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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections.Generic;
- using libsecondlife;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Framework.Communications.Cache;
- namespace OpenSim.Region.Communications.Local
- {
- /// <summary>
- /// An implementation of user inventory where the inventory is held locally (e.g. when OpenSim is
- /// operating in standalone mode.
- /// </summary>
- public class LocalInventoryService : InventoryServiceBase
- {
- public override void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack,
- InventoryItemInfo itemCallBack)
- {
- List<InventoryFolderBase> folders = GetInventorySkeleton(userID);
-
- InventoryFolderImpl rootFolder = null;
- //need to make sure we send root folder first
- foreach (InventoryFolderBase folder in folders)
- {
- if (folder.parentID == LLUUID.Zero)
- {
- rootFolder = RequestInventoryFolder(userID, folder, folderCallBack, itemCallBack);
- }
- }
- if (rootFolder != null)
- {
- foreach (InventoryFolderBase folder in folders)
- {
- if (folder.folderID != rootFolder.folderID)
- {
- RequestInventoryFolder(userID, folder, folderCallBack, itemCallBack);
- }
- }
- }
- }
- public override void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder)
- {
- AddFolder(folder);
- }
- public override void MoveExistingInventoryFolder(InventoryFolderBase folder)
- {
- MoveFolder(folder);
- }
- public override void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
- {
- AddItem(item);
- }
- public override void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
- {
- DeleteItem(item);
- }
- public override bool HasInventoryForUser(LLUUID userID)
- {
- InventoryFolderBase root = RequestRootFolder(userID);
- if (root == null)
- {
- return false;
- }
- else
- {
- return true;
- }
- }
- /// <summary>
- /// Send the given inventory folder and its item contents back to the requester.
- /// </summary>
- /// <param name="userID"></param>
- /// <param name="folder"></param>
- private InventoryFolderImpl RequestInventoryFolder(LLUUID userID, InventoryFolderBase folder,
- InventoryFolderInfo folderCallBack,
- InventoryItemInfo itemCallBack)
- {
- InventoryFolderImpl newFolder = new InventoryFolderImpl(folder);
- folderCallBack(userID, newFolder);
- List<InventoryItemBase> items = RequestFolderItems(newFolder.folderID);
- foreach (InventoryItemBase item in items)
- {
- itemCallBack(userID, item);
- }
- return newFolder;
- }
- }
- }
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