123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using System.Threading;
- using NUnit.Framework;
- using NUnit.Framework.SyntaxHelpers;
- using OpenMetaverse;
- using OpenSim.Data;
- using OpenSim.Framework;
- using OpenSim.Framework.Serialization;
- using OpenSim.Framework.Serialization.External;
- using OpenSim.Framework.Communications;
- using OpenSim.Framework.Communications.Cache;
- using OpenSim.Framework.Communications.Osp;
- using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
- using OpenSim.Region.CoreModules.World.Serialiser;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Scenes.Serialization;
- using OpenSim.Services.Interfaces;
- using OpenSim.Tests.Common;
- using OpenSim.Tests.Common.Mock;
- using OpenSim.Tests.Common.Setup;
- namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
- {
- [TestFixture]
- public class InventoryArchiverTests
- {
- protected ManualResetEvent mre = new ManualResetEvent(false);
-
- private void InventoryReceived(UUID userId)
- {
- lock (this)
- {
- Monitor.PulseAll(this);
- }
- }
-
- private void SaveCompleted(
- Guid id, bool succeeded, CachedUserInfo userInfo, string invPath, Stream saveStream,
- Exception reportedException)
- {
- mre.Set();
- }
- /// <summary>
- /// Test saving a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet).
- /// </summary>
- // Commenting for now! The mock inventory service needs more beef, at least for
- // GetFolderForType
- [Test]
- public void TestSaveIarV0_1()
- {
- TestHelper.InMethod();
- //log4net.Config.XmlConfigurator.Configure();
- InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
- Scene scene = SceneSetupHelpers.SetupScene("Inventory");
- SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
- CommunicationsManager cm = scene.CommsManager;
- // Create user
- string userFirstName = "Jock";
- string userLastName = "Stirrup";
- UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
- lock (this)
- {
- UserProfileTestUtils.CreateUserWithInventory(
- cm, userFirstName, userLastName, userId, InventoryReceived);
- Monitor.Wait(this, 60000);
- }
-
- // Create asset
- SceneObjectGroup object1;
- SceneObjectPart part1;
- {
- string partName = "My Little Dog Object";
- UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
- PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
- Vector3 groupPosition = new Vector3(10, 20, 30);
- Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
- Vector3 offsetPosition = new Vector3(5, 10, 15);
- part1
- = new SceneObjectPart(
- ownerId, shape, groupPosition, rotationOffset, offsetPosition);
- part1.Name = partName;
- object1 = new SceneObjectGroup(part1);
- scene.AddNewSceneObject(object1, false);
- }
- UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
- AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
- scene.AssetService.Store(asset1);
- // Create item
- UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
- InventoryItemBase item1 = new InventoryItemBase();
- item1.Name = "My Little Dog";
- item1.AssetID = asset1.FullID;
- item1.ID = item1Id;
- InventoryFolderBase objsFolder
- = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects");
- item1.Folder = objsFolder.ID;
- scene.AddInventoryItem(userId, item1);
- MemoryStream archiveWriteStream = new MemoryStream();
- archiverModule.OnInventoryArchiveSaved += SaveCompleted;
- mre.Reset();
- archiverModule.ArchiveInventory(
- Guid.NewGuid(), userFirstName, userLastName, "Objects", "troll", archiveWriteStream);
- mre.WaitOne(60000, false);
- byte[] archive = archiveWriteStream.ToArray();
- MemoryStream archiveReadStream = new MemoryStream(archive);
- TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
- //bool gotControlFile = false;
- bool gotObject1File = false;
- //bool gotObject2File = false;
- string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
- string expectedObject1FilePath = string.Format(
- "{0}{1}{2}",
- ArchiveConstants.INVENTORY_PATH,
- InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder),
- expectedObject1FileName);
- string filePath;
- TarArchiveReader.TarEntryType tarEntryType;
- Console.WriteLine("Reading archive");
-
- while (tar.ReadEntry(out filePath, out tarEntryType) != null)
- {
- Console.WriteLine("Got {0}", filePath);
- // if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
- // {
- // gotControlFile = true;
- // }
-
- if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
- {
- // string fileName = filePath.Remove(0, "Objects/".Length);
- //
- // if (fileName.StartsWith(part1.Name))
- // {
- Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
- gotObject1File = true;
- // }
- // else if (fileName.StartsWith(part2.Name))
- // {
- // Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
- // gotObject2File = true;
- // }
- }
- }
- // Assert.That(gotControlFile, Is.True, "No control file in archive");
- Assert.That(gotObject1File, Is.True, "No item1 file in archive");
- // Assert.That(gotObject2File, Is.True, "No object2 file in archive");
- // TODO: Test presence of more files and contents of files.
- }
-
- /// <summary>
- /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
- /// an account exists with the creator name.
- /// </summary>
- ///
- /// This test also does some deeper probing of loading into nested inventory structures
- [Test]
- public void TestLoadIarV0_1ExistingUsers()
- {
- TestHelper.InMethod();
-
- //log4net.Config.XmlConfigurator.Configure();
-
- string userFirstName = "Mr";
- string userLastName = "Tiddles";
- UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000555");
- string userItemCreatorFirstName = "Lord";
- string userItemCreatorLastName = "Lucan";
- UUID userItemCreatorUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
-
- string item1Name = "b.lsl";
- string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1Name, UUID.Random());
- MemoryStream archiveWriteStream = new MemoryStream();
- TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
- InventoryItemBase item1 = new InventoryItemBase();
- item1.Name = item1Name;
- item1.AssetID = UUID.Random();
- item1.GroupID = UUID.Random();
- item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName);
- //item1.CreatorId = userUuid.ToString();
- //item1.CreatorId = "00000000-0000-0000-0000-000000000444";
- item1.Owner = UUID.Zero;
-
- string item1FileName
- = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
- tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
- tar.Close();
- MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
- SerialiserModule serialiserModule = new SerialiserModule();
- InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
-
- // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
- Scene scene = SceneSetupHelpers.SetupScene("inventory");
- IUserAdminService userAdminService = scene.CommsManager.UserAdminService;
-
- SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
- userAdminService.AddUser(
- userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid);
- userAdminService.AddUser(
- userItemCreatorFirstName, userItemCreatorLastName, "hampshire",
- String.Empty, 1000, 1000, userItemCreatorUuid);
-
- archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "meowfood", archiveReadStream);
- CachedUserInfo userInfo
- = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
- InventoryItemBase foundItem1
- = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, item1Name);
-
- Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
- // We have to disable this check since loaded items that did find users via OSPA resolution are now only storing the
- // UUID, not the OSPA itself.
- // Assert.That(
- // foundItem1.CreatorId, Is.EqualTo(item1.CreatorId),
- // "Loaded item non-uuid creator doesn't match original");
- Assert.That(
- foundItem1.CreatorId, Is.EqualTo(userItemCreatorUuid.ToString()),
- "Loaded item non-uuid creator doesn't match original");
-
- Assert.That(
- foundItem1.CreatorIdAsUuid, Is.EqualTo(userItemCreatorUuid),
- "Loaded item uuid creator doesn't match original");
- Assert.That(foundItem1.Owner, Is.EqualTo(userUuid),
- "Loaded item owner doesn't match inventory reciever");
- // Now try loading to a root child folder
- UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userInfo.UserProfile.ID, "xA");
- archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
- archiverModule.DearchiveInventory(userFirstName, userLastName, "xA", "meowfood", archiveReadStream);
- InventoryItemBase foundItem2
- = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xA/" + item1Name);
- Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
- // Now try loading to a more deeply nested folder
- UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC");
- archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
- archiverModule.DearchiveInventory(userFirstName, userLastName, "xB/xC", "meowfood", archiveReadStream);
- InventoryItemBase foundItem3
- = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC/" + item1Name);
- Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
- }
- [Test]
- public void TestIarV0_1WithEscapedChars()
- {
- TestHelper.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
- string itemName = "You & you are a mean/man/";
- string humanEscapedItemName = @"You & you are a mean\/man\/";
- string userPassword = "meowfood";
- InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
- Scene scene = SceneSetupHelpers.SetupScene("Inventory");
- SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
- CommunicationsManager cm = scene.CommsManager;
- // Create user
- string userFirstName = "Jock";
- string userLastName = "Stirrup";
- UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
- lock (this)
- {
- UserProfileTestUtils.CreateUserWithInventory(
- cm, userFirstName, userLastName, userPassword, userId, InventoryReceived);
- Monitor.Wait(this, 60000);
- }
-
- // Create asset
- SceneObjectGroup object1;
- SceneObjectPart part1;
- {
- string partName = "part name";
- UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
- PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
- Vector3 groupPosition = new Vector3(10, 20, 30);
- Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
- Vector3 offsetPosition = new Vector3(5, 10, 15);
- part1
- = new SceneObjectPart(
- ownerId, shape, groupPosition, rotationOffset, offsetPosition);
- part1.Name = partName;
- object1 = new SceneObjectGroup(part1);
- scene.AddNewSceneObject(object1, false);
- }
- UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
- AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
- scene.AssetService.Store(asset1);
- // Create item
- UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
- InventoryItemBase item1 = new InventoryItemBase();
- item1.Name = itemName;
- item1.AssetID = asset1.FullID;
- item1.ID = item1Id;
- InventoryFolderBase objsFolder
- = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects");
- item1.Folder = objsFolder.ID;
- scene.AddInventoryItem(userId, item1);
- MemoryStream archiveWriteStream = new MemoryStream();
- archiverModule.OnInventoryArchiveSaved += SaveCompleted;
- mre.Reset();
- archiverModule.ArchiveInventory(
- Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
- mre.WaitOne(60000, false);
- // LOAD ITEM
- MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
-
- archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream);
- InventoryItemBase foundItem1
- = InventoryArchiveUtils.FindItemByPath(
- scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName);
-
- Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
- // Assert.That(
- // foundItem1.CreatorId, Is.EqualTo(userUuid),
- // "Loaded item non-uuid creator doesn't match that of the loading user");
- Assert.That(
- foundItem1.Name, Is.EqualTo(itemName),
- "Loaded item name doesn't match saved name");
- }
- /// <summary>
- /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
- /// embedded creators do not exist in the system
- /// </summary>
- ///
- /// This may possibly one day get overtaken by the as yet incomplete temporary profiles feature
- /// (as tested in the a later commented out test)
- [Test]
- public void TestLoadIarV0_1AbsentUsers()
- {
- TestHelper.InMethod();
-
- //log4net.Config.XmlConfigurator.Configure();
-
- string userFirstName = "Charlie";
- string userLastName = "Chan";
- UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000999");
- string userItemCreatorFirstName = "Bat";
- string userItemCreatorLastName = "Man";
- //UUID userItemCreatorUuid = UUID.Parse("00000000-0000-0000-0000-000000008888");
-
- string itemName = "b.lsl";
- string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
- MemoryStream archiveWriteStream = new MemoryStream();
- TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
- InventoryItemBase item1 = new InventoryItemBase();
- item1.Name = itemName;
- item1.AssetID = UUID.Random();
- item1.GroupID = UUID.Random();
- item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName);
- //item1.CreatorId = userUuid.ToString();
- //item1.CreatorId = "00000000-0000-0000-0000-000000000444";
- item1.Owner = UUID.Zero;
-
- string item1FileName
- = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
- tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
- tar.Close();
- MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
- SerialiserModule serialiserModule = new SerialiserModule();
- InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
-
- // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
- Scene scene = SceneSetupHelpers.SetupScene("inventory");
- IUserAdminService userAdminService = scene.CommsManager.UserAdminService;
-
- SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
- userAdminService.AddUser(
- userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid);
-
- archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "meowfood", archiveReadStream);
- CachedUserInfo userInfo
- = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
- InventoryItemBase foundItem1
- = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, itemName);
-
- Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
- // Assert.That(
- // foundItem1.CreatorId, Is.EqualTo(userUuid),
- // "Loaded item non-uuid creator doesn't match that of the loading user");
- Assert.That(
- foundItem1.CreatorIdAsUuid, Is.EqualTo(userUuid),
- "Loaded item uuid creator doesn't match that of the loading user");
- }
- /// <summary>
- /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
- /// no account exists with the creator name
- /// </summary>
- /// Disabled since temporary profiles have not yet been implemented.
- //[Test]
- public void TestLoadIarV0_1TempProfiles()
- {
- TestHelper.InMethod();
-
- //log4net.Config.XmlConfigurator.Configure();
-
- string userFirstName = "Dennis";
- string userLastName = "Menace";
- UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000aaa");
- string user2FirstName = "Walter";
- string user2LastName = "Mitty";
-
- string itemName = "b.lsl";
- string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
- MemoryStream archiveWriteStream = new MemoryStream();
- TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
- InventoryItemBase item1 = new InventoryItemBase();
- item1.Name = itemName;
- item1.AssetID = UUID.Random();
- item1.GroupID = UUID.Random();
- item1.CreatorId = OspResolver.MakeOspa(user2FirstName, user2LastName);
- item1.Owner = UUID.Zero;
-
- string item1FileName
- = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
- tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
- tar.Close();
- MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
- SerialiserModule serialiserModule = new SerialiserModule();
- InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
-
- // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
- Scene scene = SceneSetupHelpers.SetupScene();
- IUserAdminService userAdminService = scene.CommsManager.UserAdminService;
-
- SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
- userAdminService.AddUser(
- userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid);
-
- archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "troll", archiveReadStream);
-
- // Check that a suitable temporary user profile has been created.
- UserProfileData user2Profile
- = scene.CommsManager.UserService.GetUserProfile(
- OspResolver.HashName(user2FirstName + " " + user2LastName));
- Assert.That(user2Profile, Is.Not.Null);
- Assert.That(user2Profile.FirstName == user2FirstName);
- Assert.That(user2Profile.SurName == user2LastName);
-
- CachedUserInfo userInfo
- = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
- userInfo.OnInventoryReceived += InventoryReceived;
- lock (this)
- {
- userInfo.FetchInventory();
- Monitor.Wait(this, 60000);
- }
-
- InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName);
-
- Assert.That(foundItem.CreatorId, Is.EqualTo(item1.CreatorId));
- Assert.That(
- foundItem.CreatorIdAsUuid, Is.EqualTo(OspResolver.HashName(user2FirstName + " " + user2LastName)));
- Assert.That(foundItem.Owner, Is.EqualTo(userUuid));
-
- Console.WriteLine("### Successfully completed {0} ###", MethodBase.GetCurrentMethod());
- }
-
- /// <summary>
- /// Test replication of an archive path to the user's inventory.
- /// </summary>
- [Test]
- public void TestReplicateArchivePathToUserInventory()
- {
- TestHelper.InMethod();
- //log4net.Config.XmlConfigurator.Configure();
-
- Scene scene = SceneSetupHelpers.SetupScene("inventory");
- CommunicationsManager commsManager = scene.CommsManager;
- CachedUserInfo userInfo;
- lock (this)
- {
- userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager, InventoryReceived);
- Monitor.Wait(this, 60000);
- }
-
- //Console.WriteLine("userInfo.RootFolder 1: {0}", userInfo.RootFolder);
-
- Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
- List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>();
-
- string folder1Name = "a";
- string folder2Name = "b";
- string itemName = "c.lsl";
-
- string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
- string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
- string itemArchiveName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
-
- string itemArchivePath
- = string.Format(
- "{0}{1}{2}{3}",
- ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemArchiveName);
- //Console.WriteLine("userInfo.RootFolder 2: {0}", userInfo.RootFolder);
- new InventoryArchiveReadRequest(scene, userInfo, null, (Stream)null)
- .ReplicateArchivePathToUserInventory(
- itemArchivePath, false, scene.InventoryService.GetRootFolder(userInfo.UserProfile.ID),
- foldersCreated, nodesLoaded);
- //Console.WriteLine("userInfo.RootFolder 3: {0}", userInfo.RootFolder);
- //InventoryFolderImpl folder1 = userInfo.RootFolder.FindFolderByPath("a");
- InventoryFolderBase folder1
- = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userInfo.UserProfile.ID, "a");
- Assert.That(folder1, Is.Not.Null, "Could not find folder a");
- InventoryFolderBase folder2 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, "b");
- Assert.That(folder2, Is.Not.Null, "Could not find folder b");
- }
- }
- }
|