SimStatsReporter.cs 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406
  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Timers;
  29. using libsecondlife.Packets;
  30. using OpenSim.Framework;
  31. using OpenSim.Framework.Statistics;
  32. using OpenSim.Region.Environment.Interfaces;
  33. namespace OpenSim.Region.Environment.Scenes
  34. {
  35. public class SimStatsReporter
  36. {
  37. public delegate void SendStatResult(SimStatsPacket pack);
  38. public event SendStatResult OnSendStatsResult;
  39. private SendStatResult handlerSendStatResult = null;
  40. private enum Stats : uint
  41. {
  42. TimeDilation = 0,
  43. SimFPS = 1,
  44. PhysicsFPS = 2,
  45. AgentUpdates = 3,
  46. FrameMS = 4,
  47. NetMS = 5,
  48. OtherMS = 6,
  49. PhysicsMS = 7,
  50. AgentMS = 8,
  51. ImageMS = 9,
  52. ScriptMS = 10,
  53. TotalPrim = 11,
  54. ActivePrim = 12,
  55. Agents = 13,
  56. ChildAgents = 14,
  57. ActiveScripts = 15,
  58. ScriptLinesPerSecond = 16,
  59. InPacketsPerSecond = 17,
  60. OutPacketsPerSecond = 18,
  61. PendingDownloads = 19,
  62. PendingUploads = 20,
  63. UnAckedBytes = 24,
  64. }
  65. // Sending a stats update every 3 seconds
  66. private int statsUpdatesEveryMS = 3000;
  67. private float statsUpdateFactor = 0;
  68. private float m_timeDilation = 0;
  69. private int m_fps = 0;
  70. private float m_pfps = 0;
  71. private int m_agentUpdates = 0;
  72. private int m_frameMS = 0;
  73. private int m_netMS = 0;
  74. private int m_agentMS = 0;
  75. private int m_physicsMS = 0;
  76. private int m_imageMS = 0;
  77. private int m_otherMS = 0;
  78. //Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed.
  79. //Ckrinke private int m_scriptMS = 0;
  80. private int m_rootAgents = 0;
  81. private int m_childAgents = 0;
  82. private int m_numPrim = 0;
  83. private int m_inPacketsPerSecond = 0;
  84. private int m_outPacketsPerSecond = 0;
  85. private int m_activePrim = 0;
  86. private int m_unAckedBytes = 0;
  87. private int m_pendingDownloads = 0;
  88. private int m_pendingUploads = 0;
  89. private int m_activeScripts = 0;
  90. private int m_scriptLinesPerSecond = 0;
  91. private int objectCapacity = 45000;
  92. SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[21];
  93. SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock();
  94. SimStatsPacket statpack = (SimStatsPacket)PacketPool.Instance.GetPacket(PacketType.SimStats);
  95. private Scene m_scene;
  96. private RegionInfo ReportingRegion;
  97. private Timer m_report = new Timer();
  98. public SimStatsReporter(Scene scene)
  99. {
  100. statsUpdateFactor = (float)(statsUpdatesEveryMS / 1000);
  101. m_scene = scene;
  102. ReportingRegion = scene.RegionInfo;
  103. for (int i = 0; i<21;i++)
  104. {
  105. sb[i] = new SimStatsPacket.StatBlock();
  106. }
  107. m_report.AutoReset = true;
  108. m_report.Interval = statsUpdatesEveryMS;
  109. m_report.Elapsed += new ElapsedEventHandler(statsHeartBeat);
  110. m_report.Enabled = true;
  111. if (StatsManager.SimExtraStats != null)
  112. OnSendStatsResult += StatsManager.SimExtraStats.ReceiveClassicSimStatsPacket;
  113. }
  114. public void SetUpdateMS(int ms)
  115. {
  116. statsUpdatesEveryMS = ms;
  117. statsUpdateFactor = (float)(statsUpdatesEveryMS / 1000);
  118. m_report.Interval = statsUpdatesEveryMS;
  119. }
  120. private void statsHeartBeat(object sender, EventArgs e)
  121. {
  122. // Know what's not thread safe in Mono... modifying timers.
  123. // System.Console.WriteLine("Firing Stats Heart Beat");
  124. lock (m_report)
  125. {
  126. // Packet is already initialized and ready for data insert
  127. statpack.Region = rb;
  128. statpack.Region.RegionX = ReportingRegion.RegionLocX;
  129. statpack.Region.RegionY = ReportingRegion.RegionLocY;
  130. try
  131. {
  132. IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
  133. statpack.Region.RegionFlags = estateModule.GetRegionFlags();
  134. }
  135. catch (Exception)
  136. {
  137. statpack.Region.RegionFlags = (uint) 0;
  138. }
  139. statpack.Region.ObjectCapacity = (uint) objectCapacity;
  140. #region various statistic googly moogly
  141. // Our FPS is actually 10fps, so multiplying by 5 to get the amount that people expect there
  142. // 0-50 is pretty close to 0-45
  143. float simfps = (int) ((m_fps * 5));
  144. //if (simfps > 45)
  145. //simfps = simfps - (simfps - 45);
  146. //if (simfps < 0)
  147. //simfps = 0;
  148. //
  149. float physfps = ((m_pfps / 1000));
  150. //if (physfps > 600)
  151. //physfps = physfps - (physfps - 600);
  152. if (physfps < 0)
  153. physfps = 0;
  154. #endregion
  155. //Our time dilation is 0.91 when we're running a full speed,
  156. // therefore to make sure we get an appropriate range,
  157. // we have to factor in our error. (0.10f * statsUpdateFactor)
  158. // multiplies the fix for the error times the amount of times it'll occur a second
  159. // / 10 divides the value by the number of times the sim heartbeat runs (10fps)
  160. // Then we divide the whole amount by the amount of seconds pass in between stats updates.
  161. sb[0].StatID = (uint) Stats.TimeDilation;
  162. sb[0].StatValue = m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor));
  163. sb[1].StatID = (uint) Stats.SimFPS;
  164. sb[1].StatValue = simfps/statsUpdateFactor;
  165. sb[2].StatID = (uint) Stats.PhysicsFPS;
  166. sb[2].StatValue = physfps / statsUpdateFactor;
  167. sb[3].StatID = (uint) Stats.AgentUpdates;
  168. sb[3].StatValue = (m_agentUpdates / statsUpdateFactor);
  169. sb[4].StatID = (uint) Stats.Agents;
  170. sb[4].StatValue = m_rootAgents;
  171. sb[5].StatID = (uint) Stats.ChildAgents;
  172. sb[5].StatValue = m_childAgents;
  173. sb[6].StatID = (uint) Stats.TotalPrim;
  174. sb[6].StatValue = m_numPrim;
  175. sb[7].StatID = (uint) Stats.ActivePrim;
  176. sb[7].StatValue = m_activePrim;
  177. sb[8].StatID = (uint)Stats.FrameMS;
  178. sb[8].StatValue = m_frameMS / statsUpdateFactor;
  179. sb[9].StatID = (uint)Stats.NetMS;
  180. sb[9].StatValue = m_netMS / statsUpdateFactor;
  181. sb[10].StatID = (uint)Stats.PhysicsMS;
  182. sb[10].StatValue = m_physicsMS / statsUpdateFactor;
  183. sb[11].StatID = (uint)Stats.ImageMS ;
  184. sb[11].StatValue = m_imageMS / statsUpdateFactor;
  185. sb[12].StatID = (uint)Stats.OtherMS;
  186. sb[12].StatValue = m_otherMS / statsUpdateFactor;
  187. sb[13].StatID = (uint)Stats.InPacketsPerSecond;
  188. sb[13].StatValue = (m_inPacketsPerSecond);
  189. sb[14].StatID = (uint)Stats.OutPacketsPerSecond;
  190. sb[14].StatValue = (m_outPacketsPerSecond / statsUpdateFactor);
  191. sb[15].StatID = (uint)Stats.UnAckedBytes;
  192. sb[15].StatValue = m_unAckedBytes;
  193. sb[16].StatID = (uint)Stats.AgentMS;
  194. sb[16].StatValue = m_agentMS / statsUpdateFactor;
  195. sb[17].StatID = (uint)Stats.PendingDownloads;
  196. sb[17].StatValue = m_pendingDownloads;
  197. sb[18].StatID = (uint)Stats.PendingUploads;
  198. sb[18].StatValue = m_pendingUploads;
  199. sb[19].StatID = (uint)Stats.ActiveScripts;
  200. sb[19].StatValue = m_activeScripts;
  201. sb[20].StatID = (uint)Stats.ScriptLinesPerSecond;
  202. sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor;
  203. statpack.Stat = sb;
  204. handlerSendStatResult = OnSendStatsResult;
  205. if (handlerSendStatResult != null)
  206. {
  207. handlerSendStatResult(statpack);
  208. }
  209. resetvalues();
  210. }
  211. }
  212. private void resetvalues()
  213. {
  214. m_timeDilation = 0;
  215. m_fps = 0;
  216. m_pfps = 0;
  217. m_agentUpdates = 0;
  218. m_inPacketsPerSecond = 0;
  219. m_outPacketsPerSecond = 0;
  220. m_unAckedBytes = 0;
  221. m_scriptLinesPerSecond = 0;
  222. m_frameMS = 0;
  223. m_agentMS = 0;
  224. m_netMS = 0;
  225. m_physicsMS = 0;
  226. m_imageMS = 0;
  227. m_otherMS = 0;
  228. //Ckrinke This variable is not used, so comment to remove compiler warning until it is used.
  229. //Ckrinke m_scriptMS = 0;
  230. }
  231. # region methods called from Scene
  232. // The majority of these functions are additive
  233. // so that you can easily change the amount of
  234. // seconds in between sim stats updates
  235. public void AddTimeDilation(float td)
  236. {
  237. //float tdsetting = td;
  238. //if (tdsetting > 1.0f)
  239. //tdsetting = (tdsetting - (tdsetting - 0.91f));
  240. //if (tdsetting < 0)
  241. //tdsetting = 0.0f;
  242. m_timeDilation = td;
  243. }
  244. public void SetRootAgents(int rootAgents)
  245. {
  246. m_rootAgents = rootAgents;
  247. }
  248. public void SetChildAgents(int childAgents)
  249. {
  250. m_childAgents = childAgents;
  251. }
  252. public void SetObjects(int objects)
  253. {
  254. m_numPrim = objects;
  255. }
  256. public void SetActiveObjects(int objects)
  257. {
  258. m_activePrim = objects;
  259. }
  260. public void AddFPS(int frames)
  261. {
  262. m_fps += frames;
  263. }
  264. public void AddPhysicsFPS(float frames)
  265. {
  266. m_pfps += frames;
  267. }
  268. public void AddAgentUpdates(int numUpdates)
  269. {
  270. m_agentUpdates += numUpdates;
  271. }
  272. public void AddInPackets(int numPackets)
  273. {
  274. m_inPacketsPerSecond += numPackets;
  275. }
  276. public void AddOutPackets(int numPackets)
  277. {
  278. m_outPacketsPerSecond += numPackets;
  279. }
  280. public void AddunAckedBytes(int numBytes)
  281. {
  282. m_unAckedBytes += numBytes;
  283. }
  284. public void addFrameMS(int ms)
  285. {
  286. m_frameMS += ms;
  287. }
  288. public void addNetMS(int ms)
  289. {
  290. m_netMS += ms;
  291. }
  292. public void addAgentMS(int ms)
  293. {
  294. m_agentMS += ms;
  295. }
  296. public void addPhysicsMS(int ms)
  297. {
  298. m_physicsMS += ms;
  299. }
  300. public void addImageMS(int ms)
  301. {
  302. m_imageMS += ms;
  303. }
  304. public void addOtherMS(int ms)
  305. {
  306. m_otherMS += ms;
  307. }
  308. // private static readonly log4net.ILog m_log
  309. // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
  310. public void addPendingDownload(int count)
  311. {
  312. m_pendingDownloads += count;
  313. //m_log.InfoFormat("[stats]: Adding {0} to pending downloads to make {1}", count, m_pendingDownloads);
  314. }
  315. public void addScriptLines(int count)
  316. {
  317. m_scriptLinesPerSecond += count;
  318. }
  319. public void SetActiveScripts(int count)
  320. {
  321. m_activeScripts = count;
  322. }
  323. public void SetObjectCapacity(int objects)
  324. {
  325. objectCapacity = objects;
  326. }
  327. #endregion
  328. }
  329. }