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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- namespace libTerrain
- {
- partial class Channel
- {
- /// <summary>
- /// Raises land around the selection
- /// </summary>
- /// <param name="rx">The center the X coordinate of where you wish to raise the land</param>
- /// <param name="ry">The center the Y coordinate of where you wish to raise the land</param>
- /// <param name="size">The radius of the dimple</param>
- /// <param name="amount">How much impact to add to the terrain (0..2 usually)</param>
- public void Raise(double rx, double ry, double size, double amount)
- {
- RaiseSphere(rx, ry, size, amount);
- }
- /// <summary>
- /// Raises land in a sphere around the selection
- /// </summary>
- /// <param name="rx">The center the X coordinate of where you wish to raise the land</param>
- /// <param name="ry">The center the Y coordinate of where you wish to raise the land</param>
- /// <param name="size">The radius of the sphere dimple</param>
- /// <param name="amount">How much impact to add to the terrain (0..2 usually)</param>
- public void RaiseSphere(double rx, double ry, double size, double amount)
- {
- int x, y;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- double z = size;
- z *= z;
- z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry));
- if (z > 0.0)
- Set(x, y, map[x, y] + (z * amount));
- }
- }
- }
- /// <summary>
- /// Raises land in a cone around the selection
- /// </summary>
- /// <param name="rx">The center the X coordinate of where you wish to raise the land</param>
- /// <param name="ry">The center the Y coordinate of where you wish to raise the land</param>
- /// <param name="size">The radius of the cone</param>
- /// <param name="amount">How much impact to add to the terrain (0..2 usually)</param>
- public void RaiseCone(double rx, double ry, double size, double amount)
- {
- int x, y;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- double z = size;
- z -= Math.Sqrt(((x - rx)*(x - rx)) + ((y - ry)*(y - ry)));
- if (z > 0.0)
- Set(x, y, map[x, y] + (z * amount));
- }
- }
- }
- /// <summary>
- /// Lowers land in a sphere around the selection
- /// </summary>
- /// <param name="rx">The center the X coordinate of where you wish to lower the land</param>
- /// <param name="ry">The center the Y coordinate of where you wish to lower the land</param>
- /// <param name="size">The radius of the sphere dimple</param>
- /// <param name="amount">How much impact to remove from the terrain (0..2 usually)</param>
- public void Lower(double rx, double ry, double size, double amount)
- {
- LowerSphere(rx, ry, size, amount);
- }
- /// <summary>
- /// Lowers land in a sphere around the selection
- /// </summary>
- /// <param name="rx">The center the X coordinate of where you wish to lower the land</param>
- /// <param name="ry">The center the Y coordinate of where you wish to lower the land</param>
- /// <param name="size">The radius of the sphere dimple</param>
- /// <param name="amount">How much impact to remove from the terrain (0..2 usually)</param>
- public void LowerSphere(double rx, double ry, double size, double amount)
- {
- int x, y;
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- double z = size;
- z *= z;
- z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry));
- if (z > 0.0)
- Set(x, y, map[x, y] - (z * amount));
- }
- }
- }
- public double SphericalFactor(double x, double y, double rx, double ry, double size)
- {
- double z = size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry));
- return z;
- }
-
- public void SmoothRegion(double rx, double ry, double size, double amount)
- {
- int x, y;
- double[,] tweak = new double[w, h];
-
- double n, l;
- double area = size;
- double step = size / 4.0;
-
- // compute delta map
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- double z = SphericalFactor(x, y, rx, ry, size);
-
- if (z > 0) // add in non-zero amount
- {
- double average = 0.0;
- int avgsteps = 0;
-
- for (n = 0.0 - area; n < area; n += step)
- {
- for (l = 0.0 - area; l < area; l += step)
- {
- avgsteps++;
- average += GetBilinearInterpolate(x + n, y + l);
- }
- }
- tweak[x, y] = average / avgsteps;
- //if (x == rx && y == ry)
- // Console.WriteLine("tweak[ " + x + " , " + y + " ] = " + tweak[x, y]);
- }
- }
- }
- // blend in map
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- double z = SphericalFactor(x, y, rx, ry, size);
-
- if (z > 0) // add in non-zero amount
- {
- double da = z * amount;
- double a = (map[x, y] - tweak[x, y]) * da;
- double newz = map[x, y] - a;
- //if (rx == x || ry == y)
- // Console.WriteLine("map[ " + x + " , " + y + " ] = " + map[x, y] + " tweak, a , da, z, size, amount = " + tweak[x, y] + " " + a + " " + da + " " + z + " " + size + " " + amount);
- if (newz > 0.0)
- Set(x, y, newz);
- }
- }
- }
- }
- }
- }
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