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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Data;
- using System.Reflection;
- using libsecondlife;
- using log4net;
- using MySql.Data.MySqlClient;
- using OpenSim.Framework;
- namespace OpenSim.Data.MySQL
- {
- /// <summary>
- /// A MySQL Interface for the Asset Server
- /// </summary>
- internal class MySQLAssetData : AssetDataBase
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private MySQLManager _dbConnection;
- #region IPlugin Members
- /// <summary>
- /// <para>Initialises Asset interface</para>
- /// <para>
- /// <list type="bullet">
- /// <item>Loads and initialises the MySQL storage plugin.</item>
- /// <item>Warns and uses the obsolete mysql_connection.ini if connect string is empty.</item>
- /// <item>Check for migration</item>
- /// </list>
- /// </para>
- /// </summary>
- /// <param name="connect">connect string</param>
- override public void Initialise(string connect)
- {
- // TODO: This will let you pass in the connect string in
- // the config, though someone will need to write that.
- if (connect == String.Empty)
- {
- // This is old seperate config file
- m_log.Warn("no connect string, using old mysql_connection.ini instead");
- Initialise();
- }
- else
- {
- _dbConnection = new MySQLManager(connect);
- }
- // This actually does the roll forward assembly stuff
- Assembly assem = GetType().Assembly;
- Migration m = new Migration(_dbConnection.Connection, assem, "AssetStore");
- // TODO: After rev 6000, remove this. People should have
- // been rolled onto the new migration code by then.
- TestTables(m);
- m.Update();
- }
- /// <summary>
- /// <para>Initialises Asset interface</para>
- /// <para>
- /// <list type="bullet">
- /// <item>Loads and initialises the MySQL storage plugin</item>
- /// <item>uses the obsolete mysql_connection.ini</item>
- /// </list>
- /// </para>
- /// </summary>
- /// <param name="connect">connect string</param>
- /// <remarks>Probably DEPRECATED and shouldn't be used</remarks>
- override public void Initialise()
- {
- IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini");
- string hostname = GridDataMySqlFile.ParseFileReadValue("hostname");
- string database = GridDataMySqlFile.ParseFileReadValue("database");
- string username = GridDataMySqlFile.ParseFileReadValue("username");
- string password = GridDataMySqlFile.ParseFileReadValue("password");
- string pooling = GridDataMySqlFile.ParseFileReadValue("pooling");
- string port = GridDataMySqlFile.ParseFileReadValue("port");
- _dbConnection = new MySQLManager(hostname, database, username, password, pooling, port);
- }
- override public void Dispose() { }
- #region IAssetProvider Members
- /// <summary>
- /// <list type="bullet">
- /// <item>Execute CreateAssetsTable.sql if oldVersion == null</item>
- /// <item>do nothing if oldVersion != null</item>
- /// </list>
- /// </summary>
- /// <param name="oldVersion"></param>
- // private void UpgradeAssetsTable(string oldVersion)
- // {
- // // null as the version, indicates that the table didn't exist
- // if (oldVersion == null)
- // {
- // m_log.Info("[ASSETS DB]: Creating new database tables");
- // _dbConnection.ExecuteResourceSql("CreateAssetsTable.sql");
- // return;
- // }
- // }
- /// <summary>
- /// Ensure that the assets related tables exists and are at the latest version
- /// </summary>
- /// <param name="m"></param>
- private void TestTables(Migration m)
- {
- Dictionary<string, string> tableList = new Dictionary<string, string>();
- tableList["assets"] = null;
- _dbConnection.GetTableVersion(tableList);
- // if there is no table, return, migrations will handle it.
- if (tableList["assets"] == null)
- return;
- // if there is a table, and we don't have a migration, set it to 1
- if (m.Version == 0)
- m.Version = 1;
- }
- /// <summary>
- /// Fetch Asset <paramref name="assetID"/> from database
- /// </summary>
- /// <param name="assetID">Asset UUID to fetch</param>
- /// <returns>Return the asset</returns>
- /// <remarks>On failure : throw an exception and attempt to reconnect to database</remarks>
- override public AssetBase FetchAsset(LLUUID assetID)
- {
- AssetBase asset = null;
- lock (_dbConnection)
- {
- _dbConnection.CheckConnection();
- MySqlCommand cmd =
- new MySqlCommand(
- "SELECT name, description, assetType, local, temporary, data FROM assets WHERE id=?id",
- _dbConnection.Connection);
- cmd.Parameters.AddWithValue("?id", assetID.ToString());
- try
- {
- using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
- {
- if (dbReader.Read())
- {
- asset = new AssetBase();
- asset.Data = (byte[]) dbReader["data"];
- asset.Description = (string) dbReader["description"];
- asset.FullID = assetID;
- asset.Local = ((sbyte) dbReader["local"]) != 0 ? true : false;
- asset.Name = (string) dbReader["name"];
- asset.Type = (sbyte) dbReader["assetType"];
- }
- dbReader.Close();
- cmd.Dispose();
- }
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[ASSETS DB]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString()
- + Environment.NewLine + "Reconnecting", assetID);
- _dbConnection.Reconnect();
- }
- }
- return asset;
- }
- /// <summary>
- /// Create an asset in database, or update it if existing.
- /// </summary>
- /// <param name="asset">Asset UUID to create</param>
- /// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks>
- override public void CreateAsset(AssetBase asset)
- {
- lock (_dbConnection)
- {
- //m_log.Info("[ASSET DB]: Creating Asset " + Util.ToRawUuidString(asset.FullID));
- if (ExistsAsset(asset.FullID))
- {
- //m_log.Info("[ASSET DB]: Asset exists already, ignoring.");
- return;
- }
- _dbConnection.CheckConnection();
- MySqlCommand cmd =
- new MySqlCommand(
- "REPLACE INTO assets(id, name, description, assetType, local, temporary, data)" +
- "VALUES(?id, ?name, ?description, ?assetType, ?local, ?temporary, ?data)",
- _dbConnection.Connection);
- // need to ensure we dispose
- try
- {
- using (cmd)
- {
- cmd.Parameters.AddWithValue("?id", asset.FullID.ToString());
- cmd.Parameters.AddWithValue("?name", asset.Name);
- cmd.Parameters.AddWithValue("?description", asset.Description);
- cmd.Parameters.AddWithValue("?assetType", asset.Type);
- cmd.Parameters.AddWithValue("?local", asset.Local);
- cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
- cmd.Parameters.AddWithValue("?data", asset.Data);
- cmd.ExecuteNonQuery();
- cmd.Dispose();
- }
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[ASSETS DB]: " +
- "MySql failure creating asset {0} with name {1}" + Environment.NewLine + e.ToString()
- + Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
- _dbConnection.Reconnect();
- }
- }
- }
- /// <summary>
- /// Update a asset in database, see <see cref="CreateAsset"/>
- /// </summary>
- /// <param name="asset">Asset UUID to update</param>
- override public void UpdateAsset(AssetBase asset)
- {
- CreateAsset(asset);
- }
- /// <summary>
- /// check if the asset UUID exist in database
- /// </summary>
- /// <param name="uuid">The asset UUID</param>
- /// <returns>true if exist.</returns>
- override public bool ExistsAsset(LLUUID uuid)
- {
- bool assetExists = false;
- lock (_dbConnection)
- {
- _dbConnection.CheckConnection();
-
- MySqlCommand cmd =
- new MySqlCommand(
- "SELECT id FROM assets WHERE id=?id",
- _dbConnection.Connection);
-
- cmd.Parameters.AddWithValue("?id", uuid.ToString());
- try
- {
- using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
- {
- if (dbReader.Read())
- {
- assetExists = true;
- }
- dbReader.Close();
- cmd.Dispose();
- }
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[ASSETS DB]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString()
- + Environment.NewLine + "Attempting reconnection", uuid);
- _dbConnection.Reconnect();
- }
- }
- return assetExists;
- }
- #endregion
- /// <summary>
- /// Database provider version
- /// </summary>
- override public string Version
- {
- get { return _dbConnection.getVersion(); }
- }
- /// <summary>
- /// The name of this DB provider
- /// </summary>
- override public string Name
- {
- get { return "MySQL Asset storage engine"; }
- }
- #endregion
- }
- }
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