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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- /* Original code: Tedd Hansen */
- using System;
- using libsecondlife;
- using OpenSim.Framework;
- namespace OpenSim.Grid.ScriptEngine.DotNetEngine
- {
- /// <summary>
- /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
- /// </summary>
- [Serializable]
- internal class EventManager
- {
- private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
- private ScriptEngine myScriptEngine;
- //public IScriptHost TEMP_OBJECT_ID;
- public EventManager(ScriptEngine _ScriptEngine)
- {
- myScriptEngine = _ScriptEngine;
- // TODO: HOOK EVENTS UP TO SERVER!
- //myScriptEngine.m_log.Info("[ScriptEngine]: EventManager Start");
- // TODO: ADD SERVER HOOK TO LOAD A SCRIPT THROUGH myScriptEngine.ScriptManager
- // Hook up a test event to our test form
- myScriptEngine.m_log.Info("[ScriptEngine]: Hooking up to server events");
- myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
- myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
- myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
- }
- public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
- {
- // Add to queue for all scripts in ObjectID object
- //myScriptEngine.m_log.Info("[ScriptEngine]: EventManager Event: touch_start");
- //Console.WriteLine("touch_start localID: " + localID);
- myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] {(int) 1});
- }
- public void OnRezScript(uint localID, LLUUID itemID, string script)
- {
- //myScriptEngine.myScriptManager.StartScript(
- // Path.Combine("ScriptEngines", "Default.lsl"),
- // new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()
- //);
- Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " +
- script.Length);
- myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script);
- }
- public void OnRemoveScript(uint localID, LLUUID itemID)
- {
- //myScriptEngine.myScriptManager.StartScript(
- // Path.Combine("ScriptEngines", "Default.lsl"),
- // new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()
- //);
- Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString());
- myScriptEngine.m_ScriptManager.StopScript(
- localID,
- itemID
- );
- }
- // TODO: Replace placeholders below
- // These needs to be hooked up to OpenSim during init of this class
- // then queued in EventQueueManager.
- // When queued in EventQueueManager they need to be LSL compatible (name and params)
- //public void state_entry() { }
- public void state_exit()
- {
- }
- //public void touch_start() { }
- public void touch()
- {
- }
- public void touch_end()
- {
- }
- public void collision_start()
- {
- }
- public void collision()
- {
- }
- public void collision_end()
- {
- }
- public void land_collision_start()
- {
- }
- public void land_collision()
- {
- }
- public void land_collision_end()
- {
- }
- public void timer()
- {
- }
- public void listen()
- {
- }
- public void on_rez()
- {
- }
- public void sensor()
- {
- }
- public void no_sensor()
- {
- }
- public void control()
- {
- }
- public void money()
- {
- }
- public void email()
- {
- }
- public void at_target()
- {
- }
- public void not_at_target()
- {
- }
- public void at_rot_target()
- {
- }
- public void not_at_rot_target()
- {
- }
- public void run_time_permissions()
- {
- }
- public void changed()
- {
- }
- public void attach()
- {
- }
- public void dataserver()
- {
- }
- public void link_message()
- {
- }
- public void moving_start()
- {
- }
- public void moving_end()
- {
- }
- public void object_rez()
- {
- }
- public void remote_data()
- {
- }
- public void http_response()
- {
- }
- }
- }
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