Standalone.ini 5.8 KB

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  1. ;;
  2. ;; Please don't change this file.
  3. ;; All optional settings are in StandaloneCommon.ini.example,
  4. ;; which you can copy and change.
  5. ;;
  6. [Modules]
  7. AssetServices = "LocalAssetServicesConnector"
  8. InventoryServices = "LocalInventoryServicesConnector"
  9. NeighbourServices = "LocalNeighbourServicesConnector"
  10. AuthenticationServices = "LocalAuthenticationServicesConnector"
  11. AuthorizationServices = "LocalAuthorizationServicesConnector"
  12. GridServices = "LocalGridServicesConnector"
  13. PresenceServices = "LocalPresenceServicesConnector"
  14. UserAccountServices = "LocalUserAccountServicesConnector"
  15. GridUserServices = "LocalGridUserServicesConnector"
  16. SimulationServices = "LocalSimulationConnectorModule"
  17. AvatarServices = "LocalAvatarServicesConnector"
  18. EntityTransferModule = "BasicEntityTransferModule"
  19. InventoryAccessModule = "BasicInventoryAccessModule"
  20. MapImageService = "MapImageServiceModule"
  21. SearchModule = "BasicSearchModule"
  22. LibraryModule = true
  23. LLLoginServiceInConnector = true
  24. GridInfoServiceInConnector = true
  25. MapImageServiceInConnector = true
  26. [SimulationService]
  27. ; This is the protocol version which the simulator advertises to the source destination when acting as a target destination for a teleport
  28. ; It is used to control the teleport handoff process.
  29. ; Valid values are
  30. ; "SIMULATION/0.2"
  31. ; - this is the default. A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol
  32. ; - this protocol is more efficient than "SIMULATION/0.1"
  33. ; "SIMULATION/0.1"
  34. ; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before.
  35. ConnectorProtocolVersion = "SIMULATION/0.2"
  36. [SimulationDataStore]
  37. LocalServiceModule = "OpenSim.Services.Connectors.dll:SimulationDataService"
  38. [EstateDataStore]
  39. LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataService"
  40. [AssetService]
  41. LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
  42. [InventoryService]
  43. LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
  44. [LibraryService]
  45. LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
  46. LibraryName = "OpenSim Library"
  47. DefaultLibrary = "./inventory/Libraries.xml"
  48. [AvatarService]
  49. LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
  50. [AuthenticationService]
  51. LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
  52. [GridService]
  53. LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
  54. Realm = "regions"
  55. StorageProvider = "OpenSim.Data.Null.dll"
  56. [PresenceService]
  57. LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
  58. StorageProvider = "OpenSim.Data.Null.dll"
  59. [UserAccountService]
  60. LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
  61. ;; These are for creating new accounts
  62. AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
  63. GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
  64. GridService = "OpenSim.Services.GridService.dll:GridService"
  65. InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
  66. AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
  67. ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 to show a default "Ruth" avatar rather than a cloud.
  68. CreateDefaultAvatarEntries = true
  69. [GridUserService]
  70. LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
  71. [FriendsService]
  72. LocalServiceModule = "OpenSim.Services.FriendsService.dll"
  73. [Friends]
  74. Connector = "OpenSim.Services.FriendsService.dll"
  75. [LoginService]
  76. LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
  77. UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
  78. GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
  79. AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
  80. InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
  81. PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
  82. GridService = "OpenSim.Services.GridService.dll:GridService"
  83. AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
  84. FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
  85. WelcomeMessage = "Welcome, Avatar!"
  86. ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
  87. ;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
  88. ;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
  89. ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
  90. ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
  91. ;; Options are
  92. ;; "none" no DST
  93. ;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.
  94. ;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
  95. ;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
  96. DSTZone = "America/Los_Angeles;Pacific Standard Time"
  97. [MapImageService]
  98. LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
  99. ;; This should always be the very last thing on this file
  100. [Includes]
  101. Include-Common = "config-include/StandaloneCommon.ini"