SQLiteXInventoryData.cs 5.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Data;
  29. using System.Reflection;
  30. using System.Collections.Generic;
  31. using Mono.Data.SqliteClient;
  32. using log4net;
  33. using OpenMetaverse;
  34. using OpenSim.Framework;
  35. namespace OpenSim.Data.SQLite
  36. {
  37. /// <summary>
  38. /// A MySQL Interface for the Asset Server
  39. /// </summary>
  40. public class SQLiteXInventoryData : IXInventoryData
  41. {
  42. private static readonly ILog m_log = LogManager.GetLogger(
  43. MethodBase.GetCurrentMethod().DeclaringType);
  44. private SQLiteGenericTableHandler<XInventoryFolder> m_Folders;
  45. private SqliteItemHandler m_Items;
  46. public SQLiteXInventoryData(string conn, string realm)
  47. {
  48. m_Folders = new SQLiteGenericTableHandler<XInventoryFolder>(
  49. conn, "inventoryfolders", "InventoryStore");
  50. m_Items = new SqliteItemHandler(
  51. conn, "inventoryitems", String.Empty);
  52. }
  53. public XInventoryFolder[] GetFolders(string[] fields, string[] vals)
  54. {
  55. return m_Folders.Get(fields, vals);
  56. }
  57. public XInventoryItem[] GetItems(string[] fields, string[] vals)
  58. {
  59. return m_Items.Get(fields, vals);
  60. }
  61. public bool StoreFolder(XInventoryFolder folder)
  62. {
  63. return m_Folders.Store(folder);
  64. }
  65. public bool StoreItem(XInventoryItem item)
  66. {
  67. return m_Items.Store(item);
  68. }
  69. public bool DeleteFolders(string field, string val)
  70. {
  71. return m_Folders.Delete(field, val);
  72. }
  73. public bool DeleteItems(string field, string val)
  74. {
  75. return m_Items.Delete(field, val);
  76. }
  77. public bool MoveItem(string id, string newParent)
  78. {
  79. return m_Items.MoveItem(id, newParent);
  80. }
  81. public XInventoryItem[] GetActiveGestures(UUID principalID)
  82. {
  83. return m_Items.GetActiveGestures(principalID);
  84. }
  85. public int GetAssetPermissions(UUID principalID, UUID assetID)
  86. {
  87. return m_Items.GetAssetPermissions(principalID, assetID);
  88. }
  89. }
  90. public class SqliteItemHandler : SQLiteGenericTableHandler<XInventoryItem>
  91. {
  92. public SqliteItemHandler(string c, string t, string m) :
  93. base(c, t, m)
  94. {
  95. }
  96. public bool MoveItem(string id, string newParent)
  97. {
  98. SqliteCommand cmd = new SqliteCommand();
  99. cmd.CommandText = String.Format("update {0} set parentFolderID = :ParentFolderID where inventoryID = :InventoryID", m_Realm);
  100. cmd.Parameters.Add(new SqliteParameter(":ParentFolderID", newParent));
  101. cmd.Parameters.Add(new SqliteParameter(":InventoryID", id));
  102. return ExecuteNonQuery(cmd) == 0 ? false : true;
  103. }
  104. public XInventoryItem[] GetActiveGestures(UUID principalID)
  105. {
  106. SqliteCommand cmd = new SqliteCommand();
  107. cmd.CommandText = String.Format("select * from inventoryitems where avatarId = :uuid and assetType = :type and flags = 1", m_Realm);
  108. cmd.Parameters.Add(new SqliteParameter(":uuid", principalID.ToString()));
  109. cmd.Parameters.Add(new SqliteParameter(":type", (int)AssetType.Gesture));
  110. return DoQuery(cmd);
  111. }
  112. public int GetAssetPermissions(UUID principalID, UUID assetID)
  113. {
  114. SqliteCommand cmd = new SqliteCommand();
  115. cmd.CommandText = String.Format("select inventoryCurrentPermissions from inventoryitems where avatarID = :PrincipalID and assetID = :AssetID", m_Realm);
  116. cmd.Parameters.Add(new SqliteParameter(":PrincipalID", principalID.ToString()));
  117. cmd.Parameters.Add(new SqliteParameter(":AssetID", assetID.ToString()));
  118. IDataReader reader = ExecuteReader(cmd);
  119. int perms = 0;
  120. while (reader.Read())
  121. {
  122. perms |= Convert.ToInt32(reader["inventoryCurrentPermissions"]);
  123. }
  124. reader.Close();
  125. CloseReaderCommand(cmd);
  126. return perms;
  127. }
  128. }
  129. }