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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using OpenMetaverse;
- using OpenSim.Framework;
- namespace OpenSim.Region.Framework.Interfaces
- {
- public interface IDialogModule
- {
- /// <summary>
- /// Send a non-modal alert message to a particular user. This can disappear from the user's view after a
- /// small interval.
- /// </summary>
- /// <param name="client"></param>
- /// <param name="message"></param>
- void SendAlertToUser(IClientAPI client, string message);
-
- /// <summary>
- /// Send an alert message to a particular user.
- /// </summary>
- /// <param name="client"></param>
- /// <param name="message"></param>
- /// <param name="modal"></param>
- void SendAlertToUser(IClientAPI client, string message, bool modal);
-
- /// <summary>
- /// Send a non-modal alert message to a particular user.
- /// </summary>
- /// <param name="agentID"></param>
- /// <param name="message"></param>
- void SendAlertToUser(UUID agentID, string message);
-
- /// <summary>
- /// Send an alert message to a particular user.
- /// </summary>
- /// <param name="agentID"></param>
- /// <param name="message"></param>
- /// <param name="modal"></param>
- void SendAlertToUser(UUID agentID, string message, bool modal);
-
- /// <summary>
- /// Send an alert message to a particular user.
- /// </summary>
- /// <param name="firstName"></param>
- /// <param name="lastName"></param>
- /// <param name="message"></param>
- /// <param name="modal"></param>
- void SendAlertToUser(string firstName, string lastName, string message, bool modal);
-
- /// <summary>
- /// Send an alert message to all users in the scene.
- /// </summary>
- /// <param name="message"></param>
- void SendGeneralAlert(string message);
-
- /// <summary>
- /// Send a dialog box to a particular user.
- /// </summary>
- /// <param name="avatarID"></param>
- /// <param name="objectName"></param>
- /// <param name="objectID"></param>
- /// <param name="ownerID"></param>
- /// <param name="message"></param>
- /// <param name="textureID"></param>
- /// <param name="ch"></param>
- /// <param name="buttonlabels"></param>
- void SendDialogToUser(
- UUID avatarID, string objectName, UUID objectID, UUID ownerID,
- string message, UUID textureID, int ch, string[] buttonlabels);
-
- /// <summary>
- /// Send a url to a particular user.
- /// </summary>
- /// <param name="avatarID"></param>
- /// <param name="objectName"></param>
- /// <param name="objectID"></param>
- /// <param name="ownerID"></param>
- /// <param name="groupOwned"></param>
- /// <param name="message"></param>
- /// <param name="url"></param>
- void SendUrlToUser(
- UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url);
-
- /// <summary>
- /// Send a notification to all users in the scene. This notification should remain around until the
- /// user explicitly dismisses it.
- /// </summary>
- ///
- /// On the Linden Labs Second Client (as of 1.21), this is a big blue box message on the upper right of the
- /// screen.
- ///
- /// <param name="fromAvatarID">The user sending the message</param>
- /// <param name="fromAvatarName">The name of the user doing the sending</param>
- /// <param name="message">The message being sent to the user</param>
- void SendNotificationToUsersInRegion(UUID fromAvatarID, string fromAvatarName, string message);
-
- /// <summary>
- /// Send a notification to all users in the estate. This notification should remain around until the
- /// user explicitly dismisses it.
- /// </summary>
- ///
- /// On the Linden Labs Second Client (as of 1.21), this is a big blue box message on the upper right of the
- /// screen.
- ///
- /// <param name="fromAvatarID">The user sending the message</param>
- /// <param name="fromAvatarName">The name of the user doing the sending</param>
- /// <param name="message">The message being sent to the user</param>
- void SendNotificationToUsersInEstate(UUID fromAvatarID, string fromAvatarName, string message);
- }
- }
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