DialogModule.cs 8.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using System.Reflection;
  29. using log4net;
  30. using Nini.Config;
  31. using OpenMetaverse;
  32. using OpenSim.Framework;
  33. using OpenSim.Framework.Communications.Cache;
  34. using OpenSim.Region.Framework.Interfaces;
  35. using OpenSim.Region.Framework.Scenes;
  36. namespace OpenSim.Region.CoreModules.Avatar.Dialog
  37. {
  38. public class DialogModule : IRegionModule, IDialogModule
  39. {
  40. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  41. protected Scene m_scene;
  42. public void Initialise(Scene scene, IConfigSource source)
  43. {
  44. m_scene = scene;
  45. m_scene.RegisterModuleInterface<IDialogModule>(this);
  46. m_scene.AddCommand(
  47. this, "alert", "alert <first> <last> <message>", "Send an alert to a user", HandleAlertConsoleCommand);
  48. m_scene.AddCommand(
  49. this, "alert general", "alert general <message>", "Send an alert to everyone", HandleAlertConsoleCommand);
  50. }
  51. public void PostInitialise() {}
  52. public void Close() {}
  53. public string Name { get { return "Dialog Module"; } }
  54. public bool IsSharedModule { get { return false; } }
  55. public void SendAlertToUser(IClientAPI client, string message)
  56. {
  57. SendAlertToUser(client, message, false);
  58. }
  59. public void SendAlertToUser(IClientAPI client, string message, bool modal)
  60. {
  61. client.SendAgentAlertMessage(message, modal);
  62. }
  63. public void SendAlertToUser(UUID agentID, string message)
  64. {
  65. SendAlertToUser(agentID, message, false);
  66. }
  67. public void SendAlertToUser(UUID agentID, string message, bool modal)
  68. {
  69. ScenePresence sp = m_scene.GetScenePresence(agentID);
  70. if (sp != null)
  71. sp.ControllingClient.SendAgentAlertMessage(message, modal);
  72. }
  73. public void SendAlertToUser(string firstName, string lastName, string message, bool modal)
  74. {
  75. ScenePresence[] presenceList = m_scene.GetScenePresences();
  76. for (int i = 0; i < presenceList.Length; i++)
  77. {
  78. ScenePresence presence = presenceList[i];
  79. if (presence.Firstname == firstName && presence.Lastname == lastName)
  80. {
  81. presence.ControllingClient.SendAgentAlertMessage(message, modal);
  82. break;
  83. }
  84. }
  85. }
  86. public void SendGeneralAlert(string message)
  87. {
  88. ScenePresence[] presenceList = m_scene.GetScenePresences();
  89. for (int i = 0; i < presenceList.Length; i++)
  90. {
  91. ScenePresence presence = presenceList[i];
  92. if (!presence.IsChildAgent)
  93. presence.ControllingClient.SendAlertMessage(message);
  94. }
  95. }
  96. public void SendDialogToUser(
  97. UUID avatarID, string objectName, UUID objectID, UUID ownerID,
  98. string message, UUID textureID, int ch, string[] buttonlabels)
  99. {
  100. CachedUserInfo info = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(ownerID);
  101. string ownerFirstName, ownerLastName;
  102. if (info != null)
  103. {
  104. ownerFirstName = info.UserProfile.FirstName;
  105. ownerLastName = info.UserProfile.SurName;
  106. }
  107. else
  108. {
  109. ownerFirstName = "(unknown";
  110. ownerLastName = "user)";
  111. }
  112. ScenePresence sp = m_scene.GetScenePresence(avatarID);
  113. if (sp != null)
  114. sp.ControllingClient.SendDialog(objectName, objectID, ownerFirstName, ownerLastName, message, textureID, ch, buttonlabels);
  115. }
  116. public void SendUrlToUser(
  117. UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url)
  118. {
  119. ScenePresence sp = m_scene.GetScenePresence(avatarID);
  120. if (sp != null)
  121. sp.ControllingClient.SendLoadURL(objectName, objectID, ownerID, groupOwned, message, url);
  122. }
  123. public void SendNotificationToUsersInEstate(
  124. UUID fromAvatarID, string fromAvatarName, string message)
  125. {
  126. // TODO: This does not yet do what it says on the tin - it only sends the message to users in the same
  127. // region as the sending avatar.
  128. SendNotificationToUsersInRegion(fromAvatarID, fromAvatarName, message);
  129. }
  130. public void SendNotificationToUsersInRegion(
  131. UUID fromAvatarID, string fromAvatarName, string message)
  132. {
  133. ScenePresence[] presences = m_scene.GetScenePresences();
  134. for (int i = 0; i < presences.Length; i++)
  135. {
  136. ScenePresence presence = presences[i];
  137. if (!presence.IsChildAgent)
  138. presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message);
  139. }
  140. }
  141. /// <summary>
  142. /// Handle an alert command from the console.
  143. /// </summary>
  144. /// <param name="module"></param>
  145. /// <param name="cmdparams"></param>
  146. public void HandleAlertConsoleCommand(string module, string[] cmdparams)
  147. {
  148. if (m_scene.ConsoleScene() != null && m_scene.ConsoleScene() != m_scene)
  149. return;
  150. if (cmdparams[1] == "general")
  151. {
  152. string message = CombineParams(cmdparams, 2);
  153. m_log.InfoFormat(
  154. "[DIALOG]: Sending general alert in region {0} with message {1}", m_scene.RegionInfo.RegionName, message);
  155. SendGeneralAlert(message);
  156. }
  157. else
  158. {
  159. string firstName = cmdparams[1];
  160. string lastName = cmdparams[2];
  161. string message = CombineParams(cmdparams, 3);
  162. m_log.InfoFormat(
  163. "[DIALOG]: Sending alert in region {0} to {1} {2} with message {3}",
  164. m_scene.RegionInfo.RegionName, firstName, lastName, message);
  165. SendAlertToUser(firstName, lastName, message, false);
  166. }
  167. }
  168. private string CombineParams(string[] commandParams, int pos)
  169. {
  170. string result = string.Empty;
  171. for (int i = pos; i < commandParams.Length; i++)
  172. {
  173. result += commandParams[i] + " ";
  174. }
  175. return result;
  176. }
  177. }
  178. }