123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Net;
- using System.Reflection;
- using System.Text.RegularExpressions;
- using log4net;
- using Nini.Config;
- using OpenMetaverse;
- using Nwc.XmlRpc;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Framework.Communications.Services;
- using OpenSim.Framework.Communications.Cache;
- using OpenSim.Framework.Capabilities;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Interfaces;
- namespace OpenSim.Region.CoreModules.Hypergrid
- {
- public class HGStandaloneLoginModule : IRegionModule, ILoginServiceToRegionsConnector
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- protected List<Scene> m_scenes = new List<Scene>();
- protected Scene m_firstScene;
- protected bool m_enabled = false; // Module is only enabled if running in standalone mode
- protected HGLoginAuthService m_loginService;
- #region IRegionModule Members
- public void Initialise(Scene scene, IConfigSource source)
- {
- if (m_firstScene == null)
- {
- m_firstScene = scene;
- IConfig startupConfig = source.Configs["Startup"];
- if (startupConfig != null)
- {
- m_enabled = !startupConfig.GetBoolean("gridmode", false);
- }
- if (m_enabled)
- {
- m_log.Debug("[HGLogin]: HGlogin module enabled");
- bool authenticate = true;
- string welcomeMessage = "Welcome to OpenSim";
- IConfig standaloneConfig = source.Configs["StandAlone"];
- if (standaloneConfig != null)
- {
- authenticate = standaloneConfig.GetBoolean("accounts_authenticate", true);
- welcomeMessage = standaloneConfig.GetString("welcome_message");
- }
- //TODO: fix casting.
- LibraryRootFolder rootFolder = m_firstScene.CommsManager.UserProfileCacheService.LibraryRoot as LibraryRootFolder;
-
- IHttpServer httpServer = MainServer.Instance;
- //TODO: fix the casting of the user service, maybe by registering the userManagerBase with scenes, or refactoring so we just need a IUserService reference
- m_loginService
- = new HGLoginAuthService(
- (UserManagerBase)m_firstScene.CommsManager.UserAdminService,
- welcomeMessage,
- m_firstScene.CommsManager.InterServiceInventoryService,
- m_firstScene.CommsManager.NetworkServersInfo,
- authenticate,
- rootFolder,
- this);
- httpServer.AddXmlRPCHandler("hg_login", m_loginService.XmlRpcLoginMethod);
- httpServer.AddXmlRPCHandler("check_auth_session", m_loginService.XmlRPCCheckAuthSession, false);
- httpServer.AddXmlRPCHandler("get_avatar_appearance", XmlRPCGetAvatarAppearance);
- httpServer.AddXmlRPCHandler("update_avatar_appearance", XmlRPCUpdateAvatarAppearance);
- }
- }
- if (m_enabled)
- {
- AddScene(scene);
- }
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public string Name
- {
- get { return "HGStandaloneLoginModule"; }
- }
- public bool IsSharedModule
- {
- get { return true; }
- }
- #endregion
- protected void AddScene(Scene scene)
- {
- lock (m_scenes)
- {
- if (!m_scenes.Contains(scene))
- {
- m_scenes.Add(scene);
- }
- }
- }
- public bool NewUserConnection(ulong regionHandle, AgentCircuitData agent, out string reason)
- {
- reason = String.Empty;
- return true;
- }
- public void LogOffUserFromGrid(ulong regionHandle, UUID AvatarID, UUID RegionSecret, string message)
- {
- Scene scene;
- if (TryGetRegion(regionHandle, out scene))
- {
- scene.HandleLogOffUserFromGrid(AvatarID, RegionSecret, message);
- }
- }
- public RegionInfo RequestNeighbourInfo(ulong regionhandle)
- {
- Scene scene;
- if (TryGetRegion(regionhandle, out scene))
- {
- return scene.RegionInfo;
- }
- return null;
- }
- public RegionInfo RequestClosestRegion(string region)
- {
- Scene scene;
- if (TryGetRegion(region, out scene))
- {
- return scene.RegionInfo;
- }
- else if (m_scenes.Count > 0)
- {
- return m_scenes[0].RegionInfo;
- }
- return null;
- }
- public RegionInfo RequestNeighbourInfo(UUID regionID)
- {
- Scene scene;
- if (TryGetRegion(regionID, out scene))
- {
- return scene.RegionInfo;
- }
- return null;
- }
- protected bool TryGetRegion(ulong regionHandle, out Scene scene)
- {
- lock (m_scenes)
- {
- foreach (Scene nextScene in m_scenes)
- {
- if (nextScene.RegionInfo.RegionHandle == regionHandle)
- {
- scene = nextScene;
- return true;
- }
- }
- }
- scene = null;
- return false;
- }
- protected bool TryGetRegion(UUID regionID, out Scene scene)
- {
- lock (m_scenes)
- {
- foreach (Scene nextScene in m_scenes)
- {
- if (nextScene.RegionInfo.RegionID == regionID)
- {
- scene = nextScene;
- return true;
- }
- }
- }
- scene = null;
- return false;
- }
- protected bool TryGetRegion(string regionName, out Scene scene)
- {
- lock (m_scenes)
- {
- foreach (Scene nextScene in m_scenes)
- {
- if (nextScene.RegionInfo.RegionName.Equals(regionName, StringComparison.InvariantCultureIgnoreCase))
- {
- scene = nextScene;
- return true;
- }
- }
- }
- scene = null;
- return false;
- }
- public XmlRpcResponse XmlRPCGetAvatarAppearance(XmlRpcRequest request, IPEndPoint remoteClient)
- {
- XmlRpcResponse response = new XmlRpcResponse();
- Hashtable requestData = (Hashtable)request.Params[0];
- AvatarAppearance appearance;
- Hashtable responseData;
- if (requestData.Contains("owner"))
- {
- appearance = m_firstScene.CommsManager.AvatarService.GetUserAppearance(new UUID((string)requestData["owner"]));
- if (appearance == null)
- {
- responseData = new Hashtable();
- responseData["error_type"] = "no appearance";
- responseData["error_desc"] = "There was no appearance found for this avatar";
- }
- else
- {
- responseData = appearance.ToHashTable();
- }
- }
- else
- {
- responseData = new Hashtable();
- responseData["error_type"] = "unknown_avatar";
- responseData["error_desc"] = "The avatar appearance requested is not in the database";
- }
- response.Value = responseData;
- return response;
- }
- public XmlRpcResponse XmlRPCUpdateAvatarAppearance(XmlRpcRequest request, IPEndPoint remoteClient)
- {
- XmlRpcResponse response = new XmlRpcResponse();
- Hashtable requestData = (Hashtable)request.Params[0];
- Hashtable responseData;
- if (requestData.Contains("owner"))
- {
- AvatarAppearance appearance = new AvatarAppearance(requestData);
-
- // TODO: Sometime in the future we may have a database layer that is capable of updating appearance when
- // the TextureEntry is null. When that happens, this check can be removed
- if (appearance.Texture != null)
- m_firstScene.CommsManager.AvatarService.UpdateUserAppearance(new UUID((string)requestData["owner"]), appearance);
- responseData = new Hashtable();
- responseData["returnString"] = "TRUE";
- }
- else
- {
- responseData = new Hashtable();
- responseData["error_type"] = "unknown_avatar";
- responseData["error_desc"] = "The avatar appearance requested is not in the database";
- }
- response.Value = responseData;
- return response;
- }
- }
- }
|