123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249 |
- ; This is the main configuration file for an instance of OpenSim running in grid mode
- [DatabaseService]
- ;
- ; ### Choose the DB
- ;
- ; SQLite
- Include-Storage = "config-include/storage/SQLiteStandalone.ini";
- ; MySql
- ; Uncomment these lines if you want to use mysql storage
- ; Change the connection string to your db details
- ;StorageProvider = "OpenSim.Data.MySQL.dll"
- ;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
- ; Uncomment this line if you are using MySQL and want to use a different database for estates
- ; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database.
- ; Most people won't need to do this so only uncomment if you know what you're doing.
- ;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
- ; MSSQL
- ; Uncomment these lines if you want to use MSSQL storage
- ; Change the connection string to your db details
- ; The value for server property is shown in your SQL Server Management Studio login dialog.
- ; (This sample is the default of express edition)
- ;StorageProvider = "OpenSim.Data.MSSQL.dll"
- ;ConnectionString = "Server=localhost\SQLEXPRESS;Database=opensim;User Id=opensim; password=***;"
- ; PGSQL
- ; Uncomment these lines if you want to use PGSQL storage
- ; Change the connection string to your db details
- ;StorageProvider = "OpenSim.Data.PGSQL.dll"
- ;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;"
- [Hypergrid]
- ; Uncomment the variables in this section only if you are in
- ; Hypergrid configuration. Otherwise, ignore.
- ;# {HomeURI} {Hypergrid} {The Home URL of this world} {}
- ;; If this is a standalone world, this is the address of this instance.
- ;; If this is a grided simulator, this is the address of the external robust server that
- ;; runs the UserAgentsService.
- ;; For example http://myworld.com:9000 or http://myworld.com:8002
- ;; This is a default that can be overwritten in some sections.
- ; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
- ;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {}
- ;; If this is a standalone world, this is the address of this instance.
- ;; If this is a grided simulator, this is the address of the external robust server
- ;; that runs the Gatekeeper service.
- ;; For example http://myworld.com:9000 or http://myworld.com:8002
- ;; This is a default that can be overwritten in some sections.
- ; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"
- [Modules]
- ;; Choose one cache module and the corresponding config file, if it exists.
- ;; Copy the config .example file into your own .ini file and adapt that.
- ;; We recommend the use of the FlotsamAssetCache since this is most actively maintained.
- AssetCaching = "FlotsamAssetCache"
- Include-FlotsamCache = "config-include/FlotsamCache.ini"
- ;AssetCaching = "CenomeMemoryAssetCache"
- ;Include-CenomeCache = "config-include/CenomeCache.ini"
- ;AssetCaching = "GlynnTuckerAssetCache"
- ;; Optionally, the port for the LLProxyLoginModule module can be changed
- ;Setup_LLProxyLoginModule = "9090/"
- ;; Authorization is not on by default, as it depends on external php
- ;AuthorizationServices = "RemoteAuthorizationServicesConnector"
- [AssetService]
- DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
- AssetLoaderArgs = "assets/AssetSets.xml"
- ;
- ; Change this to your grid-wide asset server. Do not add a slash to the end of any of these addresses.
- ;
- AssetServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
- [InventoryService]
- ;
- ; Change this to your grid-wide inventory server
- ;
- InventoryServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
- ;MaxRetries = 0
- [GridInfo]
- ;
- ; Change this to your grid info service
- ;
- GridInfoURI = "${Const|BaseURL}:${Const|PublicPort}"
- [GridService]
- ;
- ; Change this to your grid-wide grid server
- ;
- GridServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
- ;AllowHypergridMapSearch = true
- ;; Directory for map tile images of linked regions
- ; MapTileDirectory = "./maptiles"
- ; === HG ONLY ===
- ;; Change this to the address of your Gatekeeper service
- ;; (usually bundled with the rest of the services in one
- ;; Robust server in port ${Const|PublicPort}, but not always)
- Gatekeeper="${Const|BaseURL}:${Const|PublicPort}"
- [EstateDataStore]
- ;
- ; Uncomment if you want centralized estate data at robust server,
- ; in which case the URL in [EstateService] will be used
- ;
- ;LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataRemoteConnector"
- [EstateService]
- EstateServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
- [Messaging]
- ; === HG ONLY ===
- ;; Change this to the address of your Gatekeeper service
- ;; (usually bundled with the rest of the services in one
- ;; Robust server in port ${Const|PublicPort}, but not always)
- Gatekeeper = "${Const|BaseURL}:${Const|PublicPort}"
- [AvatarService]
- ;
- ; Change this to your grid-wide grid server
- ;
- AvatarServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
- [AgentPreferencesService]
- ;
- ; Change this to your grid-wide avatar prefs server
- ;
- AgentPreferencesServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
- [PresenceService]
- ;
- ; Change this to your grid-wide presence server
- ;
- PresenceServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
- [UserAccountService]
- ;
- ; Change this to your grid-wide user accounts server
- ;
- UserAccountServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
- [GridUserService]
- ;
- ; Change this to your grid-wide user accounts server
- ;
- GridUserServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
- [AuthenticationService]
- ;
- ; Change this to your grid-wide authentication server
- ;
- AuthenticationServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
- [FriendsService]
- ;
- ; Change this to your grid-wide friends server
- ;
- FriendsServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
- [HGInventoryAccessModule]
- ;
- ; === HG ONLY ===
- ; Change this to your server
- ; accessible from other grids
- ;
- HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
- Gatekeeper = "${Const|BaseURL}:${Const|PublicPort}"
- ;; If you want to protect your assets from being copied by foreign visitors
- ;; set this to false. You may want to do this on sims that have licensed content.
- ;; Default is true.
- ; OutboundPermission = True
- ;; Send visual reminder to local users that their inventories are unavailable while they are traveling
- ;; and available when they return. True by default.
- ;RestrictInventoryAccessAbroad = True
- ;; Warning: advanced and unusual. Default is false.
- ;; Enables configurations where grids share user services, including inventory,
- ;; while separating regions' assets from users' assets. Asset transfer between
- ;; the users' asset server and the regions' asset server is done in HG-like manner.
- ; CheckSeparateAssets = false
- ; RegionHGAssetServerURI = ${Const|BaseURL}:${Const|PublicPort}
- [HGAssetService]
- ;
- ; === HG ONLY ===
- ; Change this to your server
- ; accessible from other grids
- ;
- HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
- ;; The asset types that this grid can export to / import from other grids.
- ;; Comma separated.
- ;; Valid values are all the asset types in OpenMetaverse.AssetType, namely:
- ;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText,
- ;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh
- ;;
- ;; Leave blank or commented if you don't want to apply any restrictions.
- ;; A more strict, but still reasonable, policy may be to disallow the exchange
- ;; of scripts, like so:
- ; DisallowExport ="LSLText"
- ; DisallowImport ="LSLBytecode"
- [HGFriendsModule]
- ; User level required to be able to send friendship invitations to foreign users
- ;LevelHGFriends = 0;
- [UserAgentService]
- ;
- ; === HG ONLY ===
- ; Change this to your user agent server (HG robust)
- ;
- UserAgentServerURI = "${Const|BaseURL}:${Const|PublicPort}"
- [MapImageService]
- MapImageServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
- [AuthorizationService]
- ; If you have regions with access restrictions
- ; specify them here using the convention
- ; Region_<Region_Name> = <flags>
- ; Valid flags are:
- ; DisallowForeigners -- HG visitors not allowed
- ; DisallowResidents -- only Admins and Managers allowed
- ; Example:
- ; Region_Test_1 = "DisallowForeigners"
- ;; Uncomment if you are using SimianGrid for grid services
- [SimianGrid]
- ;; SimianGrid services URL
- ;; SimianServiceURL = "http://grid.sciencesim.com/Grid/"
- ;; Capability assigned by the grid administrator for the simulator
- ;; SimulatorCapability = "00000000-0000-0000-0000-000000000000"
- [MuteListService]
- MuteListServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
|