123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections.Generic;
- using System.Reflection;
- using Axiom.Math;
- using log4net;
- using Nini.Config;
- using OpenSim.Framework;
- namespace OpenSim.Region.Physics.Manager
- {
- public delegate void physicsCrash();
- public abstract class PhysicsScene
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- // The only thing that should register for this event is the InnerScene
- // Anything else could cause problems.
- public event physicsCrash OnPhysicsCrash;
- public static PhysicsScene Null
- {
- get { return new NullPhysicsScene(); }
- }
- public virtual void TriggerPhysicsBasedRestart()
- {
- physicsCrash handler = OnPhysicsCrash;
- if (handler != null)
- {
- OnPhysicsCrash();
- }
- }
- public abstract void Initialise(IMesher meshmerizer, IConfigSource config);
- public abstract PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size);
- public abstract void RemoveAvatar(PhysicsActor actor);
- public abstract void RemovePrim(PhysicsActor prim);
- public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
- PhysicsVector size, Quaternion rotation); //To be removed
- public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
- PhysicsVector size, Quaternion rotation, bool isPhysical);
- public abstract void AddPhysicsActorTaint(PhysicsActor prim);
- public abstract float Simulate(float timeStep);
- public abstract void GetResults();
- public abstract void SetTerrain(float[] heightMap);
- public abstract void SetWaterLevel(float baseheight);
- public abstract void DeleteTerrain();
- public abstract void Dispose();
- public abstract Dictionary<uint, float> GetTopColliders();
- public abstract bool IsThreaded { get; }
- private class NullPhysicsScene : PhysicsScene
- {
- private static int m_workIndicator;
- public override void Initialise(IMesher meshmerizer, IConfigSource config)
- {
- // Does nothing right now
- }
- public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size)
- {
- m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddAvatar({0})", position);
- return PhysicsActor.Null;
- }
- public override void RemoveAvatar(PhysicsActor actor)
- {
- }
- public override void RemovePrim(PhysicsActor prim)
- {
- }
- public override void SetWaterLevel(float baseheight)
- {
- }
- /*
- public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation)
- {
- m_log.InfoFormat("NullPhysicsScene : AddPrim({0},{1})", position, size);
- return PhysicsActor.Null;
- }
- */
- public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
- PhysicsVector size, Quaternion rotation) //To be removed
- {
- return AddPrimShape(primName, pbs, position, size, rotation, false);
- }
- public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
- PhysicsVector size, Quaternion rotation, bool isPhysical)
- {
- m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddPrim({0},{1})", position, size);
- return PhysicsActor.Null;
- }
- public override void AddPhysicsActorTaint(PhysicsActor prim)
- {
- }
- public override float Simulate(float timeStep)
- {
- m_workIndicator = (m_workIndicator + 1) % 10;
- return 0f;
- }
- public override void GetResults()
- {
- m_log.Info("[PHYSICS]: NullPhysicsScene : GetResults()");
- }
- public override void SetTerrain(float[] heightMap)
- {
- m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
- }
- public override void DeleteTerrain()
- {
- }
- public override bool IsThreaded
- {
- get { return false; }
- }
- public override void Dispose()
- {
- }
- public override Dictionary<uint,float> GetTopColliders()
- {
- Dictionary<uint, float> returncolliders = new Dictionary<uint, float>();
- return returncolliders;
- }
- }
- }
- }
|