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- #region BSD License
- /*
- Copyright (c) 2004-2005 Matthew Holmes ([email protected]), Dan Moorehead ([email protected])
- Redistribution and use in source and binary forms, with or without modification, are permitted
- provided that the following conditions are met:
- * Redistributions of source code must retain the above copyright notice, this list of conditions
- and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice, this list of conditions
- and the following disclaimer in the documentation and/or other materials provided with the
- distribution.
- * The name of the author may not be used to endorse or promote products derived from this software
- without specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
- BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
- IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #endregion
- using System.Collections.Generic;
- namespace Prebuild.Core.Nodes
- {
- /// <summary>
- /// Implements a specialized list of configuration nodes which allows for lookup via
- /// configuration name and platform.
- /// </summary>
- public class ConfigurationNodeCollection : List<ConfigurationNode>
- {
- #region Properties
- public ConfigurationNode this[string nameAndPlatform]
- {
- get
- {
- foreach (ConfigurationNode configurationNode in this)
- {
- if (configurationNode.NameAndPlatform == nameAndPlatform)
- {
- return configurationNode;
- }
- }
- return null;
- }
- set
- {
- // See if the node
- ConfigurationNode configurationNode = this[nameAndPlatform];
- if (configurationNode != null)
- {
- this[IndexOf(configurationNode)] = value;
- }
- else
- {
- Add(value);
- }
- }
- }
- #endregion
- }
- }
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