OpenSimDataReader.cs 2.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Data;
  30. using System.Text;
  31. using libsecondlife;
  32. using OpenSim.Framework.Data.Base;
  33. namespace OpenSim.Framework.Data
  34. {
  35. public class OpenSimDataReader : BaseDataReader
  36. {
  37. public OpenSimDataReader(IDataReader source) : base(source)
  38. {
  39. }
  40. public LLVector3 GetVector(string s)
  41. {
  42. float x = GetFloat(s + "X");
  43. float y = GetFloat(s + "Y");
  44. float z = GetFloat(s + "Z");
  45. LLVector3 vector = new LLVector3(x, y, z);
  46. return vector;
  47. }
  48. public LLQuaternion GetQuaternion(string s)
  49. {
  50. float x = GetFloat(s + "X");
  51. float y = GetFloat(s + "Y");
  52. float z = GetFloat(s + "Z");
  53. float w = GetFloat(s + "W");
  54. LLQuaternion quaternion = new LLQuaternion(x, y, z, w);
  55. return quaternion;
  56. }
  57. }
  58. }