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- using System;
- using libsecondlife;
- namespace OpenSim.Framework
- {
- public interface IEventArgs
- {
- IScene Scene { get; set; }
- IClientAPI Sender { get; set; }
- }
- /// <summary>
- /// ChatFromViewer Arguments
- /// </summary>
- public class ChatFromViewerArgs : EventArgs, IEventArgs
- {
- protected int m_channel;
- protected string m_from;
- protected string m_message;
- protected LLVector3 m_position;
- protected IScene m_scene;
- protected IClientAPI m_sender;
- protected object m_senderObject;
- protected ChatTypeEnum m_type;
- protected LLUUID m_fromID;
- public ChatFromViewerArgs()
- {
- m_position = new LLVector3();
- }
- /// <summary>
- /// The message sent by the user
- /// </summary>
- public string Message
- {
- get { return m_message; }
- set { m_message = value; }
- }
- /// <summary>
- /// The type of message, eg say, shout, broadcast.
- /// </summary>
- public ChatTypeEnum Type
- {
- get { return m_type; }
- set { m_type = value; }
- }
- /// <summary>
- /// Which channel was this message sent on? Different channels may have different listeners. Public chat is on channel zero.
- /// </summary>
- public int Channel
- {
- get { return m_channel; }
- set { m_channel = value; }
- }
- /// <summary>
- /// The position of the sender at the time of the message broadcast.
- /// </summary>
- public LLVector3 Position
- {
- get { return m_position; }
- set { m_position = value; }
- }
- /// <summary>
- /// The name of the sender (needed for scripts)
- /// </summary>
- public string From
- {
- get { return m_from; }
- set { m_from = value; }
- }
- #region IEventArgs Members
- /// TODO: Sender and SenderObject should just be Sender and of
- /// type IChatSender
- /// <summary>
- /// The client responsible for sending the message, or null.
- /// </summary>
- public IClientAPI Sender
- {
- get { return m_sender; }
- set { m_sender = value; }
- }
- /// <summary>
- /// The object responsible for sending the message, or null.
- /// </summary>
- public object SenderObject
- {
- get { return m_senderObject; }
- set { m_senderObject = value; }
- }
- public LLUUID SenderUUID
- {
- get { return m_fromID; }
- set { m_fromID = value; }
- }
- /// <summary>
- ///
- /// </summary>
- public IScene Scene
- {
- get { return m_scene; }
- set { m_scene = value; }
- }
- #endregion
- }
- }
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