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- /*
- * Copyright (C) 2007-2008, Jeff Thompson
- *
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the copyright holder nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
- {
- public class Functor3 : IUnifiable
- {
- public readonly Atom _name;
- public readonly object _arg1;
- public readonly object _arg2;
- public readonly object _arg3;
- public Functor3(Atom name, object arg1, object arg2, object arg3)
- {
- _name = name;
- _arg1 = arg1;
- _arg2 = arg2;
- _arg3 = arg3;
- }
- public Functor3(string name, object arg1, object arg2, object arg3)
- : this(Atom.a(name), arg1, arg2, arg3)
- {
- }
- public IEnumerable<bool> unify(object arg)
- {
- arg = YP.getValue(arg);
- if (arg is Functor3)
- {
- Functor3 argFunctor = (Functor3)arg;
- if (_name.Equals(argFunctor._name))
- {
- // disable warning: don't see how we can code this differently short
- // of rewriting the whole thing
- #pragma warning disable 0168
- foreach (bool l1 in YP.unify(_arg1, argFunctor._arg1))
- {
- foreach (bool l2 in YP.unify(_arg2, argFunctor._arg2))
- {
- foreach (bool l3 in YP.unify(_arg3, argFunctor._arg3))
- yield return false;
- }
- }
- #pragma warning restore 0168
- }
- }
- else if (arg is Variable)
- {
- // disable warning: don't see how we can code this differently short
- // of rewriting the whole thing
- #pragma warning disable 0168
- foreach (bool l1 in ((Variable)arg).unify(this))
- yield return false;
- #pragma warning restore 0168
- }
- }
- public override string ToString()
- {
- return _name + "(" + YP.getValue(_arg1) + ", " + YP.getValue(_arg2) + ", " +
- YP.getValue(_arg3) + ")";
- }
- public bool termEqual(object term)
- {
- term = YP.getValue(term);
- if (term is Functor3)
- {
- Functor3 termFunctor = (Functor3)term;
- return _name.Equals(termFunctor._name) && YP.termEqual(_arg1, termFunctor._arg1)
- && YP.termEqual(_arg2, termFunctor._arg2)
- && YP.termEqual(_arg3, termFunctor._arg3);
- }
- return false;
- }
- public bool lessThan(Functor3 functor)
- {
- // Do the equal check first since it is faster.
- if (!_name.Equals(functor._name))
- return _name.lessThan(functor._name);
- if (!YP.termEqual(_arg1, functor._arg1))
- return YP.termLessThan(_arg1, functor._arg1);
- if (!YP.termEqual(_arg2, functor._arg2))
- return YP.termLessThan(_arg2, functor._arg2);
- return YP.termLessThan(_arg3, functor._arg3);
- }
- public bool ground()
- {
- return YP.ground(_arg1) && YP.ground(_arg2) && YP.ground(_arg3);
- }
- public void addUniqueVariables(List<Variable> variableSet)
- {
- YP.addUniqueVariables(_arg1, variableSet);
- YP.addUniqueVariables(_arg2, variableSet);
- YP.addUniqueVariables(_arg3, variableSet);
- }
- public object makeCopy(Variable.CopyStore copyStore)
- {
- return new Functor3(_name, YP.makeCopy(_arg1, copyStore),
- YP.makeCopy(_arg2, copyStore), YP.makeCopy(_arg3, copyStore));
- }
- }
- }
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