AccessModule.cs 5.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using log4net;
  31. using Nini.Config;
  32. using OpenMetaverse;
  33. using OpenSim.Framework;
  34. using OpenSim.Framework.Console;
  35. using OpenSim.Framework.Communications.Cache;
  36. using OpenSim.Region.Framework.Interfaces;
  37. using OpenSim.Region.Framework.Scenes;
  38. using OpenSim.Services.Interfaces;
  39. namespace OpenSim.Region.CoreModules.World
  40. {
  41. public class AccessModule : ISharedRegionModule
  42. {
  43. private static readonly ILog m_log =
  44. LogManager.GetLogger(
  45. MethodBase.GetCurrentMethod().DeclaringType);
  46. private List<Scene> m_SceneList = new List<Scene>();
  47. public void Initialise(IConfigSource config)
  48. {
  49. MainConsole.Instance.Commands.AddCommand("access", true,
  50. "login enable",
  51. "login enable",
  52. "Enable simulator logins",
  53. String.Empty,
  54. HandleLoginCommand);
  55. MainConsole.Instance.Commands.AddCommand("access", true,
  56. "login disable",
  57. "login disable",
  58. "Disable simulator logins",
  59. String.Empty,
  60. HandleLoginCommand);
  61. MainConsole.Instance.Commands.AddCommand("access", true,
  62. "login status",
  63. "login status",
  64. "Show login status",
  65. String.Empty,
  66. HandleLoginCommand);
  67. }
  68. public void PostInitialise()
  69. {
  70. }
  71. public void Close()
  72. {
  73. }
  74. public string Name
  75. {
  76. get { return "AccessModule"; }
  77. }
  78. public Type ReplaceableInterface
  79. {
  80. get { return null; }
  81. }
  82. public void AddRegion(Scene scene)
  83. {
  84. if (!m_SceneList.Contains(scene))
  85. m_SceneList.Add(scene);
  86. }
  87. public void RemoveRegion(Scene scene)
  88. {
  89. m_SceneList.Remove(scene);
  90. }
  91. public void RegionLoaded(Scene scene)
  92. {
  93. }
  94. public void HandleLoginCommand(string module, string[] cmd)
  95. {
  96. if ((Scene)MainConsole.Instance.ConsoleScene == null)
  97. {
  98. foreach (Scene s in m_SceneList)
  99. {
  100. if(!ProcessCommand(s, cmd))
  101. break;
  102. }
  103. }
  104. else
  105. {
  106. ProcessCommand((Scene)MainConsole.Instance.ConsoleScene, cmd);
  107. }
  108. }
  109. bool ProcessCommand(Scene scene, string[] cmd)
  110. {
  111. if (cmd.Length < 2)
  112. {
  113. MainConsole.Instance.Output("Syntax: login enable|disable|status");
  114. return false;
  115. }
  116. switch (cmd[1])
  117. {
  118. case "enable":
  119. if (scene.LoginsDisabled)
  120. MainConsole.Instance.Output(String.Format("Enabling logins for region {0}", scene.RegionInfo.RegionName));
  121. scene.LoginsDisabled = false;
  122. break;
  123. case "disable":
  124. if (!scene.LoginsDisabled)
  125. MainConsole.Instance.Output(String.Format("Disabling logins for region {0}", scene.RegionInfo.RegionName));
  126. scene.LoginsDisabled = true;
  127. break;
  128. case "status":
  129. if (scene.LoginsDisabled)
  130. MainConsole.Instance.Output(String.Format("Login in {0} are disabled", scene.RegionInfo.RegionName));
  131. else
  132. MainConsole.Instance.Output(String.Format("Login in {0} are enabled", scene.RegionInfo.RegionName));
  133. break;
  134. default:
  135. MainConsole.Instance.Output("Syntax: login enable|disable|status");
  136. return false;
  137. }
  138. return true;
  139. }
  140. }
  141. }