RemoteAuthorizationServiceConnector.cs 5.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using log4net;
  28. using System;
  29. using System.Collections.Generic;
  30. using System.Reflection;
  31. using Nini.Config;
  32. using OpenSim.Framework;
  33. using OpenSim.Services.Connectors;
  34. using OpenSim.Region.Framework.Interfaces;
  35. using OpenSim.Region.Framework.Scenes;
  36. using OpenSim.Services.Interfaces;
  37. using OpenMetaverse;
  38. namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
  39. {
  40. public class RemoteAuthorizationServicesConnector :
  41. AuthorizationServicesConnector, ISharedRegionModule, IAuthorizationService
  42. {
  43. private static readonly ILog m_log =
  44. LogManager.GetLogger(
  45. MethodBase.GetCurrentMethod().DeclaringType);
  46. private bool m_Enabled = false;
  47. private List<Scene> m_scenes = new List<Scene>();
  48. public Type ReplaceableInterface
  49. {
  50. get { return null; }
  51. }
  52. public string Name
  53. {
  54. get { return "RemoteAuthorizationServicesConnector"; }
  55. }
  56. public override void Initialise(IConfigSource source)
  57. {
  58. IConfig moduleConfig = source.Configs["Modules"];
  59. if (moduleConfig != null)
  60. {
  61. string name = moduleConfig.GetString("AuthorizationServices", "");
  62. if (name == Name)
  63. {
  64. IConfig authorizationConfig = source.Configs["AuthorizationService"];
  65. if (authorizationConfig == null)
  66. {
  67. m_log.Info("[REMOTE AUTHORIZATION CONNECTOR]: AuthorizationService missing from OpenSim.ini");
  68. return;
  69. }
  70. m_Enabled = true;
  71. base.Initialise(source);
  72. m_log.Info("[REMOTE AUTHORIZATION CONNECTOR]: Remote authorization enabled");
  73. }
  74. }
  75. }
  76. public void PostInitialise()
  77. {
  78. }
  79. public void Close()
  80. {
  81. }
  82. public void AddRegion(Scene scene)
  83. {
  84. if (!m_Enabled)
  85. return;
  86. if (!m_scenes.Contains(scene))
  87. {
  88. m_scenes.Add(scene);
  89. scene.RegisterModuleInterface<IAuthorizationService>(this);
  90. }
  91. }
  92. public void RemoveRegion(Scene scene)
  93. {
  94. }
  95. public void RegionLoaded(Scene scene)
  96. {
  97. if (!m_Enabled)
  98. return;
  99. m_log.InfoFormat("[REMOTE AUTHORIZATION CONNECTOR]: Enabled remote authorization for region {0}", scene.RegionInfo.RegionName);
  100. }
  101. public bool IsAuthorizedForRegion(string userID, string regionID, out string message)
  102. {
  103. m_log.InfoFormat("[REMOTE AUTHORIZATION CONNECTOR]: IsAuthorizedForRegion checking {0} for region {1}", userID, regionID);
  104. bool isAuthorized = true;
  105. message = String.Empty;
  106. // get the scene this call is being made for
  107. Scene scene = null;
  108. lock (m_scenes)
  109. {
  110. foreach (Scene nextScene in m_scenes)
  111. {
  112. if (nextScene.RegionInfo.RegionID.ToString() == regionID)
  113. {
  114. scene = nextScene;
  115. }
  116. }
  117. }
  118. if (scene != null)
  119. {
  120. UserProfileData profile = scene.CommsManager.UserService.GetUserProfile(new UUID(userID));
  121. isAuthorized = IsAuthorizedForRegion(userID, profile.FirstName, profile.SurName,
  122. profile.Email, scene.RegionInfo.RegionName, regionID, out message);
  123. }
  124. else
  125. {
  126. m_log.ErrorFormat("[REMOTE AUTHORIZATION CONNECTOR] IsAuthorizedForRegion, can't find scene to match region id of {0} ",regionID);
  127. }
  128. return isAuthorized;
  129. }
  130. }
  131. }