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- using System;
- using libsecondlife;
- namespace OpenSim.Framework
- {
- public class TextureRequestArgs : EventArgs
- {
- private sbyte m_discardLevel;
- private uint m_packetNumber;
- private float m_priority;
- protected LLUUID m_requestedAssetID;
- public float Priority
- {
- get { return m_priority; }
- set { m_priority = value; }
- }
- /// <summary>
- ///
- /// </summary>
- public uint PacketNumber
- {
- get { return m_packetNumber; }
- set { m_packetNumber = value; }
- }
- /// <summary>
- ///
- /// </summary>
- public sbyte DiscardLevel
- {
- get { return m_discardLevel; }
- set { m_discardLevel = value; }
- }
- /// <summary>
- ///
- /// </summary>
- public LLUUID RequestedAssetID
- {
- get { return m_requestedAssetID; }
- set { m_requestedAssetID = value; }
- }
- }
- }
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