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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using Tools;
- namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
- {
- public class LSL2CSCodeTransformer
- {
- private SYMBOL m_astRoot = null;
- private static Dictionary<string, string> m_datatypeLSL2OpenSim = new Dictionary<string, string>();
- /// <summary>
- /// Pass the new CodeTranformer an abstract syntax tree.
- /// </summary>
- /// <param name="astRoot">The root node of the AST.</param>
- public LSL2CSCodeTransformer(SYMBOL astRoot)
- {
- m_astRoot = astRoot;
- // let's populate the dictionary
- try
- {
- m_datatypeLSL2OpenSim.Add("integer", "LSL_Types.LSLInteger");
- m_datatypeLSL2OpenSim.Add("float", "LSL_Types.LSLFloat");
- //m_datatypeLSL2OpenSim.Add("key", "LSL_Types.key"); // key doesn't seem to be used
- m_datatypeLSL2OpenSim.Add("key", "LSL_Types.LSLString");
- m_datatypeLSL2OpenSim.Add("string", "LSL_Types.LSLString");
- m_datatypeLSL2OpenSim.Add("vector", "LSL_Types.Vector3");
- m_datatypeLSL2OpenSim.Add("rotation", "LSL_Types.Quaternion");
- m_datatypeLSL2OpenSim.Add("list", "LSL_Types.list");
- }
- catch
- {
- // temporary workaround since we are adding to a static datatype
- }
- }
- /// <summary>
- /// Transform the code in the AST we have.
- /// </summary>
- /// <returns>The root node of the transformed AST</returns>
- public SYMBOL Transform()
- {
- foreach (SYMBOL s in m_astRoot.kids)
- TransformNode(s);
- return m_astRoot;
- }
- /// <summary>
- /// Recursively called to transform each type of node. Will transform this
- /// node, then all it's children.
- /// </summary>
- /// <param name="s">The current node to transform.</param>
- private void TransformNode(SYMBOL s)
- {
- // make sure to put type lower in the inheritance hierarchy first
- // ie: since IdentConstant and StringConstant inherit from Constant,
- // put IdentConstant and StringConstant before Constant
- if (s is Declaration)
- ((Declaration) s).Datatype = m_datatypeLSL2OpenSim[((Declaration) s).Datatype];
- else if (s is Constant)
- ((Constant) s).Type = m_datatypeLSL2OpenSim[((Constant) s).Type];
- else if (s is TypecastExpression)
- ((TypecastExpression) s).TypecastType = m_datatypeLSL2OpenSim[((TypecastExpression) s).TypecastType];
- else if (s is GlobalFunctionDefinition && "void" != ((GlobalFunctionDefinition) s).ReturnType) // we don't need to translate "void"
- ((GlobalFunctionDefinition) s).ReturnType = m_datatypeLSL2OpenSim[((GlobalFunctionDefinition) s).ReturnType];
- for (int i = 0; i < s.kids.Count; i++)
- {
- if (!(s is Assignment || s is ArgumentDeclarationList) && s.kids[i] is Declaration)
- AddImplicitInitialization(s, i);
- TransformNode((SYMBOL) s.kids[i]);
- }
- }
- /// <summary>
- /// Replaces an instance of the node at s.kids[didx] with an assignment
- /// node. The assignment node has the Declaration node on the left hand
- /// side and a default initializer on the right hand side.
- /// </summary>
- /// <param name="s">
- /// The node containing the Declaration node that needs replacing.
- /// </param>
- /// <param name="didx">Index of the Declaration node to replace.</param>
- private void AddImplicitInitialization(SYMBOL s, int didx)
- {
- // We take the kids for a while to play with them.
- int sKidSize = s.kids.Count;
- object [] sKids = new object[sKidSize];
- for (int i = 0; i < sKidSize; i++)
- sKids[i] = s.kids.Pop();
- // The child to be changed.
- Declaration currentDeclaration = (Declaration) sKids[didx];
- // We need an assignment node.
- Assignment newAssignment = new Assignment(currentDeclaration.yyps,
- currentDeclaration,
- GetZeroConstant(currentDeclaration.yyps, currentDeclaration.Datatype),
- "=");
- sKids[didx] = newAssignment;
- // Put the kids back where they belong.
- for (int i = 0; i < sKidSize; i++)
- s.kids.Add(sKids[i]);
- }
- /// <summary>
- /// Generates the node structure required to generate a default
- /// initialization.
- /// </summary>
- /// <param name="p">
- /// Tools.Parser instance to use when instantiating nodes.
- /// </param>
- /// <param name="constantType">String describing the datatype.</param>
- /// <returns>
- /// A SYMBOL node conaining the appropriate structure for intializing a
- /// constantType.
- /// </returns>
- private SYMBOL GetZeroConstant(Parser p, string constantType)
- {
- switch (constantType)
- {
- case "integer":
- return new Constant(p, constantType, "0");
- case "float":
- return new Constant(p, constantType, "0.0");
- case "string":
- case "key":
- return new Constant(p, constantType, "");
- case "list":
- ArgumentList al = new ArgumentList(p);
- return new ListConstant(p, al);
- case "vector":
- Constant vca = new Constant(p, "float", "0.0");
- Constant vcb = new Constant(p, "float", "0.0");
- Constant vcc = new Constant(p, "float", "0.0");
- ConstantExpression vcea = new ConstantExpression(p, vca);
- ConstantExpression vceb = new ConstantExpression(p, vcb);
- ConstantExpression vcec = new ConstantExpression(p, vcc);
- return new VectorConstant(p, vcea, vceb, vcec);
- case "rotation":
- Constant rca = new Constant(p, "float", "0.0");
- Constant rcb = new Constant(p, "float", "0.0");
- Constant rcc = new Constant(p, "float", "0.0");
- Constant rcd = new Constant(p, "float", "0.0");
- ConstantExpression rcea = new ConstantExpression(p, rca);
- ConstantExpression rceb = new ConstantExpression(p, rcb);
- ConstantExpression rcec = new ConstantExpression(p, rcc);
- ConstantExpression rced = new ConstantExpression(p, rcd);
- return new RotationConstant(p, rcea, rceb, rcec, rced);
- default:
- return null; // this will probably break stuff
- }
- }
- }
- }
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