LocalAuthorizationServiceConnector.cs 5.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using log4net;
  28. using Nini.Config;
  29. using System;
  30. using System.Collections.Generic;
  31. using System.Reflection;
  32. using OpenSim.Framework;
  33. using OpenSim.Server.Base;
  34. using OpenSim.Region.Framework.Interfaces;
  35. using OpenSim.Region.Framework.Scenes;
  36. using OpenSim.Services.Interfaces;
  37. using OpenMetaverse;
  38. namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
  39. {
  40. public class LocalAuthorizationServicesConnector :
  41. ISharedRegionModule, IAuthorizationService
  42. {
  43. private static readonly ILog m_log =
  44. LogManager.GetLogger(
  45. MethodBase.GetCurrentMethod().DeclaringType);
  46. private IAuthorizationService m_AuthorizationService;
  47. private bool m_Enabled = false;
  48. public Type ReplaceableInterface
  49. {
  50. get { return null; }
  51. }
  52. public string Name
  53. {
  54. get { return "LocalAuthorizationServicesConnector"; }
  55. }
  56. public void Initialise(IConfigSource source)
  57. {
  58. m_log.Info("[AUTHORIZATION CONNECTOR]: Initialise");
  59. IConfig moduleConfig = source.Configs["Modules"];
  60. if (moduleConfig != null)
  61. {
  62. string name = moduleConfig.GetString("AuthorizationServices", string.Empty);
  63. if (name == Name)
  64. {
  65. IConfig authorizationConfig = source.Configs["AuthorizationService"];
  66. if (authorizationConfig == null)
  67. {
  68. m_log.Error("[AUTHORIZATION CONNECTOR]: AuthorizationService missing from OpenSim.ini");
  69. return;
  70. }
  71. string serviceDll = authorizationConfig.GetString("LocalServiceModule",
  72. String.Empty);
  73. if (serviceDll == String.Empty)
  74. {
  75. m_log.Error("[AUTHORIZATION CONNECTOR]: No LocalServiceModule named in section AuthorizationService");
  76. return;
  77. }
  78. Object[] args = new Object[] { source };
  79. m_AuthorizationService =
  80. ServerUtils.LoadPlugin<IAuthorizationService>(serviceDll,
  81. args);
  82. if (m_AuthorizationService == null)
  83. {
  84. m_log.Error("[AUTHORIZATION CONNECTOR]: Can't load authorization service");
  85. return;
  86. }
  87. m_Enabled = true;
  88. m_log.Info("[AUTHORIZATION CONNECTOR]: Local authorization connector enabled");
  89. }
  90. }
  91. }
  92. public void PostInitialise()
  93. {
  94. }
  95. public void Close()
  96. {
  97. }
  98. public void AddRegion(Scene scene)
  99. {
  100. if (!m_Enabled)
  101. return;
  102. scene.RegisterModuleInterface<IAuthorizationService>(this);
  103. }
  104. public void RemoveRegion(Scene scene)
  105. {
  106. }
  107. public void RegionLoaded(Scene scene)
  108. {
  109. if (!m_Enabled)
  110. return;
  111. m_log.InfoFormat("[AUTHORIZATION CONNECTOR]: Enabled local authorization for region {0}", scene.RegionInfo.RegionName);
  112. }
  113. public bool IsAuthorizedForRegion(string userID, string regionID, out string message)
  114. {
  115. return m_AuthorizationService.IsAuthorizedForRegion(userID, regionID, out message);
  116. }
  117. }
  118. }