OfflineMessageModule.cs 7.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using log4net;
  31. using Nini.Config;
  32. using OpenMetaverse;
  33. using OpenSim.Framework;
  34. using OpenSim.Framework.Communications;
  35. using OpenSim.Framework.Servers;
  36. using OpenSim.Framework.Servers.HttpServer;
  37. using OpenSim.Framework.Client;
  38. using OpenSim.Region.Framework.Interfaces;
  39. using OpenSim.Region.Framework.Scenes;
  40. namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
  41. {
  42. public class OfflineMessageModule : IRegionModule
  43. {
  44. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  45. private bool enabled = true;
  46. private List<Scene> m_SceneList = new List<Scene>();
  47. private string m_RestURL = String.Empty;
  48. private bool m_ForwardOfflineGroupMessages = true;
  49. public void Initialise(Scene scene, IConfigSource config)
  50. {
  51. if (!enabled)
  52. return;
  53. IConfig cnf = config.Configs["Messaging"];
  54. if (cnf == null)
  55. {
  56. enabled = false;
  57. return;
  58. }
  59. if (cnf != null && cnf.GetString(
  60. "OfflineMessageModule", "None") !=
  61. "OfflineMessageModule")
  62. {
  63. enabled = false;
  64. return;
  65. }
  66. if (cnf != null)
  67. m_ForwardOfflineGroupMessages = cnf.GetBoolean("ForwardOfflineGroupMessages", m_ForwardOfflineGroupMessages);
  68. lock (m_SceneList)
  69. {
  70. if (m_SceneList.Count == 0)
  71. {
  72. m_RestURL = cnf.GetString("OfflineMessageURL", "");
  73. if (m_RestURL == "")
  74. {
  75. m_log.Error("[OFFLINE MESSAGING] Module was enabled, but no URL is given, disabling");
  76. enabled = false;
  77. return;
  78. }
  79. }
  80. if (!m_SceneList.Contains(scene))
  81. m_SceneList.Add(scene);
  82. scene.EventManager.OnNewClient += OnNewClient;
  83. }
  84. }
  85. public void PostInitialise()
  86. {
  87. if (!enabled)
  88. return;
  89. if (m_SceneList.Count == 0)
  90. return;
  91. IMessageTransferModule trans = m_SceneList[0].RequestModuleInterface<IMessageTransferModule>();
  92. if (trans == null)
  93. {
  94. enabled = false;
  95. lock (m_SceneList)
  96. {
  97. foreach (Scene s in m_SceneList)
  98. s.EventManager.OnNewClient -= OnNewClient;
  99. m_SceneList.Clear();
  100. }
  101. m_log.Error("[OFFLINE MESSAGING] No message transfer module is enabled. Diabling offline messages");
  102. return;
  103. }
  104. trans.OnUndeliveredMessage += UndeliveredMessage;
  105. m_log.Debug("[OFFLINE MESSAGING] Offline messages enabled");
  106. }
  107. public string Name
  108. {
  109. get { return "OfflineMessageModule"; }
  110. }
  111. public bool IsSharedModule
  112. {
  113. get { return true; }
  114. }
  115. public void Close()
  116. {
  117. }
  118. private Scene FindScene(UUID agentID)
  119. {
  120. foreach (Scene s in m_SceneList)
  121. {
  122. ScenePresence presence = s.GetScenePresence(agentID);
  123. if (presence != null && !presence.IsChildAgent)
  124. return s;
  125. }
  126. return null;
  127. }
  128. private IClientAPI FindClient(UUID agentID)
  129. {
  130. foreach (Scene s in m_SceneList)
  131. {
  132. ScenePresence presence = s.GetScenePresence(agentID);
  133. if (presence != null && !presence.IsChildAgent)
  134. return presence.ControllingClient;
  135. }
  136. return null;
  137. }
  138. private void OnNewClient(IClientAPI client)
  139. {
  140. client.OnRetrieveInstantMessages += RetrieveInstantMessages;
  141. }
  142. private void RetrieveInstantMessages(IClientAPI client)
  143. {
  144. m_log.DebugFormat("[OFFLINE MESSAGING] Retrieving stored messages for {0}", client.AgentId);
  145. List<GridInstantMessage>msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>(
  146. "POST", m_RestURL+"/RetrieveMessages/", client.AgentId);
  147. foreach (GridInstantMessage im in msglist)
  148. {
  149. // client.SendInstantMessage(im);
  150. // Send through scene event manager so all modules get a chance
  151. // to look at this message before it gets delivered.
  152. //
  153. // Needed for proper state management for stored group
  154. // invitations
  155. //
  156. Scene s = FindScene(client.AgentId);
  157. if (s != null)
  158. s.EventManager.TriggerIncomingInstantMessage(im);
  159. }
  160. }
  161. private void UndeliveredMessage(GridInstantMessage im)
  162. {
  163. if ((im.offline != 0)
  164. && (!im.fromGroup || (im.fromGroup && m_ForwardOfflineGroupMessages)))
  165. {
  166. bool success = SynchronousRestObjectPoster.BeginPostObject<GridInstantMessage, bool>(
  167. "POST", m_RestURL+"/SaveMessage/", im);
  168. if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
  169. {
  170. IClientAPI client = FindClient(new UUID(im.fromAgentID));
  171. if (client == null)
  172. return;
  173. client.SendInstantMessage(new GridInstantMessage(
  174. null, new UUID(im.toAgentID),
  175. "System", new UUID(im.fromAgentID),
  176. (byte)InstantMessageDialog.MessageFromAgent,
  177. "User is not logged in. "+
  178. (success ? "Message saved." : "Message not saved"),
  179. false, new Vector3()));
  180. }
  181. }
  182. }
  183. }
  184. }