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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.CodeDom.Compiler;
- using System.Collections.Generic;
- using System.Globalization;
- using System.Reflection;
- using System.IO;
- using Microsoft.CSharp;
- using Microsoft.JScript;
- using Microsoft.VisualBasic;
- using log4net;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.ScriptEngine.Interfaces;
- using OpenMetaverse;
- namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
- {
- public class Compiler : ICompiler
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- // * Uses "LSL2Converter" to convert LSL to C# if necessary.
- // * Compiles C#-code into an assembly
- // * Returns assembly name ready for AppDomain load.
- //
- // Assembly is compiled using LSL_BaseClass as base. Look at debug C# code file created when LSL script is compiled for full details.
- //
- internal enum enumCompileType
- {
- lsl = 0,
- cs = 1,
- vb = 2,
- js = 3,
- yp = 4
- }
- /// <summary>
- /// This contains number of lines WE use for header when compiling script. User will get error in line x-LinesToRemoveOnError when error occurs.
- /// </summary>
- public int LinesToRemoveOnError = 3;
- private enumCompileType DefaultCompileLanguage;
- private bool WriteScriptSourceToDebugFile;
- private bool CompileWithDebugInformation;
- private Dictionary<string, bool> AllowedCompilers = new Dictionary<string, bool>(StringComparer.CurrentCultureIgnoreCase);
- private Dictionary<string, enumCompileType> LanguageMapping = new Dictionary<string, enumCompileType>(StringComparer.CurrentCultureIgnoreCase);
- private string FilePrefix;
- private string ScriptEnginesPath = "ScriptEngines";
- // mapping between LSL and C# line/column numbers
- private ICodeConverter LSL_Converter;
- private List<string> m_warnings = new List<string>();
- // private object m_syncy = new object();
- private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider();
- private static VBCodeProvider VBcodeProvider = new VBCodeProvider();
- private static JScriptCodeProvider JScodeProvider = new JScriptCodeProvider();
- private static CSharpCodeProvider YPcodeProvider = new CSharpCodeProvider(); // YP is translated into CSharp
- private static YP2CSConverter YP_Converter = new YP2CSConverter();
- // private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files
- private static UInt64 scriptCompileCounter = 0; // And a counter
- public IScriptEngine m_scriptEngine;
- private Dictionary<string, Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>> m_lineMaps =
- new Dictionary<string, Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>>();
- public Compiler(IScriptEngine scriptEngine)
- {
- m_scriptEngine = scriptEngine;
- ReadConfig();
- }
- public bool in_startup = true;
- public void ReadConfig()
- {
- // Get some config
- WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", false);
- CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true);
- // Get file prefix from scriptengine name and make it file system safe:
- FilePrefix = "CommonCompiler";
- foreach (char c in Path.GetInvalidFileNameChars())
- {
- FilePrefix = FilePrefix.Replace(c, '_');
- }
- // First time we start? Delete old files
- if (in_startup)
- {
- in_startup = false;
- DeleteOldFiles();
- }
- // Map name and enum type of our supported languages
- LanguageMapping.Add(enumCompileType.cs.ToString(), enumCompileType.cs);
- LanguageMapping.Add(enumCompileType.vb.ToString(), enumCompileType.vb);
- LanguageMapping.Add(enumCompileType.lsl.ToString(), enumCompileType.lsl);
- LanguageMapping.Add(enumCompileType.js.ToString(), enumCompileType.js);
- LanguageMapping.Add(enumCompileType.yp.ToString(), enumCompileType.yp);
- // Allowed compilers
- string allowComp = m_scriptEngine.Config.GetString("AllowedCompilers", "lsl");
- AllowedCompilers.Clear();
- #if DEBUG
- m_log.Debug("[Compiler]: Allowed languages: " + allowComp);
- #endif
- foreach (string strl in allowComp.Split(','))
- {
- string strlan = strl.Trim(" \t".ToCharArray()).ToLower();
- if (!LanguageMapping.ContainsKey(strlan))
- {
- m_log.Error("[Compiler]: Config error. Compiler is unable to recognize language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
- }
- else
- {
- #if DEBUG
- //m_log.Debug("[Compiler]: Config OK. Compiler recognized language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
- #endif
- }
- AllowedCompilers.Add(strlan, true);
- }
- if (AllowedCompilers.Count == 0)
- m_log.Error("[Compiler]: Config error. Compiler could not recognize any language in \"AllowedCompilers\". Scripts will not be executed!");
- // Default language
- string defaultCompileLanguage = m_scriptEngine.Config.GetString("DefaultCompileLanguage", "lsl").ToLower();
- // Is this language recognized at all?
- if (!LanguageMapping.ContainsKey(defaultCompileLanguage))
- {
- m_log.Error("[Compiler]: " +
- "Config error. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is not recognized as a valid language. Changing default to: \"lsl\".");
- defaultCompileLanguage = "lsl";
- }
- // Is this language in allow-list?
- if (!AllowedCompilers.ContainsKey(defaultCompileLanguage))
- {
- m_log.Error("[Compiler]: " +
- "Config error. Default language \"" + defaultCompileLanguage + "\"specified in \"DefaultCompileLanguage\" is not in list of \"AllowedCompilers\". Scripts may not be executed!");
- }
- else
- {
- #if DEBUG
- // m_log.Debug("[Compiler]: " +
- // "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language.");
- #endif
- // LANGUAGE IS IN ALLOW-LIST
- DefaultCompileLanguage = LanguageMapping[defaultCompileLanguage];
- }
- // We now have an allow-list, a mapping list, and a default language
- }
- /// <summary>
- /// Delete old script files
- /// </summary>
- private void DeleteOldFiles()
- {
- // CREATE FOLDER IF IT DOESNT EXIST
- if (!Directory.Exists(ScriptEnginesPath))
- {
- try
- {
- Directory.CreateDirectory(ScriptEnginesPath);
- }
- catch (Exception ex)
- {
- m_log.Error("[Compiler]: Exception trying to create ScriptEngine directory \"" + ScriptEnginesPath + "\": " + ex.ToString());
- }
- }
- if (!Directory.Exists(Path.Combine(ScriptEnginesPath,
- m_scriptEngine.World.RegionInfo.RegionID.ToString())))
- {
- try
- {
- Directory.CreateDirectory(Path.Combine(ScriptEnginesPath,
- m_scriptEngine.World.RegionInfo.RegionID.ToString()));
- }
- catch (Exception ex)
- {
- m_log.Error("[Compiler]: Exception trying to create ScriptEngine directory \"" + Path.Combine(ScriptEnginesPath,
- m_scriptEngine.World.RegionInfo.RegionID.ToString()) + "\": " + ex.ToString());
- }
- }
- foreach (string file in Directory.GetFiles(Path.Combine(ScriptEnginesPath,
- m_scriptEngine.World.RegionInfo.RegionID.ToString()), FilePrefix + "_compiled*"))
- {
- try
- {
- File.Delete(file);
- }
- catch (Exception ex)
- {
- m_log.Error("[Compiler]: Exception trying delete old script file \"" + file + "\": " + ex.ToString());
- }
- }
- foreach (string file in Directory.GetFiles(Path.Combine(ScriptEnginesPath,
- m_scriptEngine.World.RegionInfo.RegionID.ToString()), FilePrefix + "_source*"))
- {
- try
- {
- File.Delete(file);
- }
- catch (Exception ex)
- {
- m_log.Error("[Compiler]: Exception trying delete old script file \"" + file + "\": " + ex.ToString());
- }
- }
- }
- ////private ICodeCompiler icc = codeProvider.CreateCompiler();
- //public string CompileFromFile(string LSOFileName)
- //{
- // switch (Path.GetExtension(LSOFileName).ToLower())
- // {
- // case ".txt":
- // case ".lsl":
- // Common.ScriptEngineBase.Shared.SendToDebug("Source code is LSL, converting to CS");
- // return CompileFromLSLText(File.ReadAllText(LSOFileName));
- // case ".cs":
- // Common.ScriptEngineBase.Shared.SendToDebug("Source code is CS");
- // return CompileFromCSText(File.ReadAllText(LSOFileName));
- // default:
- // throw new Exception("Unknown script type.");
- // }
- //}
- public object GetCompilerOutput(UUID assetID)
- {
- return Path.Combine(ScriptEnginesPath, Path.Combine(
- m_scriptEngine.World.RegionInfo.RegionID.ToString(),
- FilePrefix + "_compiled_" + assetID + ".dll"));
- }
- /// <summary>
- /// Converts script from LSL to CS and calls CompileFromCSText
- /// </summary>
- /// <param name="Script">LSL script</param>
- /// <returns>Filename to .dll assembly</returns>
- public void PerformScriptCompile(string Script, string asset, UUID ownerUUID,
- out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap)
- {
- linemap = null;
- m_warnings.Clear();
- assembly = Path.Combine(ScriptEnginesPath, Path.Combine(
- m_scriptEngine.World.RegionInfo.RegionID.ToString(),
- FilePrefix + "_compiled_" + asset + ".dll"));
- if (!Directory.Exists(ScriptEnginesPath))
- {
- try
- {
- Directory.CreateDirectory(ScriptEnginesPath);
- }
- catch (Exception)
- {
- }
- }
- if (!Directory.Exists(Path.Combine(ScriptEnginesPath,
- m_scriptEngine.World.RegionInfo.RegionID.ToString())))
- {
- try
- {
- Directory.CreateDirectory(ScriptEnginesPath);
- }
- catch (Exception)
- {
- }
- }
- // Don't recompile if we already have it
- // Performing 3 file exists tests for every script can still be slow
- if (File.Exists(assembly) && File.Exists(assembly + ".text") && File.Exists(assembly + ".map"))
- {
- // If we have already read this linemap file, then it will be in our dictionary.
- // Don't build another copy of the dictionary (saves memory) and certainly
- // don't keep reading the same file from disk multiple times.
- if (!m_lineMaps.ContainsKey(assembly))
- m_lineMaps[assembly] = ReadMapFile(assembly + ".map");
- linemap = m_lineMaps[assembly];
- return;
- }
- if (Script == String.Empty)
- {
- throw new Exception("Cannot find script assembly and no script text present");
- }
- enumCompileType language = DefaultCompileLanguage;
- if (Script.StartsWith("//c#", true, CultureInfo.InvariantCulture))
- language = enumCompileType.cs;
- if (Script.StartsWith("//vb", true, CultureInfo.InvariantCulture))
- {
- language = enumCompileType.vb;
- // We need to remove //vb, it won't compile with that
- Script = Script.Substring(4, Script.Length - 4);
- }
- if (Script.StartsWith("//lsl", true, CultureInfo.InvariantCulture))
- language = enumCompileType.lsl;
- if (Script.StartsWith("//js", true, CultureInfo.InvariantCulture))
- language = enumCompileType.js;
- if (Script.StartsWith("//yp", true, CultureInfo.InvariantCulture))
- language = enumCompileType.yp;
- if (!AllowedCompilers.ContainsKey(language.ToString()))
- {
- // Not allowed to compile to this language!
- string errtext = String.Empty;
- errtext += "The compiler for language \"" + language.ToString() + "\" is not in list of allowed compilers. Script will not be executed!";
- throw new Exception(errtext);
- }
- if (m_scriptEngine.World.Permissions.CanCompileScript(ownerUUID, (int)language) == false)
- {
- // Not allowed to compile to this language!
- string errtext = String.Empty;
- errtext += ownerUUID + " is not in list of allowed users for this scripting language. Script will not be executed!";
- throw new Exception(errtext);
- }
- string compileScript = Script;
- if (language == enumCompileType.lsl)
- {
- // Its LSL, convert it to C#
- LSL_Converter = (ICodeConverter)new CSCodeGenerator();
- compileScript = LSL_Converter.Convert(Script);
- // copy converter warnings into our warnings.
- foreach (string warning in LSL_Converter.GetWarnings())
- {
- AddWarning(warning);
- }
- linemap = ((CSCodeGenerator)LSL_Converter).PositionMap;
- // Write the linemap to a file and save it in our dictionary for next time.
- m_lineMaps[assembly] = linemap;
- WriteMapFile(assembly + ".map", linemap);
- }
- if (language == enumCompileType.yp)
- {
- // Its YP, convert it to C#
- compileScript = YP_Converter.Convert(Script);
- }
- switch (language)
- {
- case enumCompileType.cs:
- case enumCompileType.lsl:
- compileScript = CreateCSCompilerScript(compileScript);
- break;
- case enumCompileType.vb:
- compileScript = CreateVBCompilerScript(compileScript);
- break;
- case enumCompileType.js:
- compileScript = CreateJSCompilerScript(compileScript);
- break;
- case enumCompileType.yp:
- compileScript = CreateYPCompilerScript(compileScript);
- break;
- }
- assembly = CompileFromDotNetText(compileScript, language, asset, assembly);
- return;
- }
- public string[] GetWarnings()
- {
- return m_warnings.ToArray();
- }
- private void AddWarning(string warning)
- {
- if (!m_warnings.Contains(warning))
- {
- m_warnings.Add(warning);
- }
- }
- private static string CreateJSCompilerScript(string compileScript)
- {
- compileScript = String.Empty +
- "import OpenSim.Region.ScriptEngine.Shared; import System.Collections.Generic;\r\n" +
- "package SecondLife {\r\n" +
- "class Script extends OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" +
- compileScript +
- "} }\r\n";
- return compileScript;
- }
- private static string CreateCSCompilerScript(string compileScript)
- {
- compileScript = String.Empty +
- "using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" +
- String.Empty + "namespace SecondLife { " +
- String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" +
- @"public Script() { } " +
- compileScript +
- "} }\r\n";
- return compileScript;
- }
- private static string CreateYPCompilerScript(string compileScript)
- {
- compileScript = String.Empty +
- "using OpenSim.Region.ScriptEngine.Shared.YieldProlog; " +
- "using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" +
- String.Empty + "namespace SecondLife { " +
- String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" +
- //@"public Script() { } " +
- @"static OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP YP=null; " +
- @"public Script() { YP= new OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP(); } " +
- compileScript +
- "} }\r\n";
- return compileScript;
- }
- private static string CreateVBCompilerScript(string compileScript)
- {
- compileScript = String.Empty +
- "Imports OpenSim.Region.ScriptEngine.Shared: Imports System.Collections.Generic: " +
- String.Empty + "NameSpace SecondLife:" +
- String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass: " +
- "\r\nPublic Sub New()\r\nEnd Sub: " +
- compileScript +
- ":End Class :End Namespace\r\n";
- return compileScript;
- }
- /// <summary>
- /// Compile .NET script to .Net assembly (.dll)
- /// </summary>
- /// <param name="Script">CS script</param>
- /// <returns>Filename to .dll assembly</returns>
- internal string CompileFromDotNetText(string Script, enumCompileType lang, string asset, string assembly)
- {
- string ext = "." + lang.ToString();
- // Output assembly name
- scriptCompileCounter++;
- try
- {
- File.Delete(assembly);
- }
- catch (Exception e) // NOTLEGIT - Should be just FileIOException
- {
- throw new Exception("Unable to delete old existing " +
- "script-file before writing new. Compile aborted: " +
- e.ToString());
- }
- // DEBUG - write source to disk
- if (WriteScriptSourceToDebugFile)
- {
- string srcFileName = FilePrefix + "_source_" +
- Path.GetFileNameWithoutExtension(assembly) + ext;
- try
- {
- File.WriteAllText(Path.Combine(Path.Combine(
- ScriptEnginesPath,
- m_scriptEngine.World.RegionInfo.RegionID.ToString()),
- srcFileName), Script);
- }
- catch (Exception ex) //NOTLEGIT - Should be just FileIOException
- {
- m_log.Error("[Compiler]: Exception while " +
- "trying to write script source to file \"" +
- srcFileName + "\": " + ex.ToString());
- }
- }
- // Do actual compile
- CompilerParameters parameters = new CompilerParameters();
- parameters.IncludeDebugInformation = true;
- string rootPath =
- Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
- parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
- "OpenSim.Region.ScriptEngine.Shared.dll"));
- parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
- "OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll"));
- if (lang == enumCompileType.yp)
- {
- parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
- "OpenSim.Region.ScriptEngine.Shared.YieldProlog.dll"));
- }
- parameters.GenerateExecutable = false;
- parameters.OutputAssembly = assembly;
- parameters.IncludeDebugInformation = CompileWithDebugInformation;
- //parameters.WarningLevel = 1; // Should be 4?
- parameters.TreatWarningsAsErrors = false;
- CompilerResults results;
- switch (lang)
- {
- case enumCompileType.vb:
- results = VBcodeProvider.CompileAssemblyFromSource(
- parameters, Script);
- break;
- case enumCompileType.cs:
- case enumCompileType.lsl:
- bool complete = false;
- bool retried = false;
- do
- {
- lock (CScodeProvider)
- {
- results = CScodeProvider.CompileAssemblyFromSource(
- parameters, Script);
- }
- // Deal with an occasional segv in the compiler.
- // Rarely, if ever, occurs twice in succession.
- // Line # == 0 and no file name are indications that
- // this is a native stack trace rather than a normal
- // error log.
- if (results.Errors.Count > 0)
- {
- if (!retried && (results.Errors[0].FileName == null || results.Errors[0].FileName == String.Empty) &&
- results.Errors[0].Line == 0)
- {
- // System.Console.WriteLine("retrying failed compilation");
- retried = true;
- }
- else
- {
- complete = true;
- }
- }
- else
- {
- complete = true;
- }
- } while (!complete);
- break;
- case enumCompileType.js:
- results = JScodeProvider.CompileAssemblyFromSource(
- parameters, Script);
- break;
- case enumCompileType.yp:
- results = YPcodeProvider.CompileAssemblyFromSource(
- parameters, Script);
- break;
- default:
- throw new Exception("Compiler is not able to recongnize " +
- "language type \"" + lang.ToString() + "\"");
- }
- // Check result
- // Go through errors
- //
- // WARNINGS AND ERRORS
- //
- bool hadErrors = false;
- string errtext = String.Empty;
- if (results.Errors.Count > 0)
- {
- foreach (CompilerError CompErr in results.Errors)
- {
- string severity = CompErr.IsWarning ? "Warning" : "Error";
- KeyValuePair<int, int> lslPos;
- // Show 5 errors max, but check entire list for errors
- if (severity == "Error")
- {
- lslPos = FindErrorPosition(CompErr.Line, CompErr.Column, m_lineMaps[assembly]);
- string text = CompErr.ErrorText;
- // Use LSL type names
- if (lang == enumCompileType.lsl)
- text = ReplaceTypes(CompErr.ErrorText);
- // The Second Life viewer's script editor begins
- // countingn lines and columns at 0, so we subtract 1.
- errtext += String.Format("({0},{1}): {4} {2}: {3}\n",
- lslPos.Key - 1, lslPos.Value - 1,
- CompErr.ErrorNumber, text, severity);
- hadErrors = true;
- }
- }
- }
- if (hadErrors)
- {
- throw new Exception(errtext);
- }
- // On today's highly asynchronous systems, the result of
- // the compile may not be immediately apparent. Wait a
- // reasonable amount of time before giving up on it.
- if (!File.Exists(assembly))
- {
- for (int i = 0; i < 20 && !File.Exists(assembly); i++)
- {
- System.Threading.Thread.Sleep(250);
- }
- // One final chance...
- if (!File.Exists(assembly))
- {
- errtext = String.Empty;
- errtext += "No compile error. But not able to locate compiled file.";
- throw new Exception(errtext);
- }
- }
- // m_log.DebugFormat("[Compiler] Compiled new assembly "+
- // "for {0}", asset);
- // Because windows likes to perform exclusive locks, we simply
- // write out a textual representation of the file here
- //
- // Read the binary file into a buffer
- //
- FileInfo fi = new FileInfo(assembly);
- if (fi == null)
- {
- errtext = String.Empty;
- errtext += "No compile error. But not able to stat file.";
- throw new Exception(errtext);
- }
- Byte[] data = new Byte[fi.Length];
- try
- {
- FileStream fs = File.Open(assembly, FileMode.Open, FileAccess.Read);
- fs.Read(data, 0, data.Length);
- fs.Close();
- }
- catch (Exception)
- {
- errtext = String.Empty;
- errtext += "No compile error. But not able to open file.";
- throw new Exception(errtext);
- }
- // Convert to base64
- //
- string filetext = System.Convert.ToBase64String(data);
- System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
- Byte[] buf = enc.GetBytes(filetext);
- FileStream sfs = File.Create(assembly + ".text");
- sfs.Write(buf, 0, buf.Length);
- sfs.Close();
- return assembly;
- }
- private class kvpSorter : IComparer<KeyValuePair<int, int>>
- {
- public int Compare(KeyValuePair<int, int> a,
- KeyValuePair<int, int> b)
- {
- return a.Key.CompareTo(b.Key);
- }
- }
- public static KeyValuePair<int, int> FindErrorPosition(int line,
- int col, Dictionary<KeyValuePair<int, int>,
- KeyValuePair<int, int>> positionMap)
- {
- if (positionMap == null || positionMap.Count == 0)
- return new KeyValuePair<int, int>(line, col);
- KeyValuePair<int, int> ret = new KeyValuePair<int, int>();
- if (positionMap.TryGetValue(new KeyValuePair<int, int>(line, col),
- out ret))
- return ret;
- List<KeyValuePair<int, int>> sorted =
- new List<KeyValuePair<int, int>>(positionMap.Keys);
- sorted.Sort(new kvpSorter());
- int l = 1;
- int c = 1;
- foreach (KeyValuePair<int, int> cspos in sorted)
- {
- if (cspos.Key >= line)
- {
- if (cspos.Key > line)
- return new KeyValuePair<int, int>(l, c);
- if (cspos.Value > col)
- return new KeyValuePair<int, int>(l, c);
- c = cspos.Value;
- if (c == 0)
- c++;
- }
- else
- {
- l = cspos.Key;
- }
- }
- return new KeyValuePair<int, int>(l, c);
- }
- string ReplaceTypes(string message)
- {
- message = message.Replace(
- "OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString",
- "string");
- message = message.Replace(
- "OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger",
- "integer");
- message = message.Replace(
- "OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat",
- "float");
- message = message.Replace(
- "OpenSim.Region.ScriptEngine.Shared.LSL_Types.list",
- "list");
- return message;
- }
- private static void WriteMapFile(string filename, Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap)
- {
- string mapstring = String.Empty;
- foreach (KeyValuePair<KeyValuePair<int, int>, KeyValuePair<int, int>> kvp in linemap)
- {
- KeyValuePair<int, int> k = kvp.Key;
- KeyValuePair<int, int> v = kvp.Value;
- mapstring += String.Format("{0},{1},{2},{3}\n", k.Key, k.Value, v.Key, v.Value);
- }
- System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
- Byte[] mapbytes = enc.GetBytes(mapstring);
- FileStream mfs = File.Create(filename);
- mfs.Write(mapbytes, 0, mapbytes.Length);
- mfs.Close();
- }
- private static Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> ReadMapFile(string filename)
- {
- Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap;
- try
- {
- StreamReader r = File.OpenText(filename);
- linemap = new Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>();
- string line;
- while ((line = r.ReadLine()) != null)
- {
- String[] parts = line.Split(new Char[] { ',' });
- int kk = System.Convert.ToInt32(parts[0]);
- int kv = System.Convert.ToInt32(parts[1]);
- int vk = System.Convert.ToInt32(parts[2]);
- int vv = System.Convert.ToInt32(parts[3]);
- KeyValuePair<int, int> k = new KeyValuePair<int, int>(kk, kv);
- KeyValuePair<int, int> v = new KeyValuePair<int, int>(vk, vv);
- linemap[k] = v;
- }
- }
- catch
- {
- linemap = new Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>();
- }
- return linemap;
- }
- }
- }
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