AssetServerGetHandler.cs 5.4 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using Nini.Config;
  28. using log4net;
  29. using System;
  30. using System.IO;
  31. using System.Reflection;
  32. using System.Net;
  33. using System.Text;
  34. using System.Text.RegularExpressions;
  35. using System.Xml;
  36. using System.Xml.Serialization;
  37. using OpenSim.Server.Base;
  38. using OpenSim.Services.Interfaces;
  39. using OpenSim.Framework;
  40. using OpenSim.Framework.Servers.HttpServer;
  41. namespace OpenSim.Server.Handlers.Asset
  42. {
  43. public class AssetServerGetHandler : BaseStreamHandlerBasicDOSProtector
  44. {
  45. // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  46. private IAssetService m_AssetService;
  47. public AssetServerGetHandler(IAssetService service) :
  48. base("GET", "/assets",new BasicDosProtectorOptions()
  49. {
  50. AllowXForwardedFor = true,
  51. ForgetTimeSpan = TimeSpan.FromSeconds(2),
  52. MaxRequestsInTimeframe = 5,
  53. ReportingName = "ASSETGETDOSPROTECTOR",
  54. RequestTimeSpan = TimeSpan.FromSeconds(5),
  55. ThrottledAction = ThrottleAction.DoThrottledMethod
  56. })
  57. {
  58. m_AssetService = service;
  59. }
  60. protected override byte[] ProcessRequest(string path, Stream request,
  61. IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
  62. {
  63. byte[] result = new byte[0];
  64. string[] p = SplitParams(path);
  65. if (p.Length == 0)
  66. return result;
  67. if (p.Length > 1 && p[1] == "data")
  68. {
  69. result = m_AssetService.GetData(p[0]);
  70. if (result == null)
  71. {
  72. httpResponse.StatusCode = (int)HttpStatusCode.NotFound;
  73. httpResponse.ContentType = "text/plain";
  74. result = new byte[0];
  75. }
  76. else
  77. {
  78. httpResponse.StatusCode = (int)HttpStatusCode.OK;
  79. httpResponse.ContentType = "application/octet-stream";
  80. }
  81. }
  82. else if (p.Length > 1 && p[1] == "metadata")
  83. {
  84. AssetMetadata metadata = m_AssetService.GetMetadata(p[0]);
  85. if (metadata != null)
  86. {
  87. XmlSerializer xs =
  88. new XmlSerializer(typeof(AssetMetadata));
  89. result = ServerUtils.SerializeResult(xs, metadata);
  90. httpResponse.StatusCode = (int)HttpStatusCode.OK;
  91. httpResponse.ContentType =
  92. SLUtil.SLAssetTypeToContentType(metadata.Type);
  93. }
  94. else
  95. {
  96. httpResponse.StatusCode = (int)HttpStatusCode.NotFound;
  97. httpResponse.ContentType = "text/plain";
  98. result = new byte[0];
  99. }
  100. }
  101. else
  102. {
  103. AssetBase asset = m_AssetService.Get(p[0]);
  104. if (asset != null)
  105. {
  106. XmlSerializer xs = new XmlSerializer(typeof(AssetBase));
  107. result = ServerUtils.SerializeResult(xs, asset);
  108. httpResponse.StatusCode = (int)HttpStatusCode.OK;
  109. httpResponse.ContentType =
  110. SLUtil.SLAssetTypeToContentType(asset.Type);
  111. }
  112. else
  113. {
  114. httpResponse.StatusCode = (int)HttpStatusCode.NotFound;
  115. httpResponse.ContentType = "text/plain";
  116. result = new byte[0];
  117. }
  118. }
  119. return result;
  120. }
  121. }
  122. }