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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using libsecondlife;
- using log4net;
- using OpenSim.Framework;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Scenes;
- namespace OpenSim.Region.Environment.Modules.World.Land
- {
- /// <summary>
- /// Keeps track of a specific piece of land's information
- /// </summary>
- public class LandObject : ILandObject
- {
- #region Member Variables
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private bool[,] m_landBitmap = new bool[64,64];
- protected LandData m_landData = new LandData();
- protected Scene m_scene;
- protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>();
- public bool[,] landBitmap
- {
- get { return m_landBitmap; }
- set { m_landBitmap = value; }
- }
- #endregion
- #region ILandObject Members
- public LandData landData
- {
- get { return m_landData; }
- set { m_landData = value; }
- }
- public LLUUID regionUUID
- {
- get { return m_scene.RegionInfo.RegionID; }
- }
- #region Constructors
- public LandObject(LLUUID owner_id, bool is_group_owned, Scene scene)
- {
- m_scene = scene;
- landData.ownerID = owner_id;
- landData.isGroupOwned = is_group_owned;
- }
- #endregion
- #region Member Functions
- #region General Functions
- /// <summary>
- /// Checks to see if this land object contains a point
- /// </summary>
- /// <param name="x"></param>
- /// <param name="y"></param>
- /// <returns>Returns true if the piece of land contains the specified point</returns>
- public bool containsPoint(int x, int y)
- {
- if (x >= 0 && y >= 0 && x <= Constants.RegionSize && x <= Constants.RegionSize)
- {
- return (landBitmap[x / 4, y / 4] == true);
- }
- else
- {
- return false;
- }
- }
- public ILandObject Copy()
- {
- ILandObject newLand = new LandObject(landData.ownerID, landData.isGroupOwned, m_scene);
- //Place all new variables here!
- newLand.landBitmap = (bool[,]) (landBitmap.Clone());
- newLand.landData = landData.Copy();
- return newLand;
- }
-
- static overrideParcelMaxPrimCountDelegate overrideParcelMaxPrimCount;
- static overrideSimulatorMaxPrimCountDelegate overrideSimulatorMaxPrimCount;
- public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel)
- {
- overrideParcelMaxPrimCount = overrideDel;
- }
- public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel)
- {
- overrideSimulatorMaxPrimCount = overrideDel;
- }
- public int getParcelMaxPrimCount(ILandObject thisObject)
- {
- if (overrideParcelMaxPrimCount != null)
- {
- return overrideParcelMaxPrimCount(thisObject);
- }
- else
- {
- //Normal Calculations
- return Convert.ToInt32(
- Math.Round((Convert.ToDecimal(landData.area) / Convert.ToDecimal(65536)) * m_scene.objectCapacity *
- Convert.ToDecimal(m_scene.RegionInfo.RegionSettings.ObjectBonus))); ;
- }
- }
- public int getSimulatorMaxPrimCount(ILandObject thisObject)
- {
- if (overrideSimulatorMaxPrimCount != null)
- {
- return overrideSimulatorMaxPrimCount(thisObject);
- }
- else
- {
- //Normal Calculations
- return m_scene.objectCapacity;
- }
- }
- #endregion
-
- #region Packet Request Handling
- public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)
- {
- IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
- uint regionFlags = 336723974 & ~((uint)(Simulator.RegionFlags.AllowLandmark | Simulator.RegionFlags.AllowSetHome));
- if(estateModule != null)
- regionFlags = estateModule.GetRegionFlags();
- if((landData.landFlags & (uint)Parcel.ParcelFlags.AllowLandmark) != 0)
- regionFlags |= (uint)Simulator.RegionFlags.AllowLandmark;
- if(landData.ownerID == remote_client.AgentId)
- regionFlags |= (uint)Simulator.RegionFlags.AllowSetHome;
- remote_client.SendLandProperties(remote_client, sequence_id,
- snap_selection, request_result, landData,
- (float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
- getParcelMaxPrimCount(this),
- getSimulatorMaxPrimCount(this), regionFlags);
- }
- public void updateLandProperties(LandUpdateArgs args, IClientAPI remote_client)
- {
- if (m_scene.ExternalChecks.ExternalChecksCanEditParcel(remote_client.AgentId,this))
- {
- //Needs later group support
- LandData newData = landData.Copy();
- if (args.AuthBuyerID != newData.authBuyerID || args.SalePrice != newData.salePrice)
- {
- if (m_scene.ExternalChecks.ExternalChecksCanSellParcel(remote_client.AgentId, this))
- {
- newData.authBuyerID = args.AuthBuyerID;
- newData.salePrice = args.SalePrice;
- }
- }
- newData.category = args.Category;
- newData.landDesc = args.Desc;
- newData.groupID = args.GroupID;
- newData.landingType = args.LandingType;
- newData.mediaAutoScale = args.MediaAutoScale;
- newData.mediaID = args.MediaID;
- newData.mediaURL = args.MediaURL;
- newData.musicURL = args.MusicURL;
- newData.landName = args.Name;
- newData.landFlags = args.ParcelFlags;
- newData.passHours = args.PassHours;
- newData.passPrice = args.PassPrice;
- newData.snapshotID = args.SnapshotID;
- newData.userLocation = args.UserLocation;
- newData.userLookAt = args.UserLookAt;
- m_scene.LandChannel.UpdateLandObject(landData.localID, newData);
- sendLandUpdateToAvatarsOverMe();
- }
- }
- public void updateLandSold(LLUUID avatarID, LLUUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area)
- {
- LandData newData = landData.Copy();
- newData.ownerID = avatarID;
- newData.groupID = groupID;
- newData.isGroupOwned = groupOwned;
- //newData.auctionID = AuctionID;
- newData.claimDate = Util.UnixTimeSinceEpoch();
- newData.claimPrice = claimprice;
- newData.salePrice = 0;
- newData.authBuyerID = LLUUID.Zero;
- newData.landFlags &= ~(uint) (Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects);
- m_scene.LandChannel.UpdateLandObject(landData.localID, newData);
- sendLandUpdateToAvatarsOverMe();
- }
- public bool isEitherBannedOrRestricted(LLUUID avatar)
- {
- if (isBannedFromLand(avatar))
- {
- return true;
- }
- else if (isRestrictedFromLand(avatar))
- {
- return true;
- }
- return false;
- }
- public bool isBannedFromLand(LLUUID avatar)
- {
- if ((landData.landFlags & (uint) Parcel.ParcelFlags.UseBanList) > 0)
- {
- ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
- entry.AgentID = avatar;
- entry.Flags = ParcelManager.AccessList.Ban;
- entry.Time = new DateTime();
- if (landData.parcelAccessList.Contains(entry))
- {
- //They are banned, so lets send them a notice about this parcel
- return true;
- }
- }
- return false;
- }
- public bool isRestrictedFromLand(LLUUID avatar)
- {
- if ((landData.landFlags & (uint) Parcel.ParcelFlags.UseAccessList) > 0)
- {
- ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
- entry.AgentID = avatar;
- entry.Flags = ParcelManager.AccessList.Access;
- entry.Time = new DateTime();
- if (!landData.parcelAccessList.Contains(entry))
- {
- //They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel
- return true;
- }
- }
- return false;
- }
- public void sendLandUpdateToClient(IClientAPI remote_client)
- {
- sendLandProperties(0, false, 0, remote_client);
- }
- public void sendLandUpdateToAvatarsOverMe()
- {
- List<ScenePresence> avatars = m_scene.GetAvatars();
- ILandObject over = null;
- for (int i = 0; i < avatars.Count; i++)
- {
- try
- {
- over =
- m_scene.LandChannel.GetLandObject((int) Math.Max(255, Math.Min(0, Math.Round(avatars[i].AbsolutePosition.X))),
- (int) Math.Max(255, Math.Min(0, Math.Round(avatars[i].AbsolutePosition.Y))));
- }
- catch (Exception)
- {
- m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatars[i].AbsolutePosition.X) + " y: " +
- Math.Round(avatars[i].AbsolutePosition.Y));
- }
- if (over != null)
- {
- if (over.landData.localID == landData.localID)
- {
- if (((over.landData.landFlags & (uint)Parcel.ParcelFlags.AllowDamage) != 0) && m_scene.RegionInfo.RegionSettings.AllowDamage)
- avatars[i].Invulnerable = false;
- else
- avatars[i].Invulnerable = true;
- sendLandUpdateToClient(avatars[i].ControllingClient);
- }
- }
- }
- }
- #endregion
- #region AccessList Functions
- public List<LLUUID> createAccessListArrayByFlag(ParcelManager.AccessList flag)
- {
- List<LLUUID> list = new List<LLUUID>();
- foreach (ParcelManager.ParcelAccessEntry entry in landData.parcelAccessList)
- {
- if (entry.Flags == flag)
- {
- list.Add(entry.AgentID);
- }
- }
- if (list.Count == 0)
- {
- list.Add(LLUUID.Zero);
- }
- return list;
- }
- public void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID,
- IClientAPI remote_client)
- {
- if (flags == (uint) ParcelManager.AccessList.Access || flags == (uint) ParcelManager.AccessList.Both)
- {
- List<LLUUID> avatars = createAccessListArrayByFlag(ParcelManager.AccessList.Access);
- remote_client.SendLandAccessListData(avatars,(uint) ParcelManager.AccessList.Access,landData.localID);
- }
- if (flags == (uint) ParcelManager.AccessList.Ban || flags == (uint) ParcelManager.AccessList.Both)
- {
- List<LLUUID> avatars = createAccessListArrayByFlag(ParcelManager.AccessList.Ban);
- remote_client.SendLandAccessListData(avatars, (uint)ParcelManager.AccessList.Ban, landData.localID);
- }
- }
- public void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client)
- {
- LandData newData = landData.Copy();
- if (entries.Count == 1 && entries[0].AgentID == LLUUID.Zero)
- {
- entries.Clear();
- }
- List<ParcelManager.ParcelAccessEntry> toRemove = new List<ParcelManager.ParcelAccessEntry>();
- foreach (ParcelManager.ParcelAccessEntry entry in newData.parcelAccessList)
- {
- if (entry.Flags == (ParcelManager.AccessList) flags)
- {
- toRemove.Add(entry);
- }
- }
- foreach (ParcelManager.ParcelAccessEntry entry in toRemove)
- {
- newData.parcelAccessList.Remove(entry);
- }
- foreach (ParcelManager.ParcelAccessEntry entry in entries)
- {
- ParcelManager.ParcelAccessEntry temp = new ParcelManager.ParcelAccessEntry();
- temp.AgentID = entry.AgentID;
- temp.Time = new DateTime(); //Pointless? Yes.
- temp.Flags = (ParcelManager.AccessList) flags;
- if (!newData.parcelAccessList.Contains(temp))
- {
- newData.parcelAccessList.Add(temp);
- }
- }
- m_scene.LandChannel.UpdateLandObject(landData.localID, newData);
- }
- #endregion
- #region Update Functions
- public void updateLandBitmapByteArray()
- {
- landData.landBitmapByteArray = convertLandBitmapToBytes();
- }
- /// <summary>
- /// Update all settings in land such as area, bitmap byte array, etc
- /// </summary>
- public void forceUpdateLandInfo()
- {
- updateAABBAndAreaValues();
- updateLandBitmapByteArray();
- }
- public void setLandBitmapFromByteArray()
- {
- landBitmap = convertBytesToLandBitmap();
- }
- /// <summary>
- /// Updates the AABBMin and AABBMax values after area/shape modification of the land object
- /// </summary>
- private void updateAABBAndAreaValues()
- {
- int min_x = 64;
- int min_y = 64;
- int max_x = 0;
- int max_y = 0;
- int tempArea = 0;
- int x, y;
- for (x = 0; x < 64; x++)
- {
- for (y = 0; y < 64; y++)
- {
- if (landBitmap[x, y] == true)
- {
- if (min_x > x) min_x = x;
- if (min_y > y) min_y = y;
- if (max_x < x) max_x = x;
- if (max_y < y) max_y = y;
- tempArea += 16; //16sqm peice of land
- }
- }
- }
- int tx = min_x * 4;
- if (tx > 255)
- tx = 255;
- int ty = min_y * 4;
- if (ty > 255)
- ty = 255;
- landData.AABBMin =
- new LLVector3((float) (min_x * 4), (float) (min_y * 4),
- (float) m_scene.Heightmap[tx, ty]);
- tx = max_x * 4;
- if (tx > 255)
- tx = 255;
- ty = max_y * 4;
- if (ty > 255)
- ty = 255;
- landData.AABBMax =
- new LLVector3((float) (max_x * 4), (float) (max_y * 4),
- (float) m_scene.Heightmap[tx, ty]);
- landData.area = tempArea;
- }
- #endregion
- #region Land Bitmap Functions
- /// <summary>
- /// Sets the land's bitmap manually
- /// </summary>
- /// <param name="bitmap">64x64 block representing where this land is on a map</param>
- public void setLandBitmap(bool[,] bitmap)
- {
- if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2)
- {
- //Throw an exception - The bitmap is not 64x64
- //throw new Exception("Error: Invalid Parcel Bitmap");
- }
- else
- {
- //Valid: Lets set it
- landBitmap = bitmap;
- forceUpdateLandInfo();
- }
- }
- /// <summary>
- /// Gets the land's bitmap manually
- /// </summary>
- /// <returns></returns>
- public bool[,] getLandBitmap()
- {
- return landBitmap;
- }
- /// <summary>
- /// Full sim land object creation
- /// </summary>
- /// <returns></returns>
- public bool[,] basicFullRegionLandBitmap()
- {
- return getSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize);
- }
- /// <summary>
- /// Used to modify the bitmap between the x and y points. Points use 64 scale
- /// </summary>
- /// <param name="start_x"></param>
- /// <param name="start_y"></param>
- /// <param name="end_x"></param>
- /// <param name="end_y"></param>
- /// <returns></returns>
- public bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y)
- {
- bool[,] tempBitmap = new bool[64,64];
- tempBitmap.Initialize();
- tempBitmap = modifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
- return tempBitmap;
- }
- /// <summary>
- /// Change a land bitmap at within a square and set those points to a specific value
- /// </summary>
- /// <param name="land_bitmap"></param>
- /// <param name="start_x"></param>
- /// <param name="start_y"></param>
- /// <param name="end_x"></param>
- /// <param name="end_y"></param>
- /// <param name="set_value"></param>
- /// <returns></returns>
- public bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y,
- bool set_value)
- {
- if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2)
- {
- //Throw an exception - The bitmap is not 64x64
- //throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()");
- }
- int x, y;
- for (y = 0; y < 64; y++)
- {
- for (x = 0; x < 64; x++)
- {
- if (x >= start_x / 4 && x < end_x / 4
- && y >= start_y / 4 && y < end_y / 4)
- {
- land_bitmap[x, y] = set_value;
- }
- }
- }
- return land_bitmap;
- }
- /// <summary>
- /// Join the true values of 2 bitmaps together
- /// </summary>
- /// <param name="bitmap_base"></param>
- /// <param name="bitmap_add"></param>
- /// <returns></returns>
- public bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
- {
- if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2)
- {
- //Throw an exception - The bitmap is not 64x64
- throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps");
- }
- if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2)
- {
- //Throw an exception - The bitmap is not 64x64
- throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps");
- }
- int x, y;
- for (y = 0; y < 64; y++)
- {
- for (x = 0; x < 64; x++)
- {
- if (bitmap_add[x, y])
- {
- bitmap_base[x, y] = true;
- }
- }
- }
- return bitmap_base;
- }
- /// <summary>
- /// Converts the land bitmap to a packet friendly byte array
- /// </summary>
- /// <returns></returns>
- private byte[] convertLandBitmapToBytes()
- {
- byte[] tempConvertArr = new byte[512];
- byte tempByte = 0;
- int x, y, i, byteNum = 0;
- i = 0;
- for (y = 0; y < 64; y++)
- {
- for (x = 0; x < 64; x++)
- {
- tempByte = Convert.ToByte(tempByte | Convert.ToByte(landBitmap[x, y]) << (i++ % 8));
- if (i % 8 == 0)
- {
- tempConvertArr[byteNum] = tempByte;
- tempByte = (byte) 0;
- i = 0;
- byteNum++;
- }
- }
- }
- return tempConvertArr;
- }
- private bool[,] convertBytesToLandBitmap()
- {
- bool[,] tempConvertMap = new bool[64,64];
- tempConvertMap.Initialize();
- byte tempByte = 0;
- int x = 0, y = 0, i = 0, bitNum = 0;
- for (i = 0; i < 512; i++)
- {
- tempByte = landData.landBitmapByteArray[i];
- for (bitNum = 0; bitNum < 8; bitNum++)
- {
- bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1);
- tempConvertMap[x, y] = bit;
- x++;
- if (x > 63)
- {
- x = 0;
- y++;
- }
- }
- }
- return tempConvertMap;
- }
- #endregion
- #region Object Select and Object Owner Listing
- public void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client)
- {
- if (m_scene.ExternalChecks.ExternalChecksCanEditParcel(remote_client.AgentId, this))
- {
- List<uint> resultLocalIDs = new List<uint>();
- try
- {
- lock (primsOverMe)
- {
- foreach (SceneObjectGroup obj in primsOverMe)
- {
- if (obj.LocalId > 0)
- {
- if (request_type == LandChannel.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == landData.ownerID)
- {
- resultLocalIDs.Add(obj.LocalId);
- }
- // else if (request_type == LandManager.LAND_SELECT_OBJECTS_GROUP && ...) // TODO: group support
- // {
- // }
- else if (request_type == LandChannel.LAND_SELECT_OBJECTS_OTHER &&
- obj.OwnerID != remote_client.AgentId)
- {
- resultLocalIDs.Add(obj.LocalId);
- }
- }
- }
- }
- } catch (InvalidOperationException)
- {
- m_log.Error("[LAND]: Unable to force select the parcel objects. Arr.");
- }
- remote_client.SendForceClientSelectObjects(resultLocalIDs);
- }
- }
- /// <summary>
- /// Notify the parcel owner each avatar that owns prims situated on their land. This notification includes
- /// aggreagete details such as the number of prims.
- ///
- /// </summary>
- /// <param name="remote_client">
- /// A <see cref="IClientAPI"/>
- /// </param>
- public void sendLandObjectOwners(IClientAPI remote_client)
- {
- if (m_scene.ExternalChecks.ExternalChecksCanEditParcel(remote_client.AgentId, this))
- {
- Dictionary<LLUUID, int> primCount = new Dictionary<LLUUID, int>();
- lock (primsOverMe)
- {
- try
- {
- foreach (SceneObjectGroup obj in primsOverMe)
- {
- try
- {
- if (!primCount.ContainsKey(obj.OwnerID))
- {
- primCount.Add(obj.OwnerID, 0);
- }
- }
- catch (NullReferenceException)
- {
- m_log.Info("[LAND]: " + "Got Null Reference when searching land owners from the parcel panel");
- }
- try
- {
- primCount[obj.OwnerID] += obj.PrimCount;
- }
- catch (KeyNotFoundException)
- {
- m_log.Error("[LAND]: Unable to match a prim with it's owner.");
- }
- }
- }
- catch (InvalidOperationException)
- {
- m_log.Error("[LAND]: Unable to Enumerate Land object arr.");
- }
- }
- remote_client.SendLandObjectOwners(primCount);
- }
- }
- public Dictionary<LLUUID, int> getLandObjectOwners()
- {
- Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>();
- lock (primsOverMe)
- {
- try
- {
- foreach (SceneObjectGroup obj in primsOverMe)
- {
- if (!ownersAndCount.ContainsKey(obj.OwnerID))
- {
- ownersAndCount.Add(obj.OwnerID, 0);
- }
- ownersAndCount[obj.OwnerID] += obj.PrimCount;
- }
- }
- catch (InvalidOperationException)
- {
- m_log.Error("[LAND]: Unable to enumerate land owners. arr.");
- }
- }
- return ownersAndCount;
- }
- #endregion
- #region Object Returning
- public void returnObject(SceneObjectGroup obj)
- {
- SceneObjectGroup[] objs = new SceneObjectGroup[1];
- objs[0] = obj;
- m_scene.returnObjects(objs, obj.OwnerID);
- }
- public void returnLandObjects(uint type, LLUUID[] owners, IClientAPI remote_client)
- {
- List<SceneObjectGroup> objlist = new List<SceneObjectGroup>();
- for (int i = 0; i < owners.Length; i++)
- {
- lock (primsOverMe)
- {
- try
- {
- foreach (SceneObjectGroup obj in primsOverMe)
- {
- if (obj.OwnerID == owners[i])
- objlist.Add(obj);
- }
- }
- catch (InvalidOperationException)
- {
- m_log.Info("[PARCEL]: Unable to figure out all the objects owned by " + owners[i].ToString() + " arr.");
- }
- }
- }
- m_scene.returnObjects(objlist.ToArray(), remote_client.AgentId);
- }
- #endregion
- #region Object Adding/Removing from Parcel
- public void resetLandPrimCounts()
- {
- landData.groupPrims = 0;
- landData.ownerPrims = 0;
- landData.otherPrims = 0;
- landData.selectedPrims = 0;
- lock (primsOverMe)
- primsOverMe.Clear();
- }
- public void addPrimToCount(SceneObjectGroup obj)
- {
- LLUUID prim_owner = obj.OwnerID;
- int prim_count = obj.PrimCount;
- if (obj.IsSelected)
- {
- landData.selectedPrims += prim_count;
- }
- else
- {
- if (prim_owner == landData.ownerID)
- {
- landData.ownerPrims += prim_count;
- }
- else
- {
- landData.otherPrims += prim_count;
- }
- }
- lock (primsOverMe)
- primsOverMe.Add(obj);
- }
- public void removePrimFromCount(SceneObjectGroup obj)
- {
- lock (primsOverMe)
- {
- if (primsOverMe.Contains(obj))
- {
- LLUUID prim_owner = obj.OwnerID;
- int prim_count = obj.PrimCount;
- if (prim_owner == landData.ownerID)
- {
- landData.ownerPrims -= prim_count;
- }
- else if (prim_owner == landData.groupID)
- {
- landData.groupPrims -= prim_count;
- }
- else
- {
- landData.otherPrims -= prim_count;
- }
- primsOverMe.Remove(obj);
- }
- }
- }
- #endregion
- #endregion
- #endregion
- }
- }
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