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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Data;
- using System.IO;
- using System.Reflection;
- using System.Threading;
- using libsecondlife;
- using log4net;
- using Mono.Data.SqliteClient;
- using OpenSim.Framework;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Scenes;
- namespace OpenSim.Data.SQLite
- {
- /// <summary>
- /// A RegionData Interface to the SQLite database
- /// </summary>
- public class SQLiteRegionData : IRegionDataStore
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private const string primSelect = "select * from prims";
- private const string shapeSelect = "select * from primshapes";
- private const string itemsSelect = "select * from primitems";
- private const string terrainSelect = "select * from terrain limit 1";
- private const string landSelect = "select * from land";
- private const string landAccessListSelect = "select distinct * from landaccesslist";
- private const string regionbanListSelect = "select * from regionban";
- private DataSet ds;
- private SqliteDataAdapter primDa;
- private SqliteDataAdapter shapeDa;
- private SqliteDataAdapter itemsDa;
- private SqliteDataAdapter terrainDa;
- private SqliteDataAdapter landDa;
- private SqliteDataAdapter landAccessListDa;
- private SqliteConnection m_conn;
- private String m_connectionString;
- // Temporary attribute while this is experimental
- private bool persistPrimInventories;
- /***********************************************************************
- *
- * Public Interface Functions
- *
- **********************************************************************/
- /// <summary>
- /// See IRegionDataStore
- /// <list type="bullet">
- /// <item>Initialises RegionData Interface</item>
- /// <item>Loads and initialises a new SQLite connection and maintains it.</item>
- /// </list>
- /// </summary>
- /// <param name="connectionString">the connection string</param>
- /// <param name="persistPrimInventories">?</param>
- public void Initialise(string connectionString, bool persistPrimInventories)
- {
- m_connectionString = connectionString;
- this.persistPrimInventories = persistPrimInventories;
- ds = new DataSet();
- m_log.Info("[REGION DB]: Sqlite - connecting: " + connectionString);
- m_conn = new SqliteConnection(m_connectionString);
- m_conn.Open();
- SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn);
- primDa = new SqliteDataAdapter(primSelectCmd);
- // SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa);
- SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn);
- shapeDa = new SqliteDataAdapter(shapeSelectCmd);
- // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa);
- SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, m_conn);
- itemsDa = new SqliteDataAdapter(itemsSelectCmd);
- SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, m_conn);
- terrainDa = new SqliteDataAdapter(terrainSelectCmd);
- SqliteCommand landSelectCmd = new SqliteCommand(landSelect, m_conn);
- landDa = new SqliteDataAdapter(landSelectCmd);
- SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn);
- landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd);
- // This actually does the roll forward assembly stuff
- Assembly assem = GetType().Assembly;
- Migration m = new Migration(m_conn, assem, "RegionStore");
- // TODO: After rev 6000, remove this. People should have
- // been rolled onto the new migration code by then.
- TestTables(m_conn, m);
- m.Update();
- lock (ds)
- {
- ds.Tables.Add(createPrimTable());
- setupPrimCommands(primDa, m_conn);
- primDa.Fill(ds.Tables["prims"]);
- ds.Tables.Add(createShapeTable());
- setupShapeCommands(shapeDa, m_conn);
- if (persistPrimInventories)
- {
- ds.Tables.Add(createItemsTable());
- setupItemsCommands(itemsDa, m_conn);
- itemsDa.Fill(ds.Tables["primitems"]);
- }
- ds.Tables.Add(createTerrainTable());
- setupTerrainCommands(terrainDa, m_conn);
- ds.Tables.Add(createLandTable());
- setupLandCommands(landDa, m_conn);
- ds.Tables.Add(createLandAccessListTable());
- setupLandAccessCommands(landAccessListDa, m_conn);
- // WORKAROUND: This is a work around for sqlite on
- // windows, which gets really unhappy with blob columns
- // that have no sample data in them. At some point we
- // need to actually find a proper way to handle this.
- try
- {
- shapeDa.Fill(ds.Tables["primshapes"]);
- }
- catch (Exception)
- {
- m_log.Info("[REGION DB]: Caught fill error on primshapes table");
- }
- try
- {
- terrainDa.Fill(ds.Tables["terrain"]);
- }
- catch (Exception)
- {
- m_log.Info("[REGION DB]: Caught fill error on terrain table");
- }
- try
- {
- landDa.Fill(ds.Tables["land"]);
- }
- catch (Exception)
- {
- m_log.Info("[REGION DB]: Caught fill error on land table");
- }
- try
- {
- landAccessListDa.Fill(ds.Tables["landaccesslist"]);
- }
- catch (Exception)
- {
- m_log.Info("[REGION DB]: Caught fill error on landaccesslist table");
- }
- return;
- }
- }
- public void StoreRegionSettings(RegionSettings rs)
- {
- }
- public RegionSettings LoadRegionSettings(LLUUID regionUUID)
- {
- return null;
- }
- /// <summary>
- /// Adds an object into region storage
- /// </summary>
- /// <param name="obj">the object</param>
- /// <param name="regionUUID">the region UUID</param>
- public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
- {
- lock (ds)
- {
- foreach (SceneObjectPart prim in obj.Children.Values)
- {
- if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0
- && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0
- && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0)
- {
- //m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
- addPrim(prim, Util.ToRawUuidString(obj.UUID), Util.ToRawUuidString(regionUUID));
- }
- else if (prim.Stopped)
- {
- //m_log.Info("[DATASTORE]: " +
- //"Adding stopped obj: " + obj.UUID + " to region: " + regionUUID);
- //addPrim(prim, Util.ToRawUuidString(obj.UUID), Util.ToRawUuidString(regionUUID));
- }
- else
- {
- // m_log.Info("[DATASTORE]: Ignoring Physical obj: " + obj.UUID + " in region: " + regionUUID);
- }
- }
- }
- Commit();
- // m_log.Info("[Dump of prims]: " + ds.GetXml());
- }
- /// <summary>
- /// Removes an object from region storage
- /// </summary>
- /// <param name="obj">the object</param>
- /// <param name="regionUUID">the region UUID</param>
- public void RemoveObject(LLUUID obj, LLUUID regionUUID)
- {
- m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
- DataTable prims = ds.Tables["prims"];
- DataTable shapes = ds.Tables["primshapes"];
- string selectExp = "SceneGroupID = '" + Util.ToRawUuidString(obj) + "'";
- lock (ds)
- {
- DataRow[] primRows = prims.Select(selectExp);
- foreach (DataRow row in primRows)
- {
- // Remove shape rows
- LLUUID uuid = new LLUUID((string) row["UUID"]);
- DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(uuid));
- if (shapeRow != null)
- {
- shapeRow.Delete();
- }
- if (persistPrimInventories)
- {
- RemoveItems(uuid);
- }
- // Remove prim row
- row.Delete();
- }
- }
- Commit();
- }
- /// <summary>
- /// Remove all persisted items of the given prim.
- /// The caller must acquire the necessrary synchronization locks and commit or rollback changes.
- /// </summary>
- /// <param name="uuid">The item UUID</param>
- private void RemoveItems(LLUUID uuid)
- {
- DataTable items = ds.Tables["primitems"];
- String sql = String.Format("primID = '{0}'", uuid);
- DataRow[] itemRows = items.Select(sql);
- foreach (DataRow itemRow in itemRows)
- {
- itemRow.Delete();
- }
- }
- /// <summary>
- /// Load persisted objects from region storage.
- /// </summary>
- /// <param name="regionUUID">The region UUID</param>
- /// <returns>List of loaded groups</returns>
- public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
- {
- Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>();
- List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
- DataTable prims = ds.Tables["prims"];
- DataTable shapes = ds.Tables["primshapes"];
- string byRegion = "RegionUUID = '" + Util.ToRawUuidString(regionUUID) + "'";
- string orderByParent = "ParentID ASC";
- lock (ds)
- {
- DataRow[] primsForRegion = prims.Select(byRegion, orderByParent);
- m_log.Info("[REGION DB]: " +
- "Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
- foreach (DataRow primRow in primsForRegion)
- {
- try
- {
- SceneObjectPart prim = null;
- string uuid = (string) primRow["UUID"];
- string objID = (string) primRow["SceneGroupID"];
- if (uuid == objID) //is new SceneObjectGroup ?
- {
- SceneObjectGroup group = new SceneObjectGroup();
- prim = buildPrim(primRow);
- DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID));
- if (shapeRow != null)
- {
- prim.Shape = buildShape(shapeRow);
- }
- else
- {
- m_log.Info(
- "[REGION DB]: No shape found for prim in storage, so setting default box shape");
- prim.Shape = PrimitiveBaseShape.Default;
- }
- group.AddPart(prim);
- group.RootPart = prim;
- createdObjects.Add(Util.ToRawUuidString(group.UUID), group);
- retvals.Add(group);
- }
- else
- {
- prim = buildPrim(primRow);
- DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID));
- if (shapeRow != null)
- {
- prim.Shape = buildShape(shapeRow);
- }
- else
- {
- m_log.Info(
- "[REGION DB]: No shape found for prim in storage, so setting default box shape");
- prim.Shape = PrimitiveBaseShape.Default;
- }
- createdObjects[new LLUUID(objID)].AddPart(prim);
- }
- if (persistPrimInventories)
- {
- LoadItems(prim);
- }
- }
- catch (Exception e)
- {
- m_log.Error("[REGION DB]: Failed create prim object, exception and data follows");
- m_log.Info("[REGION DB]: " + e.ToString());
- foreach (DataColumn col in prims.Columns)
- {
- m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
- }
- }
- }
- }
- return retvals;
- }
- /// <summary>
- /// Load in a prim's persisted inventory.
- /// </summary>
- /// <param name="prim">the prim</param>
- private void LoadItems(SceneObjectPart prim)
- {
- //m_log.DebugFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
- DataTable dbItems = ds.Tables["primitems"];
- String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
- DataRow[] dbItemRows = dbItems.Select(sql);
- IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
- foreach (DataRow row in dbItemRows)
- {
- TaskInventoryItem item = buildItem(row);
- inventory.Add(item);
- //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
- }
- prim.RestoreInventoryItems(inventory);
- // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
- // every item). This data should really be stored in the prim table itself.
- if (dbItemRows.Length > 0)
- {
- prim.FolderID = inventory[0].ParentID;
- }
- }
- /// <summary>
- /// Store a terrain revision in region storage
- /// </summary>
- /// <param name="ter">terrain heightfield</param>
- /// <param name="regionID">region UUID</param>
- public void StoreTerrain(double[,] ter, LLUUID regionID)
- {
- lock (ds)
- {
- int revision = Util.UnixTimeSinceEpoch();
- // the following is an work around for .NET. The perf
- // issues associated with it aren't as bad as you think.
- m_log.Info("[REGION DB]: Storing terrain revision r" + revision.ToString());
- String sql = "insert into terrain(RegionUUID, Revision, Heightfield)" +
- " values(:RegionUUID, :Revision, :Heightfield)";
- using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
- {
- cmd.Parameters.Add(new SqliteParameter(":RegionUUID", Util.ToRawUuidString(regionID)));
- cmd.Parameters.Add(new SqliteParameter(":Revision", revision));
- cmd.Parameters.Add(new SqliteParameter(":Heightfield", serializeTerrain(ter)));
- cmd.ExecuteNonQuery();
- }
- // This is added to get rid of the infinitely growing
- // terrain databases which negatively impact on SQLite
- // over time. Before reenabling this feature there
- // needs to be a limitter put on the number of
- // revisions in the database, as this old
- // implementation is a DOS attack waiting to happen.
- using (
- SqliteCommand cmd =
- new SqliteCommand("delete from terrain where RegionUUID=:RegionUUID and Revision < :Revision",
- m_conn))
- {
- cmd.Parameters.Add(new SqliteParameter(":RegionUUID", Util.ToRawUuidString(regionID)));
- cmd.Parameters.Add(new SqliteParameter(":Revision", revision));
- cmd.ExecuteNonQuery();
- }
- }
- }
- /// <summary>
- /// Load the latest terrain revision from region storage
- /// </summary>
- /// <param name="regionID">the region UUID</param>
- /// <returns>Heightfield data</returns>
- public double[,] LoadTerrain(LLUUID regionID)
- {
- lock (ds)
- {
- double[,] terret = new double[256,256];
- terret.Initialize();
- String sql = "select RegionUUID, Revision, Heightfield from terrain" +
- " where RegionUUID=:RegionUUID order by Revision desc";
- using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
- {
- cmd.Parameters.Add(new SqliteParameter(":RegionUUID", Util.ToRawUuidString(regionID)));
- using (IDataReader row = cmd.ExecuteReader())
- {
- int rev = 0;
- if (row.Read())
- {
- // TODO: put this into a function
- MemoryStream str = new MemoryStream((byte[]) row["Heightfield"]);
- BinaryReader br = new BinaryReader(str);
- for (int x = 0; x < 256; x++)
- {
- for (int y = 0; y < 256; y++)
- {
- terret[x, y] = br.ReadDouble();
- }
- }
- rev = (int) row["Revision"];
- }
- else
- {
- m_log.Info("[REGION DB]: No terrain found for region");
- return null;
- }
- m_log.Info("[REGION DB]: Loaded terrain revision r" + rev.ToString());
- }
- }
- return terret;
- }
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="globalID"></param>
- public void RemoveLandObject(LLUUID globalID)
- {
- lock (ds)
- {
- using (SqliteCommand cmd = new SqliteCommand("delete from land where UUID=:UUID", m_conn))
- {
- cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(globalID)));
- cmd.ExecuteNonQuery();
- }
- using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:UUID", m_conn))
- {
- cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(globalID)));
- cmd.ExecuteNonQuery();
- }
- }
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="parcel"></param>
- public void StoreLandObject(ILandObject parcel)
- {
- lock (ds)
- {
- DataTable land = ds.Tables["land"];
- DataTable landaccesslist = ds.Tables["landaccesslist"];
- DataRow landRow = land.Rows.Find(Util.ToRawUuidString(parcel.landData.globalID));
- if (landRow == null)
- {
- landRow = land.NewRow();
- fillLandRow(landRow, parcel.landData, parcel.regionUUID);
- land.Rows.Add(landRow);
- }
- else
- {
- fillLandRow(landRow, parcel.landData, parcel.regionUUID);
- }
- // I know this caused someone issues before, but OpenSim is unusable if we leave this stuff around
- using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:LandUUID", m_conn))
- {
- cmd.Parameters.Add(new SqliteParameter(":LandUUID", Util.ToRawUuidString(parcel.landData.globalID)));
- cmd.ExecuteNonQuery();
- }
- foreach (ParcelManager.ParcelAccessEntry entry in parcel.landData.parcelAccessList)
- {
- DataRow newAccessRow = landaccesslist.NewRow();
- fillLandAccessRow(newAccessRow, entry, parcel.landData.globalID);
- landaccesslist.Rows.Add(newAccessRow);
- }
- }
- Commit();
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="regionUUID"></param>
- /// <returns></returns>
- public List<LandData> LoadLandObjects(LLUUID regionUUID)
- {
- List<LandData> landDataForRegion = new List<LandData>();
- lock (ds)
- {
- DataTable land = ds.Tables["land"];
- DataTable landaccesslist = ds.Tables["landaccesslist"];
- string searchExp = "RegionUUID = '" + Util.ToRawUuidString(regionUUID) + "'";
- DataRow[] rawDataForRegion = land.Select(searchExp);
- foreach (DataRow rawDataLand in rawDataForRegion)
- {
- LandData newLand = buildLandData(rawDataLand);
- string accessListSearchExp = "LandUUID = '" + Util.ToRawUuidString(newLand.globalID) + "'";
- DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp);
- foreach (DataRow rawDataLandAccess in rawDataForLandAccessList)
- {
- newLand.parcelAccessList.Add(buildLandAccessData(rawDataLandAccess));
- }
- landDataForRegion.Add(newLand);
- }
- }
- return landDataForRegion;
- }
- /// <summary>
- ///
- /// </summary>
- public void Commit()
- {
- lock (ds)
- {
- primDa.Update(ds, "prims");
- shapeDa.Update(ds, "primshapes");
- if (persistPrimInventories)
- {
- itemsDa.Update(ds, "primitems");
- }
- terrainDa.Update(ds, "terrain");
- landDa.Update(ds, "land");
- landAccessListDa.Update(ds, "landaccesslist");
- ds.AcceptChanges();
- }
- }
- /// <summary>
- /// See <see cref="Commit"/>
- /// </summary>
- public void Shutdown()
- {
- Commit();
- }
- /***********************************************************************
- *
- * Database Definition Functions
- *
- * This should be db agnostic as we define them in ADO.NET terms
- *
- **********************************************************************/
- /// <summary>
- ///
- /// </summary>
- /// <param name="dt"></param>
- /// <param name="name"></param>
- /// <param name="type"></param>
- private static void createCol(DataTable dt, string name, Type type)
- {
- DataColumn col = new DataColumn(name, type);
- dt.Columns.Add(col);
- }
- /// <summary>
- /// Creates the "terrain" table
- /// </summary>
- /// <returns>terrain table DataTable</returns>
- private static DataTable createTerrainTable()
- {
- DataTable terrain = new DataTable("terrain");
- createCol(terrain, "RegionUUID", typeof (String));
- createCol(terrain, "Revision", typeof (Int32));
- createCol(terrain, "Heightfield", typeof (Byte[]));
- return terrain;
- }
- /// <summary>
- /// Creates the "prims" table
- /// </summary>
- /// <returns>prim table DataTable</returns>
- private static DataTable createPrimTable()
- {
- DataTable prims = new DataTable("prims");
- createCol(prims, "UUID", typeof (String));
- createCol(prims, "RegionUUID", typeof (String));
- createCol(prims, "ParentID", typeof (Int32));
- createCol(prims, "CreationDate", typeof (Int32));
- createCol(prims, "Name", typeof (String));
- createCol(prims, "SceneGroupID", typeof (String));
- // various text fields
- createCol(prims, "Text", typeof (String));
- createCol(prims, "Description", typeof (String));
- createCol(prims, "SitName", typeof (String));
- createCol(prims, "TouchName", typeof (String));
- // permissions
- createCol(prims, "ObjectFlags", typeof (Int32));
- createCol(prims, "CreatorID", typeof (String));
- createCol(prims, "OwnerID", typeof (String));
- createCol(prims, "GroupID", typeof (String));
- createCol(prims, "LastOwnerID", typeof (String));
- createCol(prims, "OwnerMask", typeof (Int32));
- createCol(prims, "NextOwnerMask", typeof (Int32));
- createCol(prims, "GroupMask", typeof (Int32));
- createCol(prims, "EveryoneMask", typeof (Int32));
- createCol(prims, "BaseMask", typeof (Int32));
- // vectors
- createCol(prims, "PositionX", typeof (Double));
- createCol(prims, "PositionY", typeof (Double));
- createCol(prims, "PositionZ", typeof (Double));
- createCol(prims, "GroupPositionX", typeof (Double));
- createCol(prims, "GroupPositionY", typeof (Double));
- createCol(prims, "GroupPositionZ", typeof (Double));
- createCol(prims, "VelocityX", typeof (Double));
- createCol(prims, "VelocityY", typeof (Double));
- createCol(prims, "VelocityZ", typeof (Double));
- createCol(prims, "AngularVelocityX", typeof (Double));
- createCol(prims, "AngularVelocityY", typeof (Double));
- createCol(prims, "AngularVelocityZ", typeof (Double));
- createCol(prims, "AccelerationX", typeof (Double));
- createCol(prims, "AccelerationY", typeof (Double));
- createCol(prims, "AccelerationZ", typeof (Double));
- // quaternions
- createCol(prims, "RotationX", typeof (Double));
- createCol(prims, "RotationY", typeof (Double));
- createCol(prims, "RotationZ", typeof (Double));
- createCol(prims, "RotationW", typeof (Double));
- // sit target
- createCol(prims, "SitTargetOffsetX", typeof (Double));
- createCol(prims, "SitTargetOffsetY", typeof (Double));
- createCol(prims, "SitTargetOffsetZ", typeof (Double));
- createCol(prims, "SitTargetOrientW", typeof (Double));
- createCol(prims, "SitTargetOrientX", typeof (Double));
- createCol(prims, "SitTargetOrientY", typeof (Double));
- createCol(prims, "SitTargetOrientZ", typeof (Double));
- // Add in contraints
- prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]};
- return prims;
- }
- /// <summary>
- /// Creates "primshapes" table
- /// </summary>
- /// <returns>shape table DataTable</returns>
- private static DataTable createShapeTable()
- {
- DataTable shapes = new DataTable("primshapes");
- createCol(shapes, "UUID", typeof (String));
- // shape is an enum
- createCol(shapes, "Shape", typeof (Int32));
- // vectors
- createCol(shapes, "ScaleX", typeof (Double));
- createCol(shapes, "ScaleY", typeof (Double));
- createCol(shapes, "ScaleZ", typeof (Double));
- // paths
- createCol(shapes, "PCode", typeof (Int32));
- createCol(shapes, "PathBegin", typeof (Int32));
- createCol(shapes, "PathEnd", typeof (Int32));
- createCol(shapes, "PathScaleX", typeof (Int32));
- createCol(shapes, "PathScaleY", typeof (Int32));
- createCol(shapes, "PathShearX", typeof (Int32));
- createCol(shapes, "PathShearY", typeof (Int32));
- createCol(shapes, "PathSkew", typeof (Int32));
- createCol(shapes, "PathCurve", typeof (Int32));
- createCol(shapes, "PathRadiusOffset", typeof (Int32));
- createCol(shapes, "PathRevolutions", typeof (Int32));
- createCol(shapes, "PathTaperX", typeof (Int32));
- createCol(shapes, "PathTaperY", typeof (Int32));
- createCol(shapes, "PathTwist", typeof (Int32));
- createCol(shapes, "PathTwistBegin", typeof (Int32));
- // profile
- createCol(shapes, "ProfileBegin", typeof (Int32));
- createCol(shapes, "ProfileEnd", typeof (Int32));
- createCol(shapes, "ProfileCurve", typeof (Int32));
- createCol(shapes, "ProfileHollow", typeof (Int32));
- createCol(shapes, "State", typeof(Int32));
- // text TODO: this isn't right, but I'm not sure the right
- // way to specify this as a blob atm
- createCol(shapes, "Texture", typeof (Byte[]));
- createCol(shapes, "ExtraParams", typeof (Byte[]));
- shapes.PrimaryKey = new DataColumn[] {shapes.Columns["UUID"]};
- return shapes;
- }
- /// <summary>
- /// creates "primitems" table
- /// </summary>
- /// <returns>item table DataTable</returns>
- private static DataTable createItemsTable()
- {
- DataTable items = new DataTable("primitems");
- createCol(items, "itemID", typeof (String));
- createCol(items, "primID", typeof (String));
- createCol(items, "assetID", typeof (String));
- createCol(items, "parentFolderID", typeof (String));
- createCol(items, "invType", typeof (Int32));
- createCol(items, "assetType", typeof (Int32));
- createCol(items, "name", typeof (String));
- createCol(items, "description", typeof (String));
- createCol(items, "creationDate", typeof (Int64));
- createCol(items, "creatorID", typeof (String));
- createCol(items, "ownerID", typeof (String));
- createCol(items, "lastOwnerID", typeof (String));
- createCol(items, "groupID", typeof (String));
- createCol(items, "nextPermissions", typeof (UInt32));
- createCol(items, "currentPermissions", typeof (UInt32));
- createCol(items, "basePermissions", typeof (UInt32));
- createCol(items, "everyonePermissions", typeof (UInt32));
- createCol(items, "groupPermissions", typeof (UInt32));
- createCol(items, "flags", typeof (UInt32));
- items.PrimaryKey = new DataColumn[] { items.Columns["itemID"] };
- return items;
- }
- /// <summary>
- /// Creates "land" table
- /// </summary>
- /// <returns>land table DataTable</returns>
- private static DataTable createLandTable()
- {
- DataTable land = new DataTable("land");
- createCol(land, "UUID", typeof (String));
- createCol(land, "RegionUUID", typeof (String));
- createCol(land, "LocalLandID", typeof (UInt32));
- // Bitmap is a byte[512]
- createCol(land, "Bitmap", typeof (Byte[]));
- createCol(land, "Name", typeof (String));
- createCol(land, "Desc", typeof (String));
- createCol(land, "OwnerUUID", typeof (String));
- createCol(land, "IsGroupOwned", typeof (Boolean));
- createCol(land, "Area", typeof (Int32));
- createCol(land, "AuctionID", typeof (Int32)); //Unemplemented
- createCol(land, "Category", typeof (Int32)); //Enum libsecondlife.Parcel.ParcelCategory
- createCol(land, "ClaimDate", typeof (Int32));
- createCol(land, "ClaimPrice", typeof (Int32));
- createCol(land, "GroupUUID", typeof (string));
- createCol(land, "SalePrice", typeof (Int32));
- createCol(land, "LandStatus", typeof (Int32)); //Enum. libsecondlife.Parcel.ParcelStatus
- createCol(land, "LandFlags", typeof (UInt32));
- createCol(land, "LandingType", typeof (Byte));
- createCol(land, "MediaAutoScale", typeof (Byte));
- createCol(land, "MediaTextureUUID", typeof (String));
- createCol(land, "MediaURL", typeof (String));
- createCol(land, "MusicURL", typeof (String));
- createCol(land, "PassHours", typeof (Double));
- createCol(land, "PassPrice", typeof (UInt32));
- createCol(land, "SnapshotUUID", typeof (String));
- createCol(land, "UserLocationX", typeof (Double));
- createCol(land, "UserLocationY", typeof (Double));
- createCol(land, "UserLocationZ", typeof (Double));
- createCol(land, "UserLookAtX", typeof (Double));
- createCol(land, "UserLookAtY", typeof (Double));
- createCol(land, "UserLookAtZ", typeof (Double));
- createCol(land, "AuthbuyerID", typeof(String));
- land.PrimaryKey = new DataColumn[] {land.Columns["UUID"]};
- return land;
- }
- /// <summary>
- /// create "landaccesslist" table
- /// </summary>
- /// <returns>Landacceslist DataTable</returns>
- private static DataTable createLandAccessListTable()
- {
- DataTable landaccess = new DataTable("landaccesslist");
- createCol(landaccess, "LandUUID", typeof (String));
- createCol(landaccess, "AccessUUID", typeof (String));
- createCol(landaccess, "Flags", typeof (UInt32));
- return landaccess;
- }
- /***********************************************************************
- *
- * Convert between ADO.NET <=> OpenSim Objects
- *
- * These should be database independant
- *
- **********************************************************************/
- /// <summary>
- ///
- /// </summary>
- /// <param name="row"></param>
- /// <returns></returns>
- private SceneObjectPart buildPrim(DataRow row)
- {
- // TODO: this doesn't work yet because something more
- // interesting has to be done to actually get these values
- // back out. Not enough time to figure it out yet.
- SceneObjectPart prim = new SceneObjectPart();
- prim.UUID = new LLUUID((String) row["UUID"]);
- // explicit conversion of integers is required, which sort
- // of sucks. No idea if there is a shortcut here or not.
- prim.ParentID = Convert.ToUInt32(row["ParentID"]);
- prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
- prim.Name = (String) row["Name"];
- // various text fields
- prim.Text = (String) row["Text"];
- prim.Description = (String) row["Description"];
- prim.SitName = (String) row["SitName"];
- prim.TouchName = (String) row["TouchName"];
- // permissions
- prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
- prim.CreatorID = new LLUUID((String) row["CreatorID"]);
- prim.OwnerID = new LLUUID((String) row["OwnerID"]);
- prim.GroupID = new LLUUID((String) row["GroupID"]);
- prim.LastOwnerID = new LLUUID((String) row["LastOwnerID"]);
- prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
- prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
- prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
- prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
- prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
- // vectors
- prim.OffsetPosition = new LLVector3(
- Convert.ToSingle(row["PositionX"]),
- Convert.ToSingle(row["PositionY"]),
- Convert.ToSingle(row["PositionZ"])
- );
- prim.GroupPosition = new LLVector3(
- Convert.ToSingle(row["GroupPositionX"]),
- Convert.ToSingle(row["GroupPositionY"]),
- Convert.ToSingle(row["GroupPositionZ"])
- );
- prim.Velocity = new LLVector3(
- Convert.ToSingle(row["VelocityX"]),
- Convert.ToSingle(row["VelocityY"]),
- Convert.ToSingle(row["VelocityZ"])
- );
- prim.AngularVelocity = new LLVector3(
- Convert.ToSingle(row["AngularVelocityX"]),
- Convert.ToSingle(row["AngularVelocityY"]),
- Convert.ToSingle(row["AngularVelocityZ"])
- );
- prim.Acceleration = new LLVector3(
- Convert.ToSingle(row["AccelerationX"]),
- Convert.ToSingle(row["AccelerationY"]),
- Convert.ToSingle(row["AccelerationZ"])
- );
- // quaternions
- prim.RotationOffset = new LLQuaternion(
- Convert.ToSingle(row["RotationX"]),
- Convert.ToSingle(row["RotationY"]),
- Convert.ToSingle(row["RotationZ"]),
- Convert.ToSingle(row["RotationW"])
- );
- try
- {
- prim.SitTargetPositionLL = new LLVector3(
- Convert.ToSingle(row["SitTargetOffsetX"]),
- Convert.ToSingle(row["SitTargetOffsetY"]),
- Convert.ToSingle(row["SitTargetOffsetZ"]));
- prim.SitTargetOrientationLL = new LLQuaternion(
- Convert.ToSingle(
- row["SitTargetOrientX"]),
- Convert.ToSingle(
- row["SitTargetOrientY"]),
- Convert.ToSingle(
- row["SitTargetOrientZ"]),
- Convert.ToSingle(
- row["SitTargetOrientW"]));
- }
- catch (InvalidCastException)
- {
- // Database table was created before we got here and now has null values :P
- m_conn.Open();
- SqliteCommand cmd =
- new SqliteCommand("ALTER TABLE prims ADD COLUMN SitTargetOffsetX float NOT NULL default 0;", m_conn);
- cmd.ExecuteNonQuery();
- cmd =
- new SqliteCommand("ALTER TABLE prims ADD COLUMN SitTargetOffsetY float NOT NULL default 0;", m_conn);
- cmd.ExecuteNonQuery();
- cmd =
- new SqliteCommand("ALTER TABLE prims ADD COLUMN SitTargetOffsetZ float NOT NULL default 0;", m_conn);
- cmd.ExecuteNonQuery();
- cmd =
- new SqliteCommand("ALTER TABLE prims ADD COLUMN SitTargetOrientW float NOT NULL default 0;", m_conn);
- cmd.ExecuteNonQuery();
- cmd =
- new SqliteCommand("ALTER TABLE prims ADD COLUMN SitTargetOrientX float NOT NULL default 0;", m_conn);
- cmd.ExecuteNonQuery();
- cmd =
- new SqliteCommand("ALTER TABLE prims ADD COLUMN SitTargetOrientY float NOT NULL default 0;", m_conn);
- cmd.ExecuteNonQuery();
- cmd =
- new SqliteCommand("ALTER TABLE prims ADD COLUMN SitTargetOrientZ float NOT NULL default 0;", m_conn);
- cmd.ExecuteNonQuery();
- }
- return prim;
- }
- /// <summary>
- /// Build a prim inventory item from the persisted data.
- /// </summary>
- /// <param name="row"></param>
- /// <returns></returns>
- private static TaskInventoryItem buildItem(DataRow row)
- {
- TaskInventoryItem taskItem = new TaskInventoryItem();
- taskItem.ItemID = new LLUUID((String)row["itemID"]);
- taskItem.ParentPartID = new LLUUID((String)row["primID"]);
- taskItem.AssetID = new LLUUID((String)row["assetID"]);
- taskItem.ParentID = new LLUUID((String)row["parentFolderID"]);
- taskItem.InvType = Convert.ToInt32(row["invType"]);
- taskItem.Type = Convert.ToInt32(row["assetType"]);
- taskItem.Name = (String)row["name"];
- taskItem.Description = (String)row["description"];
- taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
- taskItem.CreatorID = new LLUUID((String)row["creatorID"]);
- taskItem.OwnerID = new LLUUID((String)row["ownerID"]);
- taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]);
- taskItem.GroupID = new LLUUID((String)row["groupID"]);
- taskItem.NextOwnerMask = Convert.ToUInt32(row["nextPermissions"]);
- taskItem.OwnerMask = Convert.ToUInt32(row["currentPermissions"]);
- taskItem.BaseMask = Convert.ToUInt32(row["basePermissions"]);
- taskItem.EveryoneMask = Convert.ToUInt32(row["everyonePermissions"]);
- taskItem.GroupMask = Convert.ToUInt32(row["groupPermissions"]);
- taskItem.Flags = Convert.ToUInt32(row["flags"]);
- return taskItem;
- }
- /// <summary>
- /// Build a Land Data from the persisted data.
- /// </summary>
- /// <param name="row"></param>
- /// <returns></returns>
- private LandData buildLandData(DataRow row)
- {
- LandData newData = new LandData();
- newData.globalID = new LLUUID((String) row["UUID"]);
- newData.localID = Convert.ToInt32(row["LocalLandID"]);
- // Bitmap is a byte[512]
- newData.landBitmapByteArray = (Byte[]) row["Bitmap"];
- newData.landName = (String) row["Name"];
- newData.landDesc = (String) row["Desc"];
- newData.ownerID = (String) row["OwnerUUID"];
- newData.isGroupOwned = (Boolean) row["IsGroupOwned"];
- newData.area = Convert.ToInt32(row["Area"]);
- newData.auctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
- newData.category = (Parcel.ParcelCategory) Convert.ToInt32(row["Category"]);
- //Enum libsecondlife.Parcel.ParcelCategory
- newData.claimDate = Convert.ToInt32(row["ClaimDate"]);
- newData.claimPrice = Convert.ToInt32(row["ClaimPrice"]);
- newData.groupID = new LLUUID((String) row["GroupUUID"]);
- newData.salePrice = Convert.ToInt32(row["SalePrice"]);
- newData.landStatus = (Parcel.ParcelStatus) Convert.ToInt32(row["LandStatus"]);
- //Enum. libsecondlife.Parcel.ParcelStatus
- newData.landFlags = Convert.ToUInt32(row["LandFlags"]);
- newData.landingType = (Byte) row["LandingType"];
- newData.mediaAutoScale = (Byte) row["MediaAutoScale"];
- newData.mediaID = new LLUUID((String) row["MediaTextureUUID"]);
- newData.mediaURL = (String) row["MediaURL"];
- newData.musicURL = (String) row["MusicURL"];
- newData.passHours = Convert.ToSingle(row["PassHours"]);
- newData.passPrice = Convert.ToInt32(row["PassPrice"]);
- newData.snapshotID = (String) row["SnapshotUUID"];
- try
- {
- newData.userLocation =
- new LLVector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
- Convert.ToSingle(row["UserLocationZ"]));
- newData.userLookAt =
- new LLVector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
- Convert.ToSingle(row["UserLookAtZ"]));
-
- }
- catch (InvalidCastException)
- {
- m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.landName);
- newData.userLocation = LLVector3.Zero;
- newData.userLookAt = LLVector3.Zero;
- }
- newData.parcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
- LLUUID authBuyerID = LLUUID.Zero;
- try
- {
- Helpers.TryParse((string)row["AuthbuyerID"], out authBuyerID);
- }
- catch (InvalidCastException)
- {
- // Database table was created before we got here and now has null values :P
- try
- {
- m_conn.Open();
- SqliteCommand cmd =
- new SqliteCommand("ALTER TABLE land ADD COLUMN AuthbuyerID varchar(36) NOT NULL default '00000000-0000-0000-0000-000000000000';", m_conn);
- cmd.ExecuteNonQuery();
- m_conn.Close();
- m_conn.Dispose();
- m_log.Error("[REGION DB]: The land table was recently updated. You need to restart the simulator. Exiting now.");
- Thread.Sleep(10000);
- // ICK! but it's better then A thousand red SQLITE error messages!
- Environment.Exit(0);
- }
- catch (Exception)
- {
- // ICK! but it's better then A thousand red SQLITE error messages!
- m_log.Error("[REGION DB]: The land table was recently updated. You need to restart the simulator");
- Environment.Exit(0);
- }
- }
- return newData;
- }
- /// <summary>
- /// Build a land access entry from the persisted data.
- /// </summary>
- /// <param name="row"></param>
- /// <returns></returns>
- private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
- {
- ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
- entry.AgentID = new LLUUID((string) row["AccessUUID"]);
- entry.Flags = (ParcelManager.AccessList) row["Flags"];
- entry.Time = new DateTime();
- return entry;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="val"></param>
- /// <returns></returns>
- private static Array serializeTerrain(double[,] val)
- {
- MemoryStream str = new MemoryStream(65536*sizeof (double));
- BinaryWriter bw = new BinaryWriter(str);
- // TODO: COMPATIBILITY - Add byte-order conversions
- for (int x = 0; x < 256; x++)
- for (int y = 0; y < 256; y++)
- bw.Write(val[x, y]);
- return str.ToArray();
- }
- // private void fillTerrainRow(DataRow row, LLUUID regionUUID, int rev, double[,] val)
- // {
- // row["RegionUUID"] = regionUUID;
- // row["Revision"] = rev;
- // MemoryStream str = new MemoryStream(65536*sizeof (double));
- // BinaryWriter bw = new BinaryWriter(str);
- // // TODO: COMPATIBILITY - Add byte-order conversions
- // for (int x = 0; x < 256; x++)
- // for (int y = 0; y < 256; y++)
- // bw.Write(val[x, y]);
- // row["Heightfield"] = str.ToArray();
- // }
- /// <summary>
- ///
- /// </summary>
- /// <param name="row"></param>
- /// <param name="prim"></param>
- /// <param name="sceneGroupID"></param>
- /// <param name="regionUUID"></param>
- private static void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
- {
- row["UUID"] = Util.ToRawUuidString(prim.UUID);
- row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
- row["ParentID"] = prim.ParentID;
- row["CreationDate"] = prim.CreationDate;
- row["Name"] = prim.Name;
- row["SceneGroupID"] = Util.ToRawUuidString(sceneGroupID);
- // the UUID of the root part for this SceneObjectGroup
- // various text fields
- row["Text"] = prim.Text;
- row["Description"] = prim.Description;
- row["SitName"] = prim.SitName;
- row["TouchName"] = prim.TouchName;
- // permissions
- row["ObjectFlags"] = prim.ObjectFlags;
- row["CreatorID"] = Util.ToRawUuidString(prim.CreatorID);
- row["OwnerID"] = Util.ToRawUuidString(prim.OwnerID);
- row["GroupID"] = Util.ToRawUuidString(prim.GroupID);
- row["LastOwnerID"] = Util.ToRawUuidString(prim.LastOwnerID);
- row["OwnerMask"] = prim.OwnerMask;
- row["NextOwnerMask"] = prim.NextOwnerMask;
- row["GroupMask"] = prim.GroupMask;
- row["EveryoneMask"] = prim.EveryoneMask;
- row["BaseMask"] = prim.BaseMask;
- // vectors
- row["PositionX"] = prim.OffsetPosition.X;
- row["PositionY"] = prim.OffsetPosition.Y;
- row["PositionZ"] = prim.OffsetPosition.Z;
- row["GroupPositionX"] = prim.GroupPosition.X;
- row["GroupPositionY"] = prim.GroupPosition.Y;
- row["GroupPositionZ"] = prim.GroupPosition.Z;
- row["VelocityX"] = prim.Velocity.X;
- row["VelocityY"] = prim.Velocity.Y;
- row["VelocityZ"] = prim.Velocity.Z;
- row["AngularVelocityX"] = prim.AngularVelocity.X;
- row["AngularVelocityY"] = prim.AngularVelocity.Y;
- row["AngularVelocityZ"] = prim.AngularVelocity.Z;
- row["AccelerationX"] = prim.Acceleration.X;
- row["AccelerationY"] = prim.Acceleration.Y;
- row["AccelerationZ"] = prim.Acceleration.Z;
- // quaternions
- row["RotationX"] = prim.RotationOffset.X;
- row["RotationY"] = prim.RotationOffset.Y;
- row["RotationZ"] = prim.RotationOffset.Z;
- row["RotationW"] = prim.RotationOffset.W;
- // Sit target
- LLVector3 sitTargetPos = prim.SitTargetPositionLL;
- row["SitTargetOffsetX"] = sitTargetPos.X;
- row["SitTargetOffsetY"] = sitTargetPos.Y;
- row["SitTargetOffsetZ"] = sitTargetPos.Z;
- LLQuaternion sitTargetOrient = prim.SitTargetOrientationLL;
- row["SitTargetOrientW"] = sitTargetOrient.W;
- row["SitTargetOrientX"] = sitTargetOrient.X;
- row["SitTargetOrientY"] = sitTargetOrient.Y;
- row["SitTargetOrientZ"] = sitTargetOrient.Z;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="row"></param>
- /// <param name="taskItem"></param>
- private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
- {
- row["itemID"] = taskItem.ItemID;
- row["primID"] = taskItem.ParentPartID;
- row["assetID"] = taskItem.AssetID;
- row["parentFolderID"] = taskItem.ParentID;
- row["invType"] = taskItem.InvType;
- row["assetType"] = taskItem.Type;
- row["name"] = taskItem.Name;
- row["description"] = taskItem.Description;
- row["creationDate"] = taskItem.CreationDate;
- row["creatorID"] = taskItem.CreatorID;
- row["ownerID"] = taskItem.OwnerID;
- row["lastOwnerID"] = taskItem.LastOwnerID;
- row["groupID"] = taskItem.GroupID;
- row["nextPermissions"] = taskItem.NextOwnerMask;
- row["currentPermissions"] = taskItem.OwnerMask;
- row["basePermissions"] = taskItem.BaseMask;
- row["everyonePermissions"] = taskItem.EveryoneMask;
- row["groupPermissions"] = taskItem.GroupMask;
- row["flags"] = taskItem.Flags;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="row"></param>
- /// <param name="land"></param>
- /// <param name="regionUUID"></param>
- private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
- {
- row["UUID"] = Util.ToRawUuidString(land.globalID);
- row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
- row["LocalLandID"] = land.localID;
- // Bitmap is a byte[512]
- row["Bitmap"] = land.landBitmapByteArray;
- row["Name"] = land.landName;
- row["Desc"] = land.landDesc;
- row["OwnerUUID"] = Util.ToRawUuidString(land.ownerID);
- row["IsGroupOwned"] = land.isGroupOwned;
- row["Area"] = land.area;
- row["AuctionID"] = land.auctionID; //Unemplemented
- row["Category"] = land.category; //Enum libsecondlife.Parcel.ParcelCategory
- row["ClaimDate"] = land.claimDate;
- row["ClaimPrice"] = land.claimPrice;
- row["GroupUUID"] = Util.ToRawUuidString(land.groupID);
- row["SalePrice"] = land.salePrice;
- row["LandStatus"] = land.landStatus; //Enum. libsecondlife.Parcel.ParcelStatus
- row["LandFlags"] = land.landFlags;
- row["LandingType"] = land.landingType;
- row["MediaAutoScale"] = land.mediaAutoScale;
- row["MediaTextureUUID"] = Util.ToRawUuidString(land.mediaID);
- row["MediaURL"] = land.mediaURL;
- row["MusicURL"] = land.musicURL;
- row["PassHours"] = land.passHours;
- row["PassPrice"] = land.passPrice;
- row["SnapshotUUID"] = Util.ToRawUuidString(land.snapshotID);
- row["UserLocationX"] = land.userLocation.X;
- row["UserLocationY"] = land.userLocation.Y;
- row["UserLocationZ"] = land.userLocation.Z;
- row["UserLookAtX"] = land.userLookAt.X;
- row["UserLookAtY"] = land.userLookAt.Y;
- row["UserLookAtZ"] = land.userLookAt.Z;
- row["AuthbuyerID"] = Util.ToRawUuidString(land.authBuyerID);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="row"></param>
- /// <param name="entry"></param>
- /// <param name="parcelID"></param>
- private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
- {
- row["LandUUID"] = Util.ToRawUuidString(parcelID);
- row["AccessUUID"] = Util.ToRawUuidString(entry.AgentID);
- row["Flags"] = entry.Flags;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="row"></param>
- /// <returns></returns>
- private PrimitiveBaseShape buildShape(DataRow row)
- {
- PrimitiveBaseShape s = new PrimitiveBaseShape();
- s.Scale = new LLVector3(
- Convert.ToSingle(row["ScaleX"]),
- Convert.ToSingle(row["ScaleY"]),
- Convert.ToSingle(row["ScaleZ"])
- );
- // paths
- s.PCode = Convert.ToByte(row["PCode"]);
- s.PathBegin = Convert.ToUInt16(row["PathBegin"]);
- s.PathEnd = Convert.ToUInt16(row["PathEnd"]);
- s.PathScaleX = Convert.ToByte(row["PathScaleX"]);
- s.PathScaleY = Convert.ToByte(row["PathScaleY"]);
- s.PathShearX = Convert.ToByte(row["PathShearX"]);
- s.PathShearY = Convert.ToByte(row["PathShearY"]);
- s.PathSkew = Convert.ToSByte(row["PathSkew"]);
- s.PathCurve = Convert.ToByte(row["PathCurve"]);
- s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]);
- s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]);
- s.PathTaperX = Convert.ToSByte(row["PathTaperX"]);
- s.PathTaperY = Convert.ToSByte(row["PathTaperY"]);
- s.PathTwist = Convert.ToSByte(row["PathTwist"]);
- s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]);
- // profile
- s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]);
- s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
- s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
- s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
- try
- {
- s.State = Convert.ToByte(row["State"]);
- }
- catch (InvalidCastException)
- {
- m_conn.Open();
- SqliteCommand cmd =
- new SqliteCommand("ALTER TABLE primshapes ADD COLUMN State Integer NOT NULL default 0;", m_conn);
- cmd.ExecuteNonQuery();
- }
- // text TODO: this isn't right] = but I'm not sure the right
- // way to specify this as a blob atm
- byte[] textureEntry = (byte[]) row["Texture"];
- s.TextureEntry = textureEntry;
- s.ExtraParams = (byte[]) row["ExtraParams"];
- return s;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="row"></param>
- /// <param name="prim"></param>
- private static void fillShapeRow(DataRow row, SceneObjectPart prim)
- {
- PrimitiveBaseShape s = prim.Shape;
- row["UUID"] = Util.ToRawUuidString(prim.UUID);
- // shape is an enum
- row["Shape"] = 0;
- // vectors
- row["ScaleX"] = s.Scale.X;
- row["ScaleY"] = s.Scale.Y;
- row["ScaleZ"] = s.Scale.Z;
- // paths
- row["PCode"] = s.PCode;
- row["PathBegin"] = s.PathBegin;
- row["PathEnd"] = s.PathEnd;
- row["PathScaleX"] = s.PathScaleX;
- row["PathScaleY"] = s.PathScaleY;
- row["PathShearX"] = s.PathShearX;
- row["PathShearY"] = s.PathShearY;
- row["PathSkew"] = s.PathSkew;
- row["PathCurve"] = s.PathCurve;
- row["PathRadiusOffset"] = s.PathRadiusOffset;
- row["PathRevolutions"] = s.PathRevolutions;
- row["PathTaperX"] = s.PathTaperX;
- row["PathTaperY"] = s.PathTaperY;
- row["PathTwist"] = s.PathTwist;
- row["PathTwistBegin"] = s.PathTwistBegin;
- // profile
- row["ProfileBegin"] = s.ProfileBegin;
- row["ProfileEnd"] = s.ProfileEnd;
- row["ProfileCurve"] = s.ProfileCurve;
- row["ProfileHollow"] = s.ProfileHollow;
- row["State"] = s.State;
- row["Texture"] = s.TextureEntry;
- row["ExtraParams"] = s.ExtraParams;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="prim"></param>
- /// <param name="sceneGroupID"></param>
- /// <param name="regionUUID"></param>
- private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
- {
- DataTable prims = ds.Tables["prims"];
- DataTable shapes = ds.Tables["primshapes"];
- DataRow primRow = prims.Rows.Find(Util.ToRawUuidString(prim.UUID));
- if (primRow == null)
- {
- primRow = prims.NewRow();
- fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
- prims.Rows.Add(primRow);
- }
- else
- {
- fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
- }
- DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID));
- if (shapeRow == null)
- {
- shapeRow = shapes.NewRow();
- fillShapeRow(shapeRow, prim);
- shapes.Rows.Add(shapeRow);
- }
- else
- {
- fillShapeRow(shapeRow, prim);
- }
- }
- /// <summary>
- /// see IRegionDatastore
- /// </summary>
- /// <param name="primID"></param>
- /// <param name="items"></param>
- public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
- {
- if (!persistPrimInventories)
- return;
- m_log.InfoFormat("[REGION DB]: Entered StorePrimInventory with prim ID {0}", primID);
- DataTable dbItems = ds.Tables["primitems"];
- // For now, we're just going to crudely remove all the previous inventory items
- // no matter whether they have changed or not, and replace them with the current set.
- lock (ds)
- {
- RemoveItems(primID);
- // repalce with current inventory details
- foreach (TaskInventoryItem newItem in items)
- {
- // m_log.InfoFormat(
- // "[DATASTORE]: ",
- // "Adding item {0}, {1} to prim ID {2}",
- // newItem.Name, newItem.ItemID, newItem.ParentPartID);
- DataRow newItemRow = dbItems.NewRow();
- fillItemRow(newItemRow, newItem);
- dbItems.Rows.Add(newItemRow);
- }
- }
- Commit();
- }
- /***********************************************************************
- *
- * SQL Statement Creation Functions
- *
- * These functions create SQL statements for update, insert, and create.
- * They can probably be factored later to have a db independant
- * portion and a db specific portion
- *
- **********************************************************************/
- /// <summary>
- /// Create an insert command
- /// </summary>
- /// <param name="table">table name</param>
- /// <param name="dt">data table</param>
- /// <returns>the created command</returns>
- /// <remarks>
- /// This is subtle enough to deserve some commentary.
- /// Instead of doing *lots* and *lots of hardcoded strings
- /// for database definitions we'll use the fact that
- /// realistically all insert statements look like "insert
- /// into A(b, c) values(:b, :c) on the parameterized query
- /// front. If we just have a list of b, c, etc... we can
- /// generate these strings instead of typing them out.
- /// </remarks>
- private static SqliteCommand createInsertCommand(string table, DataTable dt)
- {
- string[] cols = new string[dt.Columns.Count];
- for (int i = 0; i < dt.Columns.Count; i++)
- {
- DataColumn col = dt.Columns[i];
- cols[i] = col.ColumnName;
- }
- string sql = "insert into " + table + "(";
- sql += String.Join(", ", cols);
- // important, the first ':' needs to be here, the rest get added in the join
- sql += ") values (:";
- sql += String.Join(", :", cols);
- sql += ")";
- SqliteCommand cmd = new SqliteCommand(sql);
- // this provides the binding for all our parameters, so
- // much less code than it used to be
- foreach (DataColumn col in dt.Columns)
- {
- cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
- }
- return cmd;
- }
- /// <summary>
- /// create an update command
- /// </summary>
- /// <param name="table">table name</param>
- /// <param name="pk"></param>
- /// <param name="dt"></param>
- /// <returns>the created command</returns>
- private static SqliteCommand createUpdateCommand(string table, string pk, DataTable dt)
- {
- string sql = "update " + table + " set ";
- string subsql = String.Empty;
- foreach (DataColumn col in dt.Columns)
- {
- if (subsql.Length > 0)
- {
- // a map function would rock so much here
- subsql += ", ";
- }
- subsql += col.ColumnName + "= :" + col.ColumnName;
- }
- sql += subsql;
- sql += " where " + pk;
- SqliteCommand cmd = new SqliteCommand(sql);
- // this provides the binding for all our parameters, so
- // much less code than it used to be
- foreach (DataColumn col in dt.Columns)
- {
- cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
- }
- return cmd;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="dt">Data Table</param>
- /// <returns></returns>
- // private static string defineTable(DataTable dt)
- // {
- // string sql = "create table " + dt.TableName + "(";
- // string subsql = String.Empty;
- // foreach (DataColumn col in dt.Columns)
- // {
- // if (subsql.Length > 0)
- // {
- // // a map function would rock so much here
- // subsql += ",\n";
- // }
- // subsql += col.ColumnName + " " + sqliteType(col.DataType);
- // if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0])
- // {
- // subsql += " primary key";
- // }
- // }
- // sql += subsql;
- // sql += ")";
- // return sql;
- // }
- /***********************************************************************
- *
- * Database Binding functions
- *
- * These will be db specific due to typing, and minor differences
- * in databases.
- *
- **********************************************************************/
- ///<summary>
- /// This is a convenience function that collapses 5 repetitive
- /// lines for defining SqliteParameters to 2 parameters:
- /// column name and database type.
- ///
- /// It assumes certain conventions like :param as the param
- /// name to replace in parametrized queries, and that source
- /// version is always current version, both of which are fine
- /// for us.
- ///</summary>
- ///<returns>a built sqlite parameter</returns>
- private static SqliteParameter createSqliteParameter(string name, Type type)
- {
- SqliteParameter param = new SqliteParameter();
- param.ParameterName = ":" + name;
- param.DbType = dbtypeFromType(type);
- param.SourceColumn = name;
- param.SourceVersion = DataRowVersion.Current;
- return param;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="da"></param>
- /// <param name="conn"></param>
- private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn)
- {
- da.InsertCommand = createInsertCommand("prims", ds.Tables["prims"]);
- da.InsertCommand.Connection = conn;
- da.UpdateCommand = createUpdateCommand("prims", "UUID=:UUID", ds.Tables["prims"]);
- da.UpdateCommand.Connection = conn;
- SqliteCommand delete = new SqliteCommand("delete from prims where UUID = :UUID");
- delete.Parameters.Add(createSqliteParameter("UUID", typeof (String)));
- delete.Connection = conn;
- da.DeleteCommand = delete;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="da"></param>
- /// <param name="conn"></param>
- private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn)
- {
- da.InsertCommand = createInsertCommand("primitems", ds.Tables["primitems"]);
- da.InsertCommand.Connection = conn;
- da.UpdateCommand = createUpdateCommand("primitems", "itemID = :itemID", ds.Tables["primitems"]);
- da.UpdateCommand.Connection = conn;
- SqliteCommand delete = new SqliteCommand("delete from primitems where itemID = :itemID");
- delete.Parameters.Add(createSqliteParameter("itemID", typeof (String)));
- delete.Connection = conn;
- da.DeleteCommand = delete;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="da"></param>
- /// <param name="conn"></param>
- private void setupTerrainCommands(SqliteDataAdapter da, SqliteConnection conn)
- {
- da.InsertCommand = createInsertCommand("terrain", ds.Tables["terrain"]);
- da.InsertCommand.Connection = conn;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="da"></param>
- /// <param name="conn"></param>
- private void setupLandCommands(SqliteDataAdapter da, SqliteConnection conn)
- {
- da.InsertCommand = createInsertCommand("land", ds.Tables["land"]);
- da.InsertCommand.Connection = conn;
- da.UpdateCommand = createUpdateCommand("land", "UUID=:UUID", ds.Tables["land"]);
- da.UpdateCommand.Connection = conn;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="da"></param>
- /// <param name="conn"></param>
- private void setupLandAccessCommands(SqliteDataAdapter da, SqliteConnection conn)
- {
- da.InsertCommand = createInsertCommand("landaccesslist", ds.Tables["landaccesslist"]);
- da.InsertCommand.Connection = conn;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="da"></param>
- /// <param name="conn"></param>
- private void setupShapeCommands(SqliteDataAdapter da, SqliteConnection conn)
- {
- da.InsertCommand = createInsertCommand("primshapes", ds.Tables["primshapes"]);
- da.InsertCommand.Connection = conn;
- da.UpdateCommand = createUpdateCommand("primshapes", "UUID=:UUID", ds.Tables["primshapes"]);
- da.UpdateCommand.Connection = conn;
- SqliteCommand delete = new SqliteCommand("delete from primshapes where UUID = :UUID");
- delete.Parameters.Add(createSqliteParameter("UUID", typeof (String)));
- delete.Connection = conn;
- da.DeleteCommand = delete;
- }
- /// <summary>
- /// Create the necessary database tables.
- /// </summary>
- /// <param name="conn"></param>
- // private void InitDB(SqliteConnection conn)
- // {
- // string createPrims = defineTable(createPrimTable());
- // string createShapes = defineTable(createShapeTable());
- // string createItems = defineTable(createItemsTable());
- // string createTerrain = defineTable(createTerrainTable());
- // string createLand = defineTable(createLandTable());
- // string createLandAccessList = defineTable(createLandAccessListTable());
- // SqliteCommand pcmd = new SqliteCommand(createPrims, conn);
- // SqliteCommand scmd = new SqliteCommand(createShapes, conn);
- // SqliteCommand icmd = new SqliteCommand(createItems, conn);
- // SqliteCommand tcmd = new SqliteCommand(createTerrain, conn);
- // SqliteCommand lcmd = new SqliteCommand(createLand, conn);
- // SqliteCommand lalcmd = new SqliteCommand(createLandAccessList, conn);
- // try
- // {
- // pcmd.ExecuteNonQuery();
- // }
- // catch (SqliteSyntaxException)
- // {
- // m_log.Warn("[REGION DB]: Primitives Table Already Exists");
- // }
- // try
- // {
- // scmd.ExecuteNonQuery();
- // }
- // catch (SqliteSyntaxException)
- // {
- // m_log.Warn("[REGION DB]: Shapes Table Already Exists");
- // }
- // if (persistPrimInventories)
- // {
- // try
- // {
- // icmd.ExecuteNonQuery();
- // }
- // catch (SqliteSyntaxException)
- // {
- // m_log.Warn("[REGION DB]: Primitives Inventory Table Already Exists");
- // }
- // }
- // try
- // {
- // tcmd.ExecuteNonQuery();
- // }
- // catch (SqliteSyntaxException)
- // {
- // m_log.Warn("[REGION DB]: Terrain Table Already Exists");
- // }
- // try
- // {
- // lcmd.ExecuteNonQuery();
- // }
- // catch (SqliteSyntaxException)
- // {
- // m_log.Warn("[REGION DB]: Land Table Already Exists");
- // }
- // try
- // {
- // lalcmd.ExecuteNonQuery();
- // }
- // catch (SqliteSyntaxException)
- // {
- // m_log.Warn("[SQLITE]: LandAccessList Table Already Exists");
- // }
- // }
- /// <summary>
- ///
- /// </summary>
- /// <param name="conn"></param>
- /// <param name="m"></param>
- /// <returns></returns>
- private bool TestTables(SqliteConnection conn, Migration m)
- {
- SqliteCommand primSelectCmd = new SqliteCommand(primSelect, conn);
- SqliteDataAdapter pDa = new SqliteDataAdapter(primSelectCmd);
- SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, conn);
- SqliteDataAdapter sDa = new SqliteDataAdapter(shapeSelectCmd);
- SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, conn);
- SqliteDataAdapter iDa = new SqliteDataAdapter(itemsSelectCmd);
- SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, conn);
- SqliteDataAdapter tDa = new SqliteDataAdapter(terrainSelectCmd);
- SqliteCommand landSelectCmd = new SqliteCommand(landSelect, conn);
- SqliteDataAdapter lDa = new SqliteDataAdapter(landSelectCmd);
- SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, conn);
- SqliteDataAdapter lalDa = new SqliteDataAdapter(landAccessListSelectCmd);
- DataSet tmpDS = new DataSet();
- try
- {
- pDa.Fill(tmpDS, "prims");
- sDa.Fill(tmpDS, "primshapes");
- if (persistPrimInventories)
- iDa.Fill(tmpDS, "primitems");
- tDa.Fill(tmpDS, "terrain");
- lDa.Fill(tmpDS, "land");
- lalDa.Fill(tmpDS, "landaccesslist");
- }
- catch (SqliteSyntaxException)
- {
- m_log.Info("[DATASTORE]: SQLite Database doesn't exist... creating");
- return false;
- }
- // if we've gotten this far, and our version is still 0,
- // it's because the migration was never done, so
- // initialize to 1 just to sync up to where we should be.
-
- if (m.Version == 0)
- m.Version = 1;
- // pDa.Fill(tmpDS, "prims");
- // sDa.Fill(tmpDS, "primshapes");
- // if (persistPrimInventories)
- // iDa.Fill(tmpDS, "primitems");
- // tDa.Fill(tmpDS, "terrain");
- // lDa.Fill(tmpDS, "land");
- // lalDa.Fill(tmpDS, "landaccesslist");
- // foreach (DataColumn col in createPrimTable().Columns)
- // {
- // if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName))
- // {
- // m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
- // return false;
- // }
- // }
- // foreach (DataColumn col in createShapeTable().Columns)
- // {
- // if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName))
- // {
- // m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
- // return false;
- // }
- // }
- // // XXX primitems should probably go here eventually
- // foreach (DataColumn col in createTerrainTable().Columns)
- // {
- // if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName))
- // {
- // m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
- // return false;
- // }
- // }
- // foreach (DataColumn col in createLandTable().Columns)
- // {
- // if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName))
- // {
- // m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
- // return false;
- // }
- // }
- // foreach (DataColumn col in createLandAccessListTable().Columns)
- // {
- // if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName))
- // {
- // m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName);
- // return false;
- // }
- // }
- return true;
- }
- /***********************************************************************
- *
- * Type conversion functions
- *
- **********************************************************************/
- /// <summary>
- /// Type conversion function
- /// </summary>
- /// <param name="type"></param>
- /// <returns></returns>
- private static DbType dbtypeFromType(Type type)
- {
- if (type == typeof (String))
- {
- return DbType.String;
- }
- else if (type == typeof (Int32))
- {
- return DbType.Int32;
- }
- else if (type == typeof (Double))
- {
- return DbType.Double;
- }
- else if (type == typeof (Byte))
- {
- return DbType.Byte;
- }
- else if (type == typeof (Double))
- {
- return DbType.Double;
- }
- else if (type == typeof (Byte[]))
- {
- return DbType.Binary;
- }
- else
- {
- return DbType.String;
- }
- }
- /// <summary>
- /// </summary>
- /// <param name="type">a Type</param>
- /// <returns>an sqliteType</returns>
- /// <remarks>this is something we'll need to implement for each db slightly differently.</remarks>
- // private static string sqliteType(Type type)
- // {
- // if (type == typeof (String))
- // {
- // return "varchar(255)";
- // }
- // else if (type == typeof (Int32))
- // {
- // return "integer";
- // }
- // else if (type == typeof (Int64))
- // {
- // return "integer";
- // }
- // else if (type == typeof (Double))
- // {
- // return "float";
- // }
- // else if (type == typeof (Byte[]))
- // {
- // return "blob";
- // }
- // else
- // {
- // return "string";
- // }
- // }
- }
- }
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