File.cs 2.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475
  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Drawing;
  29. using System.Drawing.Imaging;
  30. namespace libTerrain
  31. {
  32. partial class Channel
  33. {
  34. public Channel LoadImage(string filename)
  35. {
  36. SetDiff();
  37. Bitmap bit = new Bitmap(filename);
  38. Channel chan = new Channel(bit.Width, bit.Height);
  39. int x, y;
  40. for (x = 0; x < bit.Width; x++)
  41. {
  42. for (y = 0; y < bit.Height; y++)
  43. {
  44. Color val = bit.GetPixel(x, y);
  45. chan.map[x, y] = (((double) val.R + (double) val.G + (double) val.B)/3.0)/255.0;
  46. }
  47. }
  48. return chan;
  49. }
  50. public void SaveImage(string filename)
  51. {
  52. Channel outmap = Copy();
  53. outmap.Normalise();
  54. Bitmap bit = new Bitmap(w, h, PixelFormat.Format24bppRgb);
  55. int x, y;
  56. for (x = 0; x < w; x++)
  57. {
  58. for (y = 0; y < h; y++)
  59. {
  60. int val = Math.Min(255, (int) (outmap.map[x, y]*255));
  61. Color col = Color.FromArgb(val, val, val);
  62. bit.SetPixel(x, y, col);
  63. }
  64. }
  65. bit.Save(filename);
  66. }
  67. }
  68. }