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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Drawing;
- using Nini.Config;
- using OpenJPEGNet;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Scenes;
- namespace OpenSim.Region.Environment.Modules.World.WorldMap
- {
- internal class MapImageModule : IMapImageGenerator, IRegionModule
- {
- private Scene m_scene;
- #region IMapImageGenerator Members
- public byte[] WriteJpeg2000Image(string gradientmap)
- {
- byte[] imageData = null;
- Bitmap bmp = TerrainToBitmap(gradientmap);
- try
- {
- imageData = OpenJPEG.EncodeFromImage(bmp, true);
- }
- catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke
- {
- Console.WriteLine("Failed generating terrain map: " + e);
- }
- return imageData;
- }
- #endregion
- #region IRegionModule Members
- public void Initialise(Scene scene, IConfigSource source)
- {
- m_scene = scene;
- m_scene.RegisterModuleInterface<IMapImageGenerator>(this);
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public string Name
- {
- get { return "MapImageModule"; }
- }
- public bool IsSharedModule
- {
- get { return false; }
- }
- #endregion
- private void ShadeBuildings(Bitmap map)
- {
- lock (map)
- {
- lock (m_scene.Entities)
- {
- foreach (EntityBase entity in m_scene.Entities.Values)
- {
- if (entity is SceneObjectGroup)
- {
- SceneObjectGroup sog = (SceneObjectGroup) entity;
- foreach (SceneObjectPart primitive in sog.Children.Values)
- {
- int x = (int) (primitive.AbsolutePosition.X - (primitive.Scale.X / 2));
- int y = (int) (primitive.AbsolutePosition.Y - (primitive.Scale.Y / 2));
- int w = (int) primitive.Scale.X;
- int h = (int) primitive.Scale.Y;
- int dx;
- for (dx = x; dx < x + w; dx++)
- {
- int dy;
- for (dy = y; dy < y + h; dy++)
- {
- if (x < 0 || y < 0)
- continue;
- if (x >= map.Width || y >= map.Height)
- continue;
- map.SetPixel(dx, dy, Color.DarkGray);
- }
- }
- }
- }
- }
- }
- }
- }
- private Bitmap TerrainToBitmap(string gradientmap)
- {
- Bitmap gradientmapLd = new Bitmap(gradientmap);
- int pallete = gradientmapLd.Height;
- Bitmap bmp = new Bitmap(m_scene.Heightmap.Width, m_scene.Heightmap.Height);
- Color[] colours = new Color[pallete];
- for (int i = 0; i < pallete; i++)
- {
- colours[i] = gradientmapLd.GetPixel(0, i);
- }
- lock (m_scene.Heightmap)
- {
- ITerrainChannel copy = m_scene.Heightmap;
- for (int y = 0; y < copy.Height; y++)
- {
- for (int x = 0; x < copy.Width; x++)
- {
- // 512 is the largest possible height before colours clamp
- int colorindex = (int) (Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1));
- // Handle error conditions
- if (colorindex > pallete - 1 || colorindex < 0)
- bmp.SetPixel(x, copy.Height - y - 1, Color.Red);
- else
- bmp.SetPixel(x, copy.Height - y - 1, colours[colorindex]);
- }
- }
- ShadeBuildings(bmp);
- return bmp;
- }
- }
- }
- }
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