IUserManagement.cs 4.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using OpenMetaverse;
  30. //namespace OpenSim.Services.Interfaces
  31. namespace OpenSim.Framework
  32. {
  33. /// <summary>
  34. /// This maintains the relationship between a UUID and a user name.
  35. /// </summary>
  36. public interface IUserManagement
  37. {
  38. UserData GetUserData(UUID id);
  39. string GetUserName(UUID uuid);
  40. string GetUserHomeURL(UUID uuid);
  41. string GetUserHomeURL(UUID uuid, out bool failedWeb);
  42. string GetUserUUI(UUID uuid);
  43. bool GetUserUUI(UUID userID, out string uui);
  44. string GetUserServerURL(UUID uuid, string serverType);
  45. string GetUserServerURL(UUID uuid, string serverType, out bool failedWeb);
  46. Dictionary<UUID,string> GetUsersNames(string[] ids, UUID scopeID);
  47. void UserWebFailed(UUID id);
  48. /// <summary>
  49. /// Get user ID by the given name.
  50. /// </summary>
  51. /// <param name="name"></param>
  52. /// <returns>UUID.Zero if no user with that name is found or if the name is "Unknown User"</returns>
  53. UUID GetUserIdByName(string name);
  54. /// <summary>
  55. /// Get user ID by the given name.
  56. /// </summary>
  57. /// <param name="firstName"></param>
  58. /// <param name="lastName"></param>
  59. /// <returns>UUID.Zero if no user with that name is found or if the name is "Unknown User"</returns>
  60. UUID GetUserIdByName(string firstName, string lastName);
  61. void AddSystemUser(UUID uuid, string first, string last);
  62. void AddNPCUser(UUID uuid, string first, string last);
  63. /// <summary>
  64. /// Add a creator user.
  65. /// </summary>
  66. /// <remarks>
  67. /// If an account is found for the UUID, then the names in this will be used rather than any information
  68. /// extracted from creatorData.
  69. /// </remarks>
  70. /// <param name="uuid"></param>
  71. /// <param name="creatorData">The creator data for this user.</param>
  72. void AddCreatorUser(UUID uuid, string creatorData);
  73. /// <summary>
  74. /// Add a user.
  75. /// </summary>
  76. /// <remarks>
  77. /// </remarks>
  78. /// <param name="uuid"></param>
  79. /// <param name="firstName"></param>
  80. /// <param name="homeURL"></param>
  81. void AddUser(UUID uuid, string firstName, string lastName, string homeURL);
  82. bool RemoveUser(UUID uuid);
  83. bool IsLocalGridUser(UUID uuid);
  84. }
  85. }