ILandObject.cs 4.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using OpenMetaverse;
  29. using OpenSim.Framework;
  30. using OpenSim.Region.Framework.Scenes;
  31. namespace OpenSim.Region.Framework.Interfaces
  32. {
  33. public delegate int overrideParcelMaxPrimCountDelegate(ILandObject obj);
  34. public delegate int overrideSimulatorMaxPrimCountDelegate(ILandObject obj);
  35. public interface ILandObject
  36. {
  37. int GetParcelMaxPrimCount(ILandObject thisObject);
  38. int GetSimulatorMaxPrimCount(ILandObject thisObject);
  39. LandData LandData { get; set; }
  40. bool[,] LandBitmap { get; set; }
  41. UUID RegionUUID { get; }
  42. bool ContainsPoint(int x, int y);
  43. ILandObject Copy();
  44. void SendLandUpdateToAvatarsOverMe();
  45. void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
  46. void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
  47. bool IsEitherBannedOrRestricted(UUID avatar);
  48. bool IsBannedFromLand(UUID avatar);
  49. bool IsRestrictedFromLand(UUID avatar);
  50. void SendLandUpdateToClient(IClientAPI remote_client);
  51. void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client);
  52. List<UUID> CreateAccessListArrayByFlag(AccessList flag);
  53. void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
  54. void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
  55. void UpdateLandBitmapByteArray();
  56. void SetLandBitmapFromByteArray();
  57. bool[,] GetLandBitmap();
  58. void ForceUpdateLandInfo();
  59. void SetLandBitmap(bool[,] bitmap);
  60. bool[,] BasicFullRegionLandBitmap();
  61. bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
  62. bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
  63. bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
  64. void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client);
  65. void SendLandObjectOwners(IClientAPI remote_client);
  66. void ReturnObject(SceneObjectGroup obj);
  67. void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client);
  68. void ResetLandPrimCounts();
  69. void AddPrimToCount(SceneObjectGroup obj);
  70. void RemovePrimFromCount(SceneObjectGroup obj);
  71. void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
  72. void DeedToGroup(UUID groupID);
  73. void SetParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
  74. void SetSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
  75. /// <summary>
  76. /// Set the media url for this land parcel
  77. /// </summary>
  78. /// <param name="url"></param>
  79. void SetMediaUrl(string url);
  80. /// <summary>
  81. /// Set the music url for this land parcel
  82. /// </summary>
  83. /// <param name="url"></param>
  84. void SetMusicUrl(string url);
  85. }
  86. }