RemoteNeighourServiceConnector.cs 5.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using log4net;
  28. using System;
  29. using System.Collections.Generic;
  30. using System.Reflection;
  31. using Nini.Config;
  32. using OpenSim.Framework;
  33. using OpenSim.Services.Connectors;
  34. using OpenSim.Region.Framework.Interfaces;
  35. using OpenSim.Region.Framework.Scenes;
  36. using OpenSim.Services.Interfaces;
  37. using OpenSim.Server.Base;
  38. namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour
  39. {
  40. public class RemoteNeighbourServicesConnector :
  41. NeighbourServicesConnector, ISharedRegionModule, INeighbourService
  42. {
  43. private static readonly ILog m_log =
  44. LogManager.GetLogger(
  45. MethodBase.GetCurrentMethod().DeclaringType);
  46. private bool m_Enabled = false;
  47. private LocalNeighbourServicesConnector m_LocalService;
  48. //private string serviceDll;
  49. //private List<Scene> m_Scenes = new List<Scene>();
  50. public Type ReplaceableInterface
  51. {
  52. get { return null; }
  53. }
  54. public string Name
  55. {
  56. get { return "RemoteNeighbourServicesConnector"; }
  57. }
  58. public void Initialise(IConfigSource source)
  59. {
  60. IConfig moduleConfig = source.Configs["Modules"];
  61. if (moduleConfig != null)
  62. {
  63. string name = moduleConfig.GetString("NeighbourServices");
  64. if (name == Name)
  65. {
  66. m_LocalService = new LocalNeighbourServicesConnector();
  67. //IConfig neighbourConfig = source.Configs["NeighbourService"];
  68. //if (neighbourConfig == null)
  69. //{
  70. // m_log.Error("[NEIGHBOUR CONNECTOR]: NeighbourService missing from OpenSim.ini");
  71. // return;
  72. //}
  73. //serviceDll = neighbourConfig.GetString("LocalServiceModule", String.Empty);
  74. //if (serviceDll == String.Empty)
  75. //{
  76. // m_log.Error("[NEIGHBOUR CONNECTOR]: No LocalServiceModule named in section NeighbourService");
  77. // return;
  78. //}
  79. m_Enabled = true;
  80. m_log.Info("[NEIGHBOUR CONNECTOR]: Remote Neighbour connector enabled");
  81. }
  82. }
  83. }
  84. public void PostInitialise()
  85. {
  86. //if (m_Enabled)
  87. //{
  88. // Object[] args = new Object[] { m_Scenes };
  89. // m_LocalService =
  90. // ServerUtils.LoadPlugin<INeighbourService>(serviceDll,
  91. // args);
  92. // if (m_LocalService == null)
  93. // {
  94. // m_log.Error("[NEIGHBOUR CONNECTOR]: Can't load neighbour service");
  95. // Unregister();
  96. // return;
  97. // }
  98. //}
  99. }
  100. public void Close()
  101. {
  102. }
  103. public void AddRegion(Scene scene)
  104. {
  105. if (!m_Enabled)
  106. return;
  107. m_LocalService.AddRegion(scene);
  108. scene.RegisterModuleInterface<INeighbourService>(this);
  109. }
  110. public void RemoveRegion(Scene scene)
  111. {
  112. if (m_Enabled)
  113. m_LocalService.RemoveRegion(scene);
  114. }
  115. public void RegionLoaded(Scene scene)
  116. {
  117. if (!m_Enabled)
  118. return;
  119. m_GridService = scene.GridService;
  120. m_log.InfoFormat("[NEIGHBOUR CONNECTOR]: Enabled remote neighbours for region {0}", scene.RegionInfo.RegionName);
  121. }
  122. #region INeighbourService
  123. public override GridRegion HelloNeighbour(ulong regionHandle, RegionInfo thisRegion)
  124. {
  125. GridRegion region = m_LocalService.HelloNeighbour(regionHandle, thisRegion);
  126. if (region != null)
  127. return region;
  128. return base.HelloNeighbour(regionHandle, thisRegion);
  129. }
  130. #endregion INeighbourService
  131. }
  132. }