PresenceBackreferenceEntry.cs 3.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Text;
  30. using libsecondlife;
  31. namespace OpenSim.Grid.MessagingServer
  32. {
  33. // This is a wrapper for a List<LLUUID> so it can be happily stored in a hashtable.
  34. public class PresenceBackreferenceEntry
  35. {
  36. List<LLUUID> AgentList = new List<LLUUID>();
  37. public PresenceBackreferenceEntry()
  38. {
  39. }
  40. public void Add(LLUUID item)
  41. {
  42. lock (AgentList)
  43. {
  44. AgentList.Add(item);
  45. }
  46. }
  47. public LLUUID getitem(int index)
  48. {
  49. LLUUID result = null;
  50. lock (AgentList)
  51. {
  52. if (index > 0 && index < AgentList.Count)
  53. {
  54. result = AgentList[index];
  55. }
  56. }
  57. return result;
  58. }
  59. public int Count
  60. {
  61. get
  62. {
  63. int count = 0;
  64. lock (AgentList)
  65. {
  66. count = AgentList.Count;
  67. }
  68. return count;
  69. }
  70. }
  71. public void Remove(LLUUID item)
  72. {
  73. lock (AgentList)
  74. {
  75. if (AgentList.Contains(item))
  76. AgentList.Remove(item);
  77. }
  78. }
  79. public bool contains(LLUUID item)
  80. {
  81. bool result = false;
  82. lock (AgentList)
  83. {
  84. result = AgentList.Contains(item);
  85. }
  86. return result;
  87. }
  88. }
  89. }