.. |
Animation
|
89a690c11f
a few more xml things
|
6 年之前 |
Scripting
|
2ce8a050e4
Remove very long unused IScriptHost and NullScriptHost
|
11 年之前 |
Serialization
|
89a690c11f
a few more xml things
|
6 年之前 |
Tests
|
0b96cd56fc
don't be bad Jenkins..
|
6 年之前 |
Types
|
4d83b2d8a6
remove unused BasicQuadTreeNode
|
14 年之前 |
AsyncInventorySender.cs
|
b16abc8166
Massive tab and trailing space cleanup
|
7 年之前 |
AsyncSceneObjectGroupDeleter.cs
|
b16abc8166
Massive tab and trailing space cleanup
|
7 年之前 |
Cardinals.cs
|
56ddd6828c
Add copyright headers. Formatting cleanup.
|
15 年之前 |
CoalescedSceneObjects.cs
|
b16abc8166
Massive tab and trailing space cleanup
|
7 年之前 |
CollisionSounds.cs
|
63e3fc21ef
fix the name of a funtion on last commit
|
7 年之前 |
EntityBase.cs
|
b6d83e9c0f
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
|
13 年之前 |
EntityManager.cs
|
b16abc8166
Massive tab and trailing space cleanup
|
7 年之前 |
EventManager.cs
|
457551d069
rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the group never individual prims/parts and so confusing
|
7 年之前 |
GodController.cs
|
90dee2fce6
try to improve option automatic_gods processing
|
7 年之前 |
KeyframeMotion.cs
|
f921ad005f
KFM: changes on update method implies other changes. Still not that good. Note: objects motion timing can't be done using timers. On windows at least, those can have jitter of tens of ms
|
7 年之前 |
Prioritizer.cs
|
73be6cb269
increase the updates priority of linkset where avatar is sitting
|
7 年之前 |
RegionStatsHandler.cs
|
b16abc8166
Massive tab and trailing space cleanup
|
7 年之前 |
ReturnInfo.cs
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
15 年之前 |
SOPMaterial.cs
|
7a54c3e9c3
some fixes on the materials paramenters of llGetPrimitiveParams()
|
7 年之前 |
SOPVehicle.cs
|
89a690c11f
a few more xml things
|
6 年之前 |
Scene.Inventory.cs
|
89a690c11f
a few more xml things
|
6 年之前 |
Scene.PacketHandlers.cs
|
dd58f15bff
mantis 8249: give better data to llDetectedGrab
|
7 年之前 |
Scene.Permissions.cs
|
d62aed7f46
fix right to change permissions of group owned objects
|
7 年之前 |
Scene.cs
|
a95e286168
increase sample rate of WaitGetScenePresence()
|
7 年之前 |
SceneBase.cs
|
b16abc8166
Massive tab and trailing space cleanup
|
7 年之前 |
SceneCommunicationService.cs
|
b16abc8166
Massive tab and trailing space cleanup
|
7 年之前 |
SceneGraph.cs
|
457551d069
rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the group never individual prims/parts and so confusing
|
7 年之前 |
SceneManager.cs
|
b16abc8166
Massive tab and trailing space cleanup
|
7 年之前 |
SceneObjectGroup.Inventory.cs
|
ec6f87d3ef
disable some XmlResolver
|
6 年之前 |
SceneObjectGroup.cs
|
ec6f87d3ef
disable some XmlResolver
|
6 年之前 |
SceneObjectPart.cs
|
8eb9bc8b19
mantis 8263: recover the ignore of texture changes if only materialID changed. That should be done by respective cap (as before)
|
7 年之前 |
SceneObjectPartInventory.cs
|
875ca104b8
Merge branch 'master' into httptests
|
6 年之前 |
ScenePresence.cs
|
ce0aa53cc4
let tau do something in avatar MoveToTarget
|
6 年之前 |
ScenePresenceStateMachine.cs
|
b16abc8166
Massive tab and trailing space cleanup
|
7 年之前 |
SimStatsReporter.cs
|
b16abc8166
Massive tab and trailing space cleanup
|
7 年之前 |
TerrainChannel.cs
|
89a690c11f
a few more xml things
|
6 年之前 |
TerrainCompressor.cs
|
b16abc8166
Massive tab and trailing space cleanup
|
7 年之前 |
TerrainUtil.cs
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
15 年之前 |
UndoState.cs
|
b16abc8166
Massive tab and trailing space cleanup
|
7 年之前 |
UuidGatherer.cs
|
191661b51d
a few more changes to iar/oar assets save error/warning to show problems known to be asset errors
|
7 年之前 |