("[OfflineIM.V2]: Offline messages enabled by {0}", Name);
- }
- public void AddRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- scene.RegisterModuleInterface<IOfflineIMService>(this);
- m_SceneList.Add(scene);
- scene.EventManager.OnNewClient += OnNewClient;
- }
- public void RegionLoaded(Scene scene)
- {
- if (!m_Enabled)
- return;
- if (m_TransferModule == null)
- {
- m_TransferModule = scene.RequestModuleInterface<IMessageTransferModule>();
- if (m_TransferModule == null)
- {
- scene.EventManager.OnNewClient -= OnNewClient;
- m_SceneList.Clear();
- m_log.Error("[OfflineIM.V2]: No message transfer module is enabled. Disabling offline messages");
- }
- m_TransferModule.OnUndeliveredMessage += UndeliveredMessage;
- }
- }
- public void RemoveRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- m_SceneList.Remove(scene);
- scene.EventManager.OnNewClient -= OnNewClient;
- m_TransferModule.OnUndeliveredMessage -= UndeliveredMessage;
- scene.ForEachClient(delegate(IClientAPI client)
- {
- client.OnRetrieveInstantMessages -= RetrieveInstantMessages;
- });
- }
- public void PostInitialise()
- {
- }
- public string Name
- {
- get { return "Offline Message Module V2"; }
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public void Close()
- {
- m_SceneList.Clear();
- }
- private Scene FindScene(UUID agentID)
- {
- foreach (Scene s in m_SceneList)
- {
- ScenePresence presence = s.GetScenePresence(agentID);
- if (presence != null && !presence.IsChildAgent)
- return s;
- }
- return null;
- }
- private IClientAPI FindClient(UUID agentID)
- {
- foreach (Scene s in m_SceneList)
- {
- ScenePresence presence = s.GetScenePresence(agentID);
- if (presence != null && !presence.IsChildAgent)
- return presence.ControllingClient;
- }
- return null;
- }
- private void OnNewClient(IClientAPI client)
- {
- client.OnRetrieveInstantMessages += RetrieveInstantMessages;
- }
- private void RetrieveInstantMessages(IClientAPI client)
- {
- m_log.DebugFormat("[OfflineIM.V2]: Retrieving stored messages for {0}", client.AgentId);
- List<GridInstantMessage> msglist = m_OfflineIMService.GetMessages(client.AgentId);
- if (msglist == null)
- m_log.DebugFormat("[OfflineIM.V2]: WARNING null message list.");
- foreach (GridInstantMessage im in msglist)
- {
- if (im.dialog == (byte)InstantMessageDialog.InventoryOffered)
- // send it directly or else the item will be given twice
- client.SendInstantMessage(im);
- else
- {
- // Send through scene event manager so all modules get a chance
- // to look at this message before it gets delivered.
- //
- // Needed for proper state management for stored group
- // invitations
- //
- Scene s = FindScene(client.AgentId);
- if (s != null)
- s.EventManager.TriggerIncomingInstantMessage(im);
- }
- }
- }
- private void UndeliveredMessage(GridInstantMessage im)
- {
- if (im.dialog != (byte)InstantMessageDialog.MessageFromObject &&
- im.dialog != (byte)InstantMessageDialog.MessageFromAgent &&
- im.dialog != (byte)InstantMessageDialog.GroupNotice &&
- im.dialog != (byte)InstantMessageDialog.GroupInvitation &&
- im.dialog != (byte)InstantMessageDialog.InventoryOffered)
- {
- return;
- }
- if (!m_ForwardOfflineGroupMessages)
- {
- if (im.dialog == (byte)InstantMessageDialog.GroupNotice ||
- im.dialog == (byte)InstantMessageDialog.GroupInvitation)
- return;
- }
- string reason = string.Empty;
- bool success = m_OfflineIMService.StoreMessage(im, out reason);
- if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
- {
- IClientAPI client = FindClient(new UUID(im.fromAgentID));
- if (client == null)
- return;
- client.SendInstantMessage(new GridInstantMessage(
- null, new UUID(im.toAgentID),
- "System", new UUID(im.fromAgentID),
- (byte)InstantMessageDialog.MessageFromAgent,
- "User is not logged in. " +
- (success ? "Message saved." : "Message not saved: " + reason),
- false, new Vector3()));
- }
- }
- #region IOfflineIM
- public List<GridInstantMessage> GetMessages(UUID principalID)
- {
- return m_OfflineIMService.GetMessages(principalID);
- }
- public bool StoreMessage(GridInstantMessage im, out string reason)
- {
- return m_OfflineIMService.StoreMessage(im, out reason);
- }
- public void DeleteMessages(UUID userID)
- {
- m_OfflineIMService.DeleteMessages(userID);
- }
- #endregion
- }
- }
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