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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Data;
- using System.Data.SqlClient;
- using System.Reflection;
- using libsecondlife;
- using log4net;
- using OpenSim.Framework;
- namespace OpenSim.Data.MSSQL
- {
- /// <summary>
- /// A MSSQL Interface for the Asset server
- /// </summary>
- internal class MSSQLAssetData : AssetDataBase
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private MSSQLManager database;
- #region IAssetProvider Members
- /// <summary>
- /// Migration method
- /// <list type="bullet">
- /// <item>Execute "CreateAssetsTable.sql" if tableName == null</item>
- /// </list>
- /// </summary>
- /// <param name="tableName">Name of table</param>
- private void UpgradeAssetsTable(string tableName)
- {
- // null as the version, indicates that the table didn't exist
- if (tableName == null)
- {
- m_log.Info("[ASSET DB]: Creating new database tables");
- database.ExecuteResourceSql("CreateAssetsTable.sql");
- return;
- }
-
- }
- /// <summary>
- /// Ensure that the assets related tables exists and are at the latest version
- /// </summary>
- private void TestTables()
- {
- Dictionary<string, string> tableList = new Dictionary<string, string>();
- tableList["assets"] = null;
- database.GetTableVersion(tableList);
- UpgradeAssetsTable(tableList["assets"]);
- }
- /// <summary>
- /// Fetch Asset from database
- /// </summary>
- /// <param name="assetID">the asset UUID</param>
- /// <returns></returns>
- override public AssetBase FetchAsset(LLUUID assetID)
- {
- AssetBase asset = null;
- Dictionary<string, string> param = new Dictionary<string, string>();
- param["id"] = assetID.ToString();
- IDbCommand result = database.Query("SELECT * FROM assets WHERE id = @id", param);
- IDataReader reader = result.ExecuteReader();
- asset = database.getAssetRow(reader);
- reader.Close();
- result.Dispose();
- return asset;
- }
- /// <summary>
- /// Create asset in database
- /// </summary>
- /// <param name="asset">the asset</param>
- override public void CreateAsset(AssetBase asset)
- {
- if (ExistsAsset((LLUUID) asset.FullID))
- {
- return;
- }
- SqlCommand cmd =
- new SqlCommand(
- "INSERT INTO assets ([id], [name], [description], [assetType], [local], [temporary], [data])" +
- " VALUES " +
- "(@id, @name, @description, @assetType, @local, @temporary, @data)",
- database.getConnection());
- using (cmd)
- {
- //SqlParameter p = cmd.Parameters.Add("id", SqlDbType.NVarChar);
- //p.Value = asset.FullID.ToString();
- cmd.Parameters.AddWithValue("id", asset.FullID.ToString());
- cmd.Parameters.AddWithValue("name", asset.Name);
- cmd.Parameters.AddWithValue("description", asset.Description);
- SqlParameter e = cmd.Parameters.Add("assetType", SqlDbType.TinyInt);
- e.Value = asset.Type;
- SqlParameter g = cmd.Parameters.Add("local", SqlDbType.TinyInt);
- g.Value = asset.Local;
- SqlParameter h = cmd.Parameters.Add("temporary", SqlDbType.TinyInt);
- h.Value = asset.Temporary;
- SqlParameter i = cmd.Parameters.Add("data", SqlDbType.Image);
- i.Value = asset.Data;
- try
- {
- cmd.ExecuteNonQuery();
- }
- catch (Exception)
- {
- throw;
- }
- cmd.Dispose();
- }
- }
- /// <summary>
- /// Update asset in database
- /// </summary>
- /// <param name="asset">the asset</param>
- override public void UpdateAsset(AssetBase asset)
- {
- SqlCommand command = new SqlCommand("UPDATE assets set id = @id, " +
- "name = @name, " +
- "description = @description," +
- "assetType = @assetType," +
- "local = @local," +
- "temporary = @temporary," +
- "data = @data where " +
- "id = @keyId;", database.getConnection());
- SqlParameter param1 = new SqlParameter("@id", asset.FullID.ToString());
- SqlParameter param2 = new SqlParameter("@name", asset.Name);
- SqlParameter param3 = new SqlParameter("@description", asset.Description);
- SqlParameter param4 = new SqlParameter("@assetType", asset.Type);
- SqlParameter param6 = new SqlParameter("@local", asset.Local);
- SqlParameter param7 = new SqlParameter("@temporary", asset.Temporary);
- SqlParameter param8 = new SqlParameter("@data", asset.Data);
- SqlParameter param9 = new SqlParameter("@keyId", asset.FullID.ToString());
- command.Parameters.Add(param1);
- command.Parameters.Add(param2);
- command.Parameters.Add(param3);
- command.Parameters.Add(param4);
- command.Parameters.Add(param6);
- command.Parameters.Add(param7);
- command.Parameters.Add(param8);
- command.Parameters.Add(param9);
- try
- {
- command.ExecuteNonQuery();
- }
- catch (Exception e)
- {
- m_log.Error(e.ToString());
- }
- }
- /// <summary>
- /// Check if asset exist in database
- /// </summary>
- /// <param name="uuid"></param>
- /// <returns>true if exist.</returns>
- override public bool ExistsAsset(LLUUID uuid)
- {
- if (FetchAsset(uuid) != null)
- {
- return true;
- }
- return false;
- }
- #endregion
- #region IPlugin Members
- override public void Dispose() { }
- /// <summary>
- /// <para>Initialises asset interface</para>
- /// <para>
- /// TODO: this would allow you to pass in connnect info as
- /// a string instead of file, if someone writes the support
- /// </para>
- /// </summary>
- /// <param name="connect">connect string</param>
- override public void Initialise(string connect)
- {
- Initialise();
- }
- /// <summary>
- /// Initialises asset interface
- /// </summary>
- /// <remarks>it use mssql_connection.ini</remarks>
- override public void Initialise()
- {
- IniFile GridDataMySqlFile = new IniFile("mssql_connection.ini");
- string settingDataSource = GridDataMySqlFile.ParseFileReadValue("data_source");
- string settingInitialCatalog = GridDataMySqlFile.ParseFileReadValue("initial_catalog");
- string settingPersistSecurityInfo = GridDataMySqlFile.ParseFileReadValue("persist_security_info");
- string settingUserId = GridDataMySqlFile.ParseFileReadValue("user_id");
- string settingPassword = GridDataMySqlFile.ParseFileReadValue("password");
- database =
- new MSSQLManager(settingDataSource, settingInitialCatalog, settingPersistSecurityInfo, settingUserId,
- settingPassword);
- TestTables();
- }
- /// <summary>
- /// Database provider version.
- /// </summary>
- override public string Version
- {
- get { return database.getVersion(); }
- }
- /// <summary>
- /// The name of this DB provider.
- /// </summary>
- override public string Name
- {
- get { return "MSSQL Asset storage engine"; }
- }
- #endregion
- }
- }
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