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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using libsecondlife;
- namespace OpenSim.Framework
- {
- /// <summary>
- /// Information about a particular user known to the userserver
- /// </summary>
- public class UserProfileData
- {
- /// <summary>
- /// The ID value for this user
- /// </summary>
- public LLUUID UUID;
- /// <summary>
- /// The last used Web_login_key
- /// </summary>
- public LLUUID webLoginKey;
- /// <summary>
- /// The first component of a users account name
- /// </summary>
- public string username;
- /// <summary>
- /// The second component of a users account name
- /// </summary>
- public string surname;
- /// <summary>
- /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt)
- /// </summary>
- /// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks>
- public string passwordHash;
- /// <summary>
- /// The salt used for the users hash, should be 32 bytes or longer
- /// </summary>
- public string passwordSalt;
- /// <summary>
- /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into
- /// </summary>
- public ulong homeRegion
- {
- get { return Helpers.UIntsToLong((homeRegionX * (uint)Constants.RegionSize), (homeRegionY * (uint)Constants.RegionSize)); }
- set
- {
- homeRegionX = (uint) (value >> 40);
- homeRegionY = (((uint) (value)) >> 8);
- }
- }
- public uint homeRegionX;
- public uint homeRegionY;
- /// <summary>
- /// The coordinates inside the region of the home location
- /// </summary>
- public LLVector3 homeLocation;
- /// <summary>
- /// Where the user will be looking when they rez.
- /// </summary>
- public LLVector3 homeLookAt;
- /// <summary>
- /// A UNIX Timestamp (seconds since epoch) for the users creation
- /// </summary>
- public int created;
- /// <summary>
- /// A UNIX Timestamp for the users last login date / time
- /// </summary>
- public int lastLogin;
- public LLUUID rootInventoryFolderID;
- /// <summary>
- /// A URI to the users inventory server, used for foreigners and large grids
- /// </summary>
- public string userInventoryURI = String.Empty;
- /// <summary>
- /// A URI to the users asset server, used for foreigners and large grids.
- /// </summary>
- public string userAssetURI = String.Empty;
- /// <summary>
- /// A uint mask containing the "I can do" fields of the users profile
- /// </summary>
- public uint profileCanDoMask;
- /// <summary>
- /// A uint mask containing the "I want to do" part of the users profile
- /// </summary>
- public uint profileWantDoMask; // Profile window "I want to" mask
- /// <summary>
- /// The about text listed in a users profile.
- /// </summary>
- public string profileAboutText = String.Empty;
- /// <summary>
- /// The first life about text listed in a users profile
- /// </summary>
- public string profileFirstText = String.Empty;
- /// <summary>
- /// The profile image for an avatar stored on the asset server
- /// </summary>
- public LLUUID profileImage;
- /// <summary>
- /// The profile image for the users first life tab
- /// </summary>
- public LLUUID profileFirstImage;
- /// <summary>
- /// The users last registered agent (filled in on the user server)
- /// </summary>
- public UserAgentData currentAgent;
- }
-
- /// <summary>
- /// Information about a users session
- /// </summary>
- public class UserAgentData
- {
- /// <summary>
- /// The UUID of the users avatar (not the agent!)
- /// </summary>
- public LLUUID UUID;
- /// <summary>
- /// The IP address of the user
- /// </summary>
- public string agentIP = String.Empty;
- /// <summary>
- /// The port of the user
- /// </summary>
- public uint agentPort;
- /// <summary>
- /// Is the user online?
- /// </summary>
- public bool agentOnline;
- /// <summary>
- /// The session ID for the user (also the agent ID)
- /// </summary>
- public LLUUID sessionID;
- /// <summary>
- /// The "secure" session ID for the user
- /// </summary>
- /// <remarks>Not very secure. Dont rely on it for anything more than Linden Lab does.</remarks>
- public LLUUID secureSessionID;
- /// <summary>
- /// The region the user logged into initially
- /// </summary>
- public LLUUID regionID;
- /// <summary>
- /// A unix timestamp from when the user logged in
- /// </summary>
- public int loginTime;
- /// <summary>
- /// When this agent expired and logged out, 0 if still online
- /// </summary>
- public int logoutTime;
- /// <summary>
- /// Current region the user is logged into
- /// </summary>
- public LLUUID currentRegion;
- /// <summary>
- /// Region handle of the current region the user is in
- /// </summary>
- public ulong currentHandle;
- /// <summary>
- /// The position of the user within the region
- /// </summary>
- public LLVector3 currentPos;
- }
- }
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