ClientStackManager.cs 3.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Net;
  29. using System.Reflection;
  30. using log4net;
  31. using OpenSim.Framework;
  32. using OpenSim.Region.ClientStack;
  33. using OpenSim.Framework.Communications;
  34. using OpenSim.Framework.Communications.Cache;
  35. namespace OpenSim.Region.Environment
  36. {
  37. public class ClientStackManager
  38. {
  39. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  40. private Type plugin;
  41. private Assembly pluginAssembly;
  42. public ClientStackManager(string dllName) {
  43. m_log.Info("[CLIENTSTACK]: Attempting to load " + dllName);
  44. plugin=null;
  45. pluginAssembly = Assembly.LoadFrom(dllName);
  46. foreach (Type pluginType in pluginAssembly.GetTypes())
  47. {
  48. if (pluginType.IsPublic)
  49. {
  50. Type typeInterface = pluginType.GetInterface("IClientNetworkServer", true);
  51. if (typeInterface != null)
  52. {
  53. m_log.Info("[CLIENTSTACK]: Added IClientNetworkServer Interface");
  54. plugin = pluginType;
  55. return;
  56. }
  57. }
  58. }
  59. }
  60. public IClientNetworkServer CreateServer(IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager authenticateClass)
  61. {
  62. if (plugin != null)
  63. {
  64. IClientNetworkServer server =
  65. (IClientNetworkServer) Activator.CreateInstance(pluginAssembly.GetType(plugin.ToString()));
  66. server.Initialise(_listenIP, ref port, proxyPortOffset, allow_alternate_port, assetCache, authenticateClass);
  67. return server;
  68. }
  69. m_log.Error("[CLIENTSTACK] Couldn't initialize a new server");
  70. return null;
  71. }
  72. }
  73. }