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InventoryFolderBase.cs 3.4 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using OpenMetaverse;
  28. namespace OpenSim.Framework
  29. {
  30. /// <summary>
  31. /// User inventory folder
  32. /// </summary>
  33. public class InventoryFolderBase : InventoryNodeBase
  34. {
  35. /// <summary>
  36. /// The folder this folder is contained in
  37. /// </summary>
  38. private UUID _parentID;
  39. /// <summary>
  40. /// Type of items normally stored in this folder
  41. /// </summary>
  42. private short _type;
  43. /// <summary>
  44. /// This is used to denote the version of the client, needed
  45. /// because of the changes clients have with inventory from
  46. /// time to time (1.19.1 caused us some fits there).
  47. /// </summary>
  48. private ushort _version;
  49. public virtual UUID ParentID
  50. {
  51. get { return _parentID; }
  52. set { _parentID = value; }
  53. }
  54. public virtual short Type
  55. {
  56. get { return _type; }
  57. set { _type = value; }
  58. }
  59. public virtual ushort Version
  60. {
  61. get { return _version; }
  62. set { _version = value; }
  63. }
  64. public InventoryFolderBase()
  65. {
  66. }
  67. public InventoryFolderBase(UUID id)
  68. {
  69. ID = id;
  70. }
  71. public InventoryFolderBase(UUID id, UUID owner)
  72. {
  73. ID = id;
  74. Owner = owner;
  75. }
  76. public InventoryFolderBase(UUID id, string name, UUID owner, UUID parent)
  77. {
  78. ID = id;
  79. Name = name;
  80. Owner = owner;
  81. ParentID = parent;
  82. }
  83. public InventoryFolderBase(UUID id, string name, UUID owner, short type, UUID parent, ushort version)
  84. {
  85. ID = id;
  86. Name = name;
  87. Owner = owner;
  88. Type = type;
  89. ParentID = parent;
  90. Version = version;
  91. }
  92. }
  93. }