IRCServer.cs 3.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Net;
  30. using System.Net.Sockets;
  31. using System.Reflection;
  32. using System.Text;
  33. using System.Threading;
  34. using log4net;
  35. using OpenSim.Framework;
  36. using OpenSim.Region.Framework.Scenes;
  37. namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
  38. {
  39. public delegate void OnNewIRCUserDelegate(IRCClientView user);
  40. /// <summary>
  41. /// Adam's completely hacked up not-probably-compliant RFC1459 server class.
  42. /// </summary>
  43. class IRCServer
  44. {
  45. public event OnNewIRCUserDelegate OnNewIRCClient;
  46. private readonly TcpListener m_listener;
  47. private readonly Scene m_baseScene;
  48. private bool m_running = true;
  49. public IRCServer(IPAddress listener, int port, Scene baseScene)
  50. {
  51. m_listener = new TcpListener(listener, port);
  52. m_listener.Start(50);
  53. Watchdog.StartThread(ListenLoop, "IRCServer", ThreadPriority.Normal, false);
  54. m_baseScene = baseScene;
  55. }
  56. public void Stop()
  57. {
  58. m_running = false;
  59. m_listener.Stop();
  60. }
  61. private void ListenLoop()
  62. {
  63. while (m_running)
  64. {
  65. AcceptClient(m_listener.AcceptTcpClient());
  66. Watchdog.UpdateThread();
  67. }
  68. Watchdog.RemoveThread();
  69. }
  70. private void AcceptClient(TcpClient client)
  71. {
  72. IRCClientView cv = new IRCClientView(client, m_baseScene);
  73. if (OnNewIRCClient != null)
  74. OnNewIRCClient(cv);
  75. }
  76. }
  77. }