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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using libsecondlife;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Region.Environment.Scenes;
- using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
- namespace OpenSim.Region.ScriptEngine.Common
- {
- public class ScriptServerInterfaces
- {
- public interface RemoteEvents
- {
- void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient);
- void OnRezScript(uint localID, LLUUID itemID, string script, int startParam, bool postOnRez);
- void OnRemoveScript(uint localID, LLUUID itemID);
- void state_exit(uint localID);
- void touch(uint localID, LLUUID itemID);
- void touch_end(uint localID, LLUUID itemID);
- void collision_start(uint localID, ColliderArgs col);
- void collision(uint localID, ColliderArgs col);
- void collision_end(uint localID, ColliderArgs col);
- void land_collision_start(uint localID, LLUUID itemID);
- void land_collision(uint localID, ColliderArgs col);
- void land_collision_end(uint localID, LLUUID itemID);
- void timer(uint localID, LLUUID itemID);
- void listen(uint localID, LLUUID itemID);
- void on_rez(uint localID, LLUUID itemID);
- void sensor(uint localID, LLUUID itemID);
- void no_sensor(uint localID, LLUUID itemID);
- void control(uint localID, LLUUID itemID, LLUUID agentID, uint held, uint change);
- void money(uint LocalID, LLUUID agentID, int amount);
- void email(uint localID, LLUUID itemID);
- void at_target(uint localID, uint handle, LLVector3 targetpos, LLVector3 atpos);
- void not_at_target(uint localID);
- void at_rot_target(uint localID, LLUUID itemID);
- void not_at_rot_target(uint localID, LLUUID itemID);
- void run_time_permissions(uint localID, LLUUID itemID);
- void changed(uint localID, LLUUID itemID);
- void attach(uint localID, LLUUID itemID);
- void dataserver(uint localID, LLUUID itemID);
- void link_message(uint localID, LLUUID itemID);
- void moving_start(uint localID, LLUUID itemID);
- void moving_end(uint localID, LLUUID itemID);
- void object_rez(uint localID, LLUUID itemID);
- void remote_data(uint localID, LLUUID itemID);
- void http_response(uint localID, LLUUID itemID);
- }
-
- public interface ServerRemotingObject
- {
- RemoteEvents Events();
- }
- public interface ScriptEngine
- {
- RemoteEvents EventManager();
- void InitializeEngine(Scene Sceneworld, IConfigSource config, bool DontHookUp, ScriptManager newScriptManager);
- ScriptManager GetScriptManager();
- }
- }
- }
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