TextureRequestArgs.cs 1.0 KB

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  1. using System;
  2. using libsecondlife;
  3. namespace OpenSim.Framework
  4. {
  5. public class TextureRequestArgs : EventArgs
  6. {
  7. private sbyte m_discardLevel;
  8. private uint m_packetNumber;
  9. private float m_priority;
  10. protected LLUUID m_requestedAssetID;
  11. public float Priority
  12. {
  13. get { return m_priority; }
  14. set { m_priority = value; }
  15. }
  16. /// <summary>
  17. ///
  18. /// </summary>
  19. public uint PacketNumber
  20. {
  21. get { return m_packetNumber; }
  22. set { m_packetNumber = value; }
  23. }
  24. /// <summary>
  25. ///
  26. /// </summary>
  27. public sbyte DiscardLevel
  28. {
  29. get { return m_discardLevel; }
  30. set { m_discardLevel = value; }
  31. }
  32. /// <summary>
  33. ///
  34. /// </summary>
  35. public LLUUID RequestedAssetID
  36. {
  37. get { return m_requestedAssetID; }
  38. set { m_requestedAssetID = value; }
  39. }
  40. }
  41. }