Functor1.cs 4.1 KB

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  1. /*
  2. * Copyright (C) 2007-2008, Jeff Thompson
  3. *
  4. * All rights reserved.
  5. *
  6. * Redistribution and use in source and binary forms, with or without
  7. * modification, are permitted provided that the following conditions are met:
  8. *
  9. * * Redistributions of source code must retain the above copyright
  10. * notice, this list of conditions and the following disclaimer.
  11. * * Redistributions in binary form must reproduce the above copyright
  12. * notice, this list of conditions and the following disclaimer in the
  13. * documentation and/or other materials provided with the distribution.
  14. * * Neither the name of the copyright holder nor the names of its contributors
  15. * may be used to endorse or promote products derived from this software
  16. * without specific prior written permission.
  17. *
  18. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  19. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  20. * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  21. * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
  22. * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  23. * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  25. * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
  26. * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  27. * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  28. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  29. */
  30. using System;
  31. using System.Collections.Generic;
  32. namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
  33. {
  34. public class Functor1 : IUnifiable
  35. {
  36. public readonly Atom _name;
  37. public readonly object _arg1;
  38. public Functor1(Atom name, object arg1)
  39. {
  40. _name = name;
  41. _arg1 = arg1;
  42. }
  43. public Functor1(string name, object arg1)
  44. : this(Atom.a(name), arg1)
  45. {
  46. }
  47. public IEnumerable<bool> unify(object arg)
  48. {
  49. arg = YP.getValue(arg);
  50. if (arg is Functor1)
  51. {
  52. Functor1 argFunctor = (Functor1)arg;
  53. if (_name.Equals(argFunctor._name))
  54. {
  55. // disable warning on l1, don't see how we can
  56. // code this differently
  57. #pragma warning disable 0168
  58. foreach (bool l1 in YP.unify(_arg1, argFunctor._arg1))
  59. yield return false;
  60. #pragma warning restore 0168
  61. }
  62. }
  63. else if (arg is Variable)
  64. {
  65. // disable warning on l1, don't see how we can
  66. // code this differently
  67. #pragma warning disable 0168
  68. foreach (bool l1 in ((Variable)arg).unify(this))
  69. yield return false;
  70. #pragma warning restore 0168
  71. }
  72. }
  73. public override string ToString()
  74. {
  75. return _name + "(" + YP.getValue(_arg1) + ")";
  76. }
  77. public bool termEqual(object term)
  78. {
  79. term = YP.getValue(term);
  80. if (term is Functor1)
  81. {
  82. Functor1 termFunctor = (Functor1)term;
  83. return _name.Equals(termFunctor._name) && YP.termEqual(_arg1, termFunctor._arg1);
  84. }
  85. return false;
  86. }
  87. public bool lessThan(Functor1 functor)
  88. {
  89. // Do the equal check first since it is faster.
  90. if (!_name.Equals(functor._name))
  91. return _name.lessThan(functor._name);
  92. return YP.termLessThan(_arg1, functor._arg1);
  93. }
  94. public bool ground()
  95. {
  96. return YP.ground(_arg1);
  97. }
  98. public void addUniqueVariables(List<Variable> variableSet)
  99. {
  100. YP.addUniqueVariables(_arg1, variableSet);
  101. }
  102. public object makeCopy(Variable.CopyStore copyStore)
  103. {
  104. return new Functor1(_name, YP.makeCopy(_arg1, copyStore));
  105. }
  106. }
  107. }