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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Text;
- using System.Windows.Forms;
- namespace OpenSim.GUI
- {
- class InputTextBoxControl:System.Windows.Forms.TextBox
- {
- public InputTextBoxControl()
- {
- this.KeyDown += new System.Windows.Forms.KeyEventHandler(TextInputControl_KeyDown);
- }
-
- private List<string> CommandHistory = new List<string>();
- private bool InHistory = false;
- private int HistoryPosition = -1;
- void TextInputControl_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e)
- {
- if (e.KeyCode == Keys.Enter && InHistory == false)
- {
- CommandHistory.Add(this.Text);
- }
- if (e.KeyCode == Keys.Up || e.KeyCode == Keys.Down)
- {
- // if not inside buffer, enter
- // InBuffer = true
- //Console.WriteLine("History: Check");
- if (InHistory == false)
- {
- if (this.Text != "")
- {
- //Console.WriteLine("History: Add");
- CommandHistory.Add(this.Text);
- HistoryPosition = CommandHistory.Count;
- }
- else
- {
- //HistoryPosition = CommandHistory.Count + 1;
- }
- //Console.WriteLine("History: InHistory");
- InHistory = true;
- }
- if (e.KeyCode == Keys.Up)
- HistoryPosition -= 1;
- if (e.KeyCode == Keys.Down)
- HistoryPosition += 1;
- if (HistoryPosition > CommandHistory.Count - 1)
- HistoryPosition = -1;
- if (HistoryPosition < -1)
- HistoryPosition = CommandHistory.Count - 1;
- //Console.WriteLine("History: Pos: " + HistoryPosition);
- //Console.WriteLine("History: HaveInHistCount: " + CommandHistory.Count);
- if (CommandHistory.Count != 0)
- {
- if (HistoryPosition != -1)
- {
- //Console.WriteLine("History: Getting");
- //this.Text = CommandHistory.Item(HistoryPosition);
- this.Text = CommandHistory[HistoryPosition];
- this.SelectionStart = this.Text.Length;
- this.SelectionLength = 0;
- }
- else
- {
- //Console.WriteLine("History: Nothing");
- this.Text = "";
- }
- }
- e.Handled = true;
- }
- else
- {
- InHistory = false;
- HistoryPosition = -1;
- }
- }
- }
- }
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